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Reader Comments (27)

Posted: Jun 21st 2010 6:04PM (Unverified) said

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Even before relese the gaming community was aware of the fact that Aion was made for the Asian market, This alone told us that Aion was going to be nothing but a big grindfest.

Even with the changes made for the western market (however slight) Grinding was always going to be the main way to level in the game, So it really should not have come to anyone as a shock.

Posted: Jun 21st 2010 6:12PM Bartlebe said

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Agree. Aion will always be an Asian MMO focused around mindlessly grinding mobs or repeatable quests. It is to late for it to succeed in the western market in any meaningful way.
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Posted: Jun 21st 2010 6:08PM Pilgrim said

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Same for Asmo, been running through them and lvl'ing like mad (took a sidestep for a few days with the worldcup and doing ddg's all the time).

It's easier to lvl and goes quicker (now if they could fix the other grinds then it will be good)

Posted: Jun 21st 2010 6:24PM Distaste said

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The grind in AION doesn't even start with lack of quests so adding repeatable quests doesn't fix a thing. The problem with AION is lack of content and quests that have you kill the same creature you've just killed 40 times, 40 more times doesn't count. Lets say the new repeatable quests help you hit 50 without thinking you've seen everything the game has to offer, and you have by 35. What do you do once you hit 50? START GRINDING! Gotta get that armor set so you're grinding mobs in the abyss.

Seriously stand back, grab a vet if you need one, and ask yourself how much content is there really to do? They copy+pasted the mau+moo moo villages for the majority of "content". The world isn't big, most of the stuff is recycled over and over again, and the instances are small and boring.

Time to level was never the problem, heck getting to 60 at the start of vanilla WoW took longer.

Posted: Jun 21st 2010 6:56PM Dblade said

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Heh, what I think killed the game for me was doing a coin quest that gave one coin per 36 mobs of two types killed. I did it twelve times to get a piece of armor while leveling to 30. I have never, ever seen any grind as bad as that.

I didn't even notice they copy-pasted the Mau villages as a main source of content. Dead on there, I completely agree with you.
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Posted: Jun 21st 2010 6:32PM DrewIW said

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Oh neat, an Aion writer who actually plays Aion.

Posted: Jun 21st 2010 6:52PM Nadril said

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The repeatable quests were a nice idea but it doesn't help change anything about the grind the game has. It's not even that it takes that long to level, its just incredibly boring to do so.

Posted: Jun 21st 2010 7:01PM mode7overworld said

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I've long accepted that "those asian MMOs" are grindy by nature, but I've been wondering what the reason is. Sure, it's a different culture and all that, but they're still humans, and I can't imagine any sane human actually having -fun- doing some of the repetitive garbage games like Lineage 2 force upon the players.

Posted: Jun 21st 2010 7:47PM (Unverified) said

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Repeatable quests are still a grind. The only difference is that you have to break-up your grind sessions by travelling to and from the guest-giver so it might not *seem* as "grindy." I bet the XP you earned from completing the quest is *less* than the XP you would have earned if you were not required to travel back-and-forth. . .

When Aion includes a significant amount of content that reduces the need to grind I plan to return. In the meantime, thank you for informing us that Aion is (still) not yet ready for the western market.

Posted: Jun 21st 2010 7:49PM Langx2 said

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Repeatable quests are essentially GRINDING WITH MANDATORY BREAKS. You people are being hoodwinked if you think the "grind" has gotten better/easier/whatever because of this :/

Posted: Jun 21st 2010 7:59PM Drannos said

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Exactly. trading one grind for another isn't improvement - it's just bad sleight of hand. Instead of the pointless, anonymous grind, you have the endorsed grind with some quest text for flavor. Still bland.

It's sad when a dev advertises ANY form of grind to be an improvement - "Here's a NEW grind that's so much better than our original grind!"

