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Reader Comments (27)

Posted: Jun 22nd 2010 9:21AM (Unverified) said

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That is complete and utter garbage. What factual evidence could you possibly base such a statement on? Just because a developer comes out a says that newer titles will be kept in development so long as Aion generates decent revenue does not mean they're abandoning the game [Aion] - This is the fundamental way in which developers create ground resources for their next titles. Blizzard is doing it with WoW, you can be guaranteed that a high percentage of WoW's revenue is being pumped into their new MMO, this is not to say Blizzard is ceasing all content for WoW though, that's just a ludicrous way of thinking.

Also, I think the term 'grind' is being thrown around far to bashfully, sure Aion is a grind (I've not reached level cap yet) but its nowhere near titles such as Lineage 2, Archlord, the original Everquest and Ultima - two of which are/were western developed games.

Ultimately if you seek to do so, everything can be reduced to a grind, I guess it's up to individual tastes and personalities to decide whether or not a game/action is grindy for them. Also I don't think Aion was marketed to the est as an afterthought, I've been playing Korean MMOs for years and there are definitely people out there in the Wet who like them, again though - I guess its an issue of taste, perhaps even endurance if you want to be bold about it.
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Posted: Jun 22nd 2010 4:36AM Georgio said

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This is the video http://www.bladeandsoul.com/global/en were they admit that all Aion money go into the new title.

Posted: Jun 22nd 2010 6:36AM (Unverified) said

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aion is a failgame all together
i got to level 50 in 3 weeks after the game went live, whoever isn't level 50 after 9 months of play shouldn't really play MMOs.

the game is fail for many other various reasons:
1. bots and goldsellers
2. game economy is fail (24 h of botting gets you 10+ million gold just from selling junk items)
3. pvp items can be obtained from PVE (also favors bots)
4. there is NO ENDGAME content (i got to level 50 only to find that there is just 1 dungeon with 0.001% drop chance on set items and weapons)
5. there is ONLY ONE BG, which if you know how to play its fail (training the mobs and killing surkanas wins you the BG with NO PVP REQUIRED)

all in all the game is just an asian grind from level 25.

Posted: Jun 22nd 2010 9:49AM (Unverified) said

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All MMOs contain grind somewhere. That much is technically correct. Well designed games don't make that grind a centralized element of play.

WoW contains varied and enjoyable quests and activities. You can explore. You can complete quests or work on crafting. You can PvP. You can run instances. You can even grind mobs if you want. The grind is completely optional, and many players opt out completely and have fun. It's true, you can play WoW and have fun without EVER grinding.

Aion presents the grind to you as early as level 25, and informs you that you'll be killing Krall or Mau by the hundreds for several levels. That's all there is to do. That's a grind, pure and unadulterated. Everything else in the game (crafting, fortress sieges, PvP) requires a severe amount of grind to even participate, let alone succeed.

Please stop claiming all MMOs have a grind as a defense for Aion's failings. It's a misleading statement that only benefits two groups of people - no lifers who like games that reward time input only, and lazy devs who think that they can just copy WoW superficially and create a blockbuster title. Aion contains mandatory grind, but WoW does not. That's why WoW has been adding servers for 6 years and Aion's merging servers in less than 9 months.

Looking forward to next week's bit where you give us strategies on crafting!

-SirNiko

Posted: Jun 22nd 2010 11:35AM (Unverified) said

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WoW is so popular because they put the grind at the end of the game, as someone already mentioned.

However as a direct result of that: There is no meaningful gear from
1-(Max Level - 1) in WoW.

There are things you can do in "Asian" games while you're leveling
that will benefit you at end game. In WoW you're limited to crafting
and your PvP trinket. Examples abound in FFXI (which has a level
capping system ... or it did anyway ... to make those items shine,
but with specialized gear uniquely suited for one or two specific
uses, this niche may be useful until end game) but also in Aion
(Titles, Wings, Abyss jewelry, armor sets, speed boots, attack speed gloves,
etc).

Most of that in Aion, like in FFXI, is replaceable at max level but
you can choose to upgrade other more level-centric gear instead as a
result (say, your weapon).

Aion is obviously designed to have every 10 levels gained be
considered a major accomplishment. If you do the story missions, you
are notified of the next area every 10 levels with an automatic quest.
I do agree with many critics that the levels themselves are not
unique enough. Though the Fire Temple in Morheim is amazing, the
desert of Morheim and the forest are the same as what I find in the
equivalent Elyos territory. The wintery section is nice but nothing
special and reminds me of level 10 when I'm almost level 35.

However exploration lacking in Aion, really? Have you flown under
the center of the Core in the Abyss? Found the Shugo village in an
area so distant and remote that space literally bends around you as
you fly through it? Jumped through a Rift to end up in a burning
volcano only to die steps outside the Sky Temple itself?

I've done those things, and my highest level character has been level
37.

The "problem" with Aion is that, very unlike WoW, it's design
philosophy does not begin with "Everyone should see the content."
That's what WoW devs think, and that's why Blizzard (or whoever) is
so rich. However for all that reaching Level 80 is an empty goal,
the work of days, not months, and your reward is the endless grind
for GearScore. In Everquest reaching level 50 was an epic accomplishment (and a relief of sorts), in WoW it is your birthright from character creation.

These endless arguments against the grind are why every game is
ultimately WoW-ified, whether it does so at launch (hey new Star
Wars) or later (hey old Star Wars). And that's too bad in my
opinion. Sometimes having a leveling curve that makes hitting a
level that isn't the cap feel like an accomplishment is actually
quite refreshing.

PS The serious Aion player's argument to this is that PvP is balanced
around max level characters. And you are, so, so, right. Hey, I
never said the game was perfect!

Posted: Jun 22nd 2010 11:40PM (Unverified) said

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AION: BOTS OF ETERNITY

Posted: Jul 1st 2010 2:16PM (Unverified) said

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I left aion sometime ago. the problems i had where not so much the grind issue, as it was the gank issue. While gathering mats for my expert quest, i was constantly ganked and trolled in Heiron. and there wasn't anyone around to help, yes the gankers were my level but when you are going against players with gold gear and +10 enchantments on weapons, you do not stand a chance.
another reason was that my lvling seems to essentally stop. i felt like i couldn't get anything accomplished. and no one was around to help by grouping and even if they were, your attention would shift from gathering what you needed and completing quests to killing asmos.
I understand and i like the idea of the rifts, but perhaps they should have been thought out a little bit more. an d perhaps there should have been other areas where you could lvl without worrying about being ganked. there isn't anyplace to lvl up pve style in your 30's. I understand its a pvp game but sometimes you want to accomplish other stuff, and you cant. I like grouping but not all the time, and you can't do much by yourself in the 30's.

in a nutshell.
1) the worlds too small
2) you can't get away from gankers
3) there is essentially only 1 style of game play (Ganking/pvp) i like pvping but not all the time.

solutions
give each side 1 more zone for lvling up in their 30's and each side another zone for lvl 50 pve and group quests.

that's a total of 4 more areas on the map (2 for each side). that would take care of everyone. I agree that the rewards in these proposed zones shouldn't be as good as the potential pvp zones, but when you need to gather, or just passing time and don't feel like being bothered, this give you an option other then gquit.


The game was fun up to that point, a little frustrating at times, but fun. i felt like i was at my mid 30's forever even with double xp weekends.

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