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Reader Comments (3)

Posted: Jun 18th 2010 11:09AM elocke said

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Some really nice stuff there. Notably, to me at least, were:

Despoil (THF Lv.77 Ability delay: 5 min.)
Steals items from an enemy while inflicting a status ailment upon it. - Nice buff to the Steal mechanic, making it a nice part of the Thief's attack rotation.

Divine Emblem (PLD Lv.78 Ability Delay: 10 min. Effect Duration: 1 min.)
Enhances the accuracy of your next divine magic spell and increases enmity. - Nice tanking buff for Paladins, seems they maybe want to help them be more of a tank then Ninjas ;p

Sengikori (SAM Lv.77 Ability Delay: 3 min. Effect Duration: 1 min.)
Grants a bonus to skillchains and magic bursts initiated by your next weapon skill. - Nice Samurai group buff, more reason to have them in a party.

Dancer gets 3 abilities, whew, lots of good news there.

The rest is pretty good, but these stood out to me.

Posted: Jun 18th 2010 12:18PM (Unverified) said

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WHM and RDM traditionally are casters and don't really get a whole lot of job abilities. They both got new spells or access to new spells. They both got major new job abilities just a couple of updates ago. Also WHM got a new job trait that will be an inherent boost to their status ailment removal spells.

BLU gets a myriad of job traits based on the spells they have equipped. SE can't really reveal all of their spells because of the way that BLU go about obtaining their spells. So BLU will be getting more job traits with these new spells.

Posted: Jun 18th 2010 12:44PM breezer said

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As an RDM main (or BLM main depending on the argument I'm trying to make :P), I'm perfectly fine with no updates for RDM.

For one, this is just the added stuff from 75-80. Second, RDM is arguably the most powerful, versatile job in the game and has been for some time. They are insanely effective soloers, one of the most desired jobs in exp and merit parties, are required for pretty much any end game feat in the game, and have recently (finally) gained recognition as one of the most effective tanks in the game.

This is an exciting time in FFXI. With the new traits and subbable abilities becoming available, many jobs are poised to have their playstyles completely changed.
Don't get me wrong, there are some seriously WTF traits/abilities in the list, which is par for the course with SE, but it seems at least, that SOMEONE woke up at SE and looked at how people actually play their game, and realized they can influence playstyles with their development power.

SE is slowly becoming a more competent MMO developer, which is good (and imperative) with FFXIV right around the corner.

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