The time leading up to launch for All Points Bulletin has been a bit rocky here and there, with hot spots of controversy regarding the game's pricing model and the review embargo set for a surprisingly late date. But still, with about a week left before the game goes live, there's plenty to be excited about. (We'd link you to our own first impressions, but you'll have to travel into the future to be allowed to read it.) Our sister site Joystiq had a chance to talk with producer Jesse Knapp about the game's state just prior to launch.
There are several interesting tidbits in the interview, such as discussion about how the game allows for criminals to fight amongst themselves on the premise that the designers expected an imbalance in that faction. There's also talk about the decision to avoid a microtransaction model in favor of the currently variable spread of subscription options for players. While the developers are still a bit up in the air about the game's status as an MMO, we're sure we have more than a few readers who are anticipating All Points Bulletin and who will find some interesting tidbits in the interview.
Reader Comments (17)
Posted: Jun 22nd 2010 8:16PM Tovrin said
No support for or sales to markets outside the North America or Europe? This publisher can go to hell.
Posted: Jun 23rd 2010 2:43AM Unverfied B said
You can buy the game from RTW store from any part of the world, it has no IP block of any kind.
It's just that the servers are located in EU and USA.
I live in Israel, pre-ordered the game just fine and KttC was very playable on EU servers (150-200ms ping)
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It's just that the servers are located in EU and USA.
I live in Israel, pre-ordered the game just fine and KttC was very playable on EU servers (150-200ms ping)
Posted: Jun 23rd 2010 3:40PM Tovrin said
They have already said this game, unlike most other MMOs since the dawn of time, significantly relies on a good latency. Anyone outside the US or Europe are effectively wasting their time as local servers are essential to effective gameplay (unlike most other MMOs since the sawn of time).
So it's pretty obvious that they are only considering markets in the US and Europe as valid markets.
I repeat ... they can go to hell.
PS: as for the initial reply, could you be any more ignorant?
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So it's pretty obvious that they are only considering markets in the US and Europe as valid markets.
I repeat ... they can go to hell.
PS: as for the initial reply, could you be any more ignorant?
Posted: Jun 22nd 2010 9:32PM (Unverified) said
I'm with Lichbane. APB had so much potential too :(
Posted: Jun 22nd 2010 10:54PM CCon99 said
APB's alright, but nothing really great except for it's character/vehicle customization. As a shooter there are far better alternatives with no monthly subscription fee attached to it. Where they really dropped the ball is in making it an MMO shooter. They should have had the social part of the game also take place in the action areas, what kind of a thug wants to hang out with their homies at a strip mall? They should have had areas of the city map be claimable by Gangs (guilds), where they could have defended their turf from rival Gangs or Enforcers that want to kick them out of the territory.
I think in time and more development behind it, APB could be a worthy game to sub to. But like so many other MMO's in the last year that have launched, APB feels like a bare bones game that should be ready to go into Alpha testing, rather then launching. The fact they put an embargo on people from writing reviews till after it launches should tell you all you need to know about the state of game.
I think in time and more development behind it, APB could be a worthy game to sub to. But like so many other MMO's in the last year that have launched, APB feels like a bare bones game that should be ready to go into Alpha testing, rather then launching. The fact they put an embargo on people from writing reviews till after it launches should tell you all you need to know about the state of game.
Posted: Jun 23rd 2010 12:31AM AyAitch said
Or, you know, they actually wanted reviewers to play the launch version of the game, as opposed to the 'let's review an MMO on a few hours of beta play' crap that some game reviews have pulled.
I think there are problems with APB, but their 'embargo' isn't really a big deal. In my humble opinion, of course.
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I think there are problems with APB, but their 'embargo' isn't really a big deal. In my humble opinion, of course.
Posted: Jun 23rd 2010 9:36AM Birk said
Agreed, I think its unfair for people to expect a review before the launch version. True, many open betas are in the same state at launch as they are 10 weeks beforehand, but that really doesn't matter.
A game deserves a full review of the content that the developer has actually put on the shelf, and demanded compensation for.
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A game deserves a full review of the content that the developer has actually put on the shelf, and demanded compensation for.
