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Reader Comments (12)

Posted: Jun 19th 2010 4:37PM yavo said

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i'm still upset they cut the cross-realming characters on long long lockout timers we were supposed to get this patch,, if they had enough active servers i wouldn't mind, but they don't...make me wait 12 hrs and log in under other faction if i feel like it :(

Posted: Jun 19th 2010 4:40PM Taawa said

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My main is an 80 Zealot who mostly single target heals, equally up the Alchemy (direct effects) and Witchcraft (effects over time) trees. I stack some intelligence so my crowd controls tools, Aetheric Shock (a long stun that breaks on any damage) and Tzeenth's Lash (a 4 second silence) won't get disrupted. Both sells are on the same, long immunity timer. The stun doesn't hold if any aoe class is in the area. With the proposed change, my intelligence will be gutted during healing mode, meaning these already weak spells simply won't work.

Zealot is the only class in the game without a snare. It doesn't have a disarm or a root. It has the weakest knock back in the game, whose punt is so short I'm still in melee range of my attackers after I set it off. On top of that, order has one class I cannot kite because of a spammable leap, and another class that has a similar leap as an M2. Neither ability is mirrored to destruction. Kiting and flash healing are the bread and butter of Zealot survival. The jam is the kindness of strangers, who just have two or three global cooldowns to get a good white lion off of me before I'm dead, even with every single talisman slot (save the ojira on my boots) taken by a high level armor talisman.

So the change will greatly diminish my survivability. And I think Flash as become way overpowered since the last patch. A nerf is inevitable, which will harm survivability even more.

There are glaring design issues for the Zealot that Mythic has ignored or made worse over time. Nate Levy and his shop have proven they're not competent. Their design by spreadsheet ways haven't worked out so well. Every time Mythic introduces a (vociferously denied) blanket nerf to address Bright Wizard issues, the BW usually gets slapped on the wrist while the Zealot and Magus get slammed. So I have zero confidence this will go well.

Posted: Jun 19th 2010 4:50PM (Unverified) said

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Though I applaud change to WAR, as it needs as much attention and innovation as often as possible to keep itself afloat, turning healers towards being more DPS is definitely not going to go over well in the end (Speaking specifically of T4).

Healers on my server are few and far between at T4 and any that spec for damage (Tactics/Mastery/Talismans) are going to leave us with one less healer to support our multitude of DPS/Tanks.

WAR is a very balanced game when it comes to group vs. group (balanced numbers + or - a few). There's no real point to solo RvR, especially if you have a low renown rank. I personally feel that DPS healers as a concept caters to solo-RvR. Mainly because most players won't support/accept a DPS healer, and players somewhat know this by T4 so when they spec for DPS as a healer they're prepared to go solo.

So, overall I would say that I'm glad they're still working on changing the game, but I definitely hope they listen closely to the community before making any final decisions.

- Thrangis "The Red"

Posted: Jun 19th 2010 5:18PM (Unverified) said

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Of course, one of the reasons that the "pure" healers are few and far between at T4 is because they just aren't as much fun to play. They're very vanilla, with a single "optimal" playstyle. That was the paradigm that Mythic was trying to shift with the different healer mechanics.

RP's and Zealots are still less oriented toward damage dealing than the melee or caster healers... who NEED to alternate offense and defense... but this does allow for more flexibility to their playstyles. I'd like to see how it works out.
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Posted: Jun 19th 2010 8:07PM Deadalon said

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And now they change the basics of entire classes ? Like ppl didn't know in the first 10 levels that they were rolling a pure healer ? Comon. And they make it sound like they are asking the players ? ... lol What players ?...

Posted: Jun 20th 2010 1:21AM (Unverified) said

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You're just about as ignorant as they come, do you realize that?
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Posted: Jun 20th 2010 6:12AM Blay said

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Dead why do you even post in these WAR/Lotro/AoC articles if you are just here to trash these games regardless of what is posted? Funny because if WoW did some of the things that these others games are doing and you are trashing them about you would probably praise it. Guess that how fanbois work >.
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Posted: Jun 19th 2010 10:40PM (Unverified) said

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Stat and tactics problems with a class trying to fit more than one role? Complaints about the stance cooldown AND abilities unavailable in one stance or the other? Being constantly called "gimped" by other players?

Are you sure this post isn't about Shadow Warriors?

At least RP/Zealots are getting a patch and some focus. I quit WAR a long time ago because it was clear that SW's were never getting any changes, despite both Marauder and SH getting their own patches, and essentially, I was right.

Anyway, back on topic (sorry for the rant, I still haven't forgotten the SW neglect), I think the proposed changes sound pretty fair. 30 second cooldown on stances with set tactics is how it should be. Does anyone really think that RP and Zealot should be able to spec both damage and healing in, say, a single scenario? When you get everything at the same time, that isn't choice, it's OP. You should have the option of either DPSing or healing, not the ability to freely jump between the two several times every minute. The stat changes in the different stances sound adequate enough that these 2 healers shouldn't need much else in terms of damage buffing.

Posted: Jun 20th 2010 7:44AM (Unverified) said

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I'm ok with the ability for a healer to juggle in and out of capable DPS, however the trade off cannot be a static timer. It needs to be something more volatile and real time to become an important decision. Some example ideas:
- "DPS Form" is a 30 second buff that increases your damage output by X%. Has a [TBD] minute cooldown.
- While in "DPS Form" you have x% less health, and you move X% slower.

Not to say these are prefect, but the idea is that it has to be a hard choice for the healer to make before switching over. If there is nothing stopping a healer type from damaging as well as their dps counterparts, then no one will play the dps counterparts anymore, and the game will continue to suffer.

I honestly believe that Mythic would be better off if they would press the brakes on this patch and take the opportunity to re-evaluate every class as a whole. More than just Shadow Warriors, I feel that most classes are not reaching the right level of polish and balance, and it's time for that to change.
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Posted: Jun 20th 2010 12:55PM (Unverified) said

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Seriously, who cares about zealots, when they also announced something they never ever did before...

MAGUS BUFF!!!

:p

Posted: Jun 21st 2010 1:12PM (Unverified) said

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Well to be honest i'm not a 100% happie about this i'm all for class balance mind you but the problem is when healer dps class out do real dps lets say rdps/mdps...

In war there is all ready problems with Dok's/Wp out dpsing real dps classes and because they can heal really well while dpsing more or less out suriveing tanks.. in the process..

But mythic really to do back the drawing board with some classes such as

Swordmaster/Black orc (Mechanic problems as well as lack of CCand group support)

Shadow warrior ( again mechanic issue's causing high admout of problems)

Marauder (has only one good dps tree aka savagery because the other ones are pointless)

White lion ( this class has been needing a fix for a long time and still no fixes from mythic)

I could cary on forever but mythic should look in to fixing these problems 1st in my view

Posted: Jun 21st 2010 4:10PM (Unverified) said

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The problem isn't that healers want to DPS. The problem is that Healers are one of the least played classes and when a Healer chooses to DPS he/she then cuts the amount of healing down more.

The WP/DoK atleast had the right intention of healing through DPS. On my Shaman if I choose to do any sort of more than laughable damage I have to forgo healing, thus preventing my pure DPS allies on my realm from reaching their potential.

The amount of DPS a healer can put out to the amount of DPS they can assist someone else put out makes you a bad for not healing on a... Healer. The Zealot/RP tree's are all over the place and would allow for more "optimization" if they were focused but then I get this feeling that people would complain about being forced into the "best" spec.

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