Even harder to take is when the players actually celebrate this kind of thing. I admit, Aion has some redeeming qualities. This is not one of them.
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Posted: Jun 21st 2010 8:57PM Innocentte said

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Uh, I don't think you understand what the term 'Grind' means.
It does NOT mean 'Takes a long time to level up'.
It means 'Repeating the same content over and over again'.

The Aion Grind is not gone, it is just in a different form.

Now, I know lots of you folks don't like World of Warcraft. But for levels 1-80, there is ZERO grind. You will never have to repeat the same quests, or camp-kill mobs. Every step is a different step.

Now the WoW grind really does exist once you hit 80; the endless Randoms for Gear is just as awful as any other Grind.

So, when you can go from 1 to Level Cap in Aion without ever repeating the same quest, or camp-killing mobs, let me know.

Then, I might be interested.

Posted: Jun 21st 2010 9:18PM DrewIW said

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"Now, I know lots of you folks don't like World of Warcraft. But for levels 1-80, there is ZERO grind. You will never have to repeat the same quests, or camp-kill mobs. Every step is a different step."

This is a pretty blatant lie.

Killing upsized and reskinned boars is not a "different step". 'Kill 10 Wolves' is exactly the same quest as 'Kill 10 Dire Spectral Wolves'.
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Posted: Jun 22nd 2010 12:59PM Dril said

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Wow, you really can't read what you're writing, Drew. It is a different step. It's similar. But it's different. It's better than killing those same wolves for oooh, gee, about 24 hours.
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Posted: Jun 22nd 2010 1:11AM (Unverified) said

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So...they "fixed" the mind numbing grind. But not by adding fresh, new content. Not by making quests more interesting, or upping the xp rewards even more.

No. They simply make you repeat the utterly horrible quests already in the game.

I am disappoint.

Posted: Jun 23rd 2010 9:42AM Sukiyaki said

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So because they made some of the quest repeatable for some player who like hacking on mobs with their friends and someone just mentioned the repeatables,
you happen to miss out them
"adding fresh, new content." and "upping the xp rewards even more"

70 new quest per faction
30 new dailies per faction
~100 Million total worth of increased quest XP per faction from raised questxp and new quest.

Thats more than just "6 new repeatable quests" some Blizzard shareholder and WoW fanboys in disguise of pretending to play this game want to admit.

Thats just the part for 1.9, more coming arround September with some fresh maps for
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Posted: Jun 22nd 2010 1:34AM (Unverified) said

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Hey, don't worry about it... these quests will become unplayable on any server with a half decent population ... because they are in PvP-enabled zones where higher level enemies can and do regularly beat up on lower level enemies.

Posted: Jun 22nd 2010 3:20PM (Unverified) said

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The difference between WoW and Aion is that at the very least, WoW tries to hide the grind. There is, and will always be grinding in MMOs, WoW is no different.

But instead of just making quests repeatable (Which WoW has done, but only as a small added feature to help players earn more gold/rep.), Blizzard has at least tried to add some unique quests.

And as much as I totally agree that killing a reskinned creature is still grinding, you have to take a look at how well that little change works for most people. With these repeatable quests in Aion, you'll literally be killing the EXACT same mob over and over. But in WoW, you "advance". You don't neccessarily repeat the same quest, but you get a new one, with some new text. And though you will still be killing a boar, it'll look a little different, and it may have a different mob name. These little things actually go a long way towards easing the grind, and making it a little more tolerable for people. Like I said, it's all about disguising the grind well enough that people hardly notice it.

But yes, the grind is there in WoW, from 1-80, and the worst is at 80. I refuse to do randoms anymore, after getting my character geared for raiding through badges. That's how bad the grind is. It makes me cringe to imagine doing it again.

There's quite a lot I could say about Aion, and how utterly disappointing the game turned out, but the biggest problem is the grind. But there has been next to nothing done to fix the problem. Evidently Koreans, and some American players are masochists. I don't understand why you would willingly put yourself through the headache inducing abomination that is Aion's content, but apparently some people get a kick out of it. And hey, that's cool, it's there thing. But a lot of people in the western market simply don't want that. I stopped at 25. I simply couldn't play anymore.