Posted: Jun 23rd 2010 4:15AM Renko said
An embargo on reviews until a week after launch? Clearly one to avoid then! What a shame, it sounded like an interesting game that might have been worth a look. :(
Posted: Jun 23rd 2010 6:48AM (Unverified) said
I know I wouldn't often take advice from "random internet person-guy" (like myself), but the game is actually pretty good. It wasn't even on my radar, but a friend who never plays MMOs sent me a link to get the kttc pass and I gave it a try and had a blast. I've been itching to play it since kttc ended.
It's not perfect, but it comes with 50 free hours, so even if you play it for half that time before quitting you're getting as much play as (or more than) the average game these days.
It also has insane amounts of customization. I loved being able to redesign my starter car then take it out on missions. Here are two user threads that sorta showcase some of the possibilities:
http://na.apb.com/forums/showthread.php?t=2805
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It's not perfect, but it comes with 50 free hours, so even if you play it for half that time before quitting you're getting as much play as (or more than) the average game these days.
It also has insane amounts of customization. I loved being able to redesign my starter car then take it out on missions. Here are two user threads that sorta showcase some of the possibilities:
http://na.apb.com/forums/showthread.php?t=2805
Posted: Jun 23rd 2010 6:49AM (Unverified) said
Hm, the other one didn't go through for some reason - guessing it might be a spam filter. That first one was characters. This one is cars:
http://na.apb.com/forums/showthread.php?t=4483
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http://na.apb.com/forums/showthread.php?t=4483
Posted: Jun 23rd 2010 6:40AM Phone Guy said
The KTTC event sold me on APB. Its not a traditional MMO and they are the first to admit it. Besides having insane customization which includes a players abilities to make custom logos, vehicle paint jobs, clothes, and music. They also have a very in depth character creator. The game play is closer to Grand Theft Auto than a traditional shooter, but this wasn't a bad thing. Because of the diversity of weapons and vehicles in the game strategy and tactics take a firm hold. Allot of the focus for combat is fast and accessible.
Overall its hard to describe the APB experience. Even though you do have a character progression of sorts, you never really notice it. Every crime you commit or prevent raises your standing. Your standing goes up and you gain access to new weapons, cars, and gear. So at its heart it has the cheese on the mouse wheel mechanic. Given the fast and brutal nature of the game however, it never feels like grinding. Especially as a criminal when you bust open store fronts and load up your car with electronics and jewelry.
As I told my friends who have asked me about this game. If you liked GTA for the game play, then APB is worth the pick up. Its not something that will replace you current bread and butter MMO, but it sure as hell will be nice to hop into during those burn out periods.
Overall its hard to describe the APB experience. Even though you do have a character progression of sorts, you never really notice it. Every crime you commit or prevent raises your standing. Your standing goes up and you gain access to new weapons, cars, and gear. So at its heart it has the cheese on the mouse wheel mechanic. Given the fast and brutal nature of the game however, it never feels like grinding. Especially as a criminal when you bust open store fronts and load up your car with electronics and jewelry.
As I told my friends who have asked me about this game. If you liked GTA for the game play, then APB is worth the pick up. Its not something that will replace you current bread and butter MMO, but it sure as hell will be nice to hop into during those burn out periods.
Posted: Jun 23rd 2010 11:13AM (Unverified) said
I gotta ask, because you sound like PR spin incarnate, do you work for "The Company"?
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Posted: Jun 23rd 2010 2:24PM Phone Guy said
@Suspicious-Guy if your talking to me. Nope I don't work for any Game Companies. I just like to be honest when I comment on a product, but its only my opinions.
As all gamers I have strong opinions. However no matter how slanted I still try to give a balanced view on the subject matter.
Reply
As all gamers I have strong opinions. However no matter how slanted I still try to give a balanced view on the subject matter.
Posted: Jun 23rd 2010 7:04AM (Unverified) said
I feel like this game could be fun for a couple of months at best, so maybe the pricing plan is adequate
Posted: Jun 23rd 2010 5:16PM (Unverified) said
I thought the KttC was a hell of a lot of fun.... also their take in crafting is revolutionary... it's actually crafting lol - no buying or collecting mats and hitting a button to watch a repeating animation and timer create 700 boots for you. You actually make stuff... too cool.