For most western gamers at least, there hasn't even been a minor effort made to fix the horrible problem with xp rewards and lack of leveling content in the game. Upping the xp rewards can't even be considered a poor acknowledgement of the problem. And making terrible generic kill quests repeatable is pathetic at best. As has been stated by a couple people already, the problem is the lack of content. New quests are needed, as well as dungeons, and far tougher penalties for player ganking outside of the Abyss. Maybe if people weren't off ganking people with no ability to fight back, they'd actually be PvPing as was intended in the game-- by taking fortresses and fighting people their own level. Back when I played, I couldn't even find groups in the Abyss to PvP with. People were either busy grinding PvE content for armor so they could PvP, or they were off ganking lowbies in enemy zones.

I highly doubt this will ever change though. This game was made purely for the asian market, and that is blatantly obvious by the game design. The release in the western market seems like an afterthought, and I suppose that's what gets me the most with this game. If you're going to release it in a different market to people with different tastes, then at least try and cater to them as well.

/rant

Posted: Jun 22nd 2010 4:33AM Georgio said

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The problem of Aion as I see, it is the entire philosophy of NCSoft. They are not a company who creates one AAA MMO title and then dedicate all their resources to support and improve the game. NCSoft is not CCP or Blizzard. They are not a one title company. Instead their policy is to release a new MMO every 1 or 2 years, with minimal costs (hence the minimal content, intensive zone cloning, no swimming, highly restricted flight, grind and grind) and then stop development, leave the game with minimal support and move all the developers and resources to the next title (Blade & Soul). This is the way of the NCSoft and people should realize that stop hopping for improvements for Aion. NCSoft has already stepped away from Aion and is focusing on something else now. Aion is just kept alive to be able to finance the development of the new title. Look at the last Blade & Soul interview with the developers, they actually state in the video : "As long as Aion does well we are going to develop new and exciting things in Blade & Soul". So they admit that all the Aion profits go into Blade & Soul development and the new MMO is going to be released from development stage when Aion will no longer be able to finance the development.

Posted: Jun 22nd 2010 9:33AM Sukiyaki said

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You knew Zorndorf, the new Blizzard MMO, D3, SC2 will be funded the same way by WoW which you like so much, as Blade&Soul by Aion? Does that mean Cataclysm will be the last Addon either and no more Patches will be released after WoW 4.0 and WoW will be left dieing until it runs unprofitable will all the money is spent on the new Blizzard MMO, Diabolo 3 and Starcraft 2?


"So they admit that all the Aion profits go into Blade & Soul development and the new MMO is going to be released from development stage when Aion will no longer be able to finance the development. "
Except they never said that. They basicaly said aslong as Aion pulls in great profits they can allow themself to invest more money and developement into B&S. Never did they they say they dont invest into Aion anymore or all profit will be invested into B&S.
You know developement funds dont fall from trees, either you lend it from investor or you take a fraction from other product profits like all the other developer and publisher do since years. Oh but you allready knew.

But keep on lying troll. We dont want to miss the daily quota to trash on Aion and NCSoft!


PS: did you realise the comment about Blade and Soul you posted is from LAST YEAR?
And a month later they announced the schedule for Aion updates 1.9, 2.0 (allready delivered by now) and the upcoming updates up to 3.0? Missed that or just willingly ignored it again?
NCSoft allready released 1.9 with hundred of new quests and new stuff to do, they allready realeased 2.0 with new content, zones, dungeons and several hundred of new quest in Korea and they are allready preparing for the next update increasing the cap to 60 with new content to counter TERA. But you missed that of course. Well pretending to have played/still playing a game to trash on it isnt an easy occupation.

If thats your vision of "zero funds and leave to die" then I am happy if they are going to keep it up, just like they still do with Lineage 2 and 1 since half a decade and longer.
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