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Reader Comments (76)

Posted: Jun 18th 2010 6:35PM Seare said

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First of all, if an MMO is making a profit, its not a failure. Second, Bioware has never claimed their game would be a WOW killer (EA is a different story lol). Third, just because some resent MMO launches have been lackluster, does not mean SWTOR's will be. To say, right now, that SWTOR will be a failure is just stupid at best. I'm willing to bet you are not a prophet or mutant who can tell the future.

IMO, I have a feeling there are a lot of people that want SWTOR to fail simply because they are afraid it will take people away from their chosen MMO.
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Posted: Jun 18th 2010 6:37PM Seare said

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Opps I meant to reply to Joe2119
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Posted: Jun 18th 2010 5:38PM (Unverified) said

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wow...This is extremely depressing...basically its wow but with a new skin!? HOW NEW AND EXCITING!!!

Thats never been done before.

OH and what a cool feature. Healkits use themselves so you don't even have to play or think?! wowww.

Damn bioware, I had come to expect better of you. I pretty sure we all saw it coming we simply hoped it wasn't true. We hoped that after being such a skilled game developer you would've gone outside the box.

Shame to hear you blew 150 million on this soon to be failure, it simply is amazing the incompetence of game developers these days. Could it be possible that if people wanted to play WoW they'd you know...just play wow? Stop marketing for the "masses" (or an already tapped and expended market) and start marketing for your own unique self created market. FFS. I believe you might've just sunk the entire MMO genre with this soon to be colassial failure, yet I hope you pull something out of your asses and prove me wrong.

Posted: Jun 18th 2010 5:45PM (Unverified) said

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Dude... chill.
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Posted: Jun 18th 2010 5:51PM Super Nerd said

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Honestly, I'd love a WoW clone. Personally, I think WoW is/has been the best MMO on the market in almost every aspect, the reason I'm not currently playing is sheer boredom after being subscribed for 5 years, and having seen all the content at the time.

Most MMO's being released these days aren't WoW clones, they all try to do their own thing and have their own niche, and by trying to be so different they lose sight of the good aspects of the MMO's they're trying to stray from simply so they don't get called "WoW Clones".

Clearly this is not/cannot be a straight WoW Clone. It's Star Wars for heavens sakes. Anyone who even attempts to call this a WoW Clone has no idea what they're talking about. Sure they may take a few ideas from WoW, and maybe a few UI elements that work well, but unless your Tauren Warrior starts using lightsabers and force abilities, I just don't see how you can call them the same.
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Posted: Jun 18th 2010 5:54PM Super Nerd said

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Also, I don't think anyone is taking you seriously. The game is a year or more away from release, you've seen nothing but a few screenshots, some flavor videos, and a few paragraph long review of a BETA version of a single mission at E3 (Which YOU did not play) and you've already called deemed it a failure and a WoW Clone.

No one is listening to you.
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Posted: Jun 18th 2010 6:04PM (Unverified) said

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I've been playing mmos since 1997 and been using the exact same target, attack, use abilities system since EQ in 1999. Its 11 years later. Is this really the best we can muster out of games? I honestly expected alot more from their combat system. The target, auto attack, and spam abilities model has been beaten and milked to death. It needs to go.

I've been playing biowares games just as long and loved every single one of them but I had come to expect more of this company and this venture when I heard how much work and effort they were putting into it. 150 MILLION.

Companies have begun dropping the first two MMs from the MMO genre. The massively is fading and the multiplayer is fading. They're marketing their games to the crowd that they consider a "sure thing", they style their games after WoW because its popular. Its "certain to be a success" according to their "statics" yet people have already invested lots of time and money into WoW, why would they break away from it to go play something that is practically the same when they have more reasoning to stay and keep playing WoW? Not to mention if they were considering leaving WoW it would most likely be that they're tired of the game and its system. Why in gods name would they go off in search for a game with a similar system?!?

I'm tired of these games all being relative cookie cutters of themselves. When is one going to break the mold and branch out? I honestly thought bioware would have the courage and innovation to attempt this and with 150 million backing their work they would have the financial backing as well.
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Posted: Jun 18th 2010 6:12PM Seare said

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Dude, get a life. For you to say ,that game which is a year from release, is going to be a failure is beyond lame.
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Posted: Jun 18th 2010 6:23PM (Unverified) said

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just look at the track record for mmos over the last few years...they were all suppose to be "WoW killers" and yet all still had relatively the same system all around....and............well...yeah :P
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Posted: Jun 18th 2010 8:32PM (Unverified) said

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First of all, an mmo gets usually gets labeled a "WoW killer" by us the players. I don't think Bioware has ever said they want to kill WoW. No doubt they want to compete with WoW. The only thing that will ever kill WoW is if the players stop playing it and it is no longer profitable to run.

Second, right now it is a smart business move to make a game familiar with the WoW crowd because the market is huge. Most of the innovation will have to come in relatively small steps. Because of the long term investments involved the risk is higher if your game's innovation doesn't catch on with the players.
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Posted: Jun 18th 2010 6:00PM Cicadymn said

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The idea of the old WoW style MMO bothers me, I mean, really bothers me, to the point where I don't know if I would even want to play it. I'm so sick of that style thanks to WoW/WAR.

But I'll reserve my judgment for beta. It's likely I'll still get the game anyways because I'm a huge fan of Bioware. But man, Wow style. I just don't know.

Posted: Jun 18th 2010 6:15PM Seare said

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People like you just don't get it. In order to get WOW players to leave that game and never go back, they need to make the transition easy, but still make the game new and fresh. That is what Bioware is doing. Only an idiot re-invents the wheel when he doesn't need to. The genius takes the wheel and makes it better. Try using that gray matter once in a while.
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Posted: Jun 18th 2010 6:12PM (Unverified) said

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It's hard to say this is a WoW clone without knowing how the end game will pan out.That's a real factor in the success of this game. People forget about that I think. Also I know we will have battlegrounds but will we have arena? There's so many things we don't know about this game and it's pretty depressing that they keep feeding us unimportant about this game.

Yeah the trailer was cool, but can we see some exciting in game footage? Could we see some mounts or maybe instances? I know the trinity system is being used so show us our tanks, healers, and dps.

Personally I've been let down by the races they've shown us so far, it's so boring. I didn't expect Jawas but with a canon like SW you have such a plethora of races to choose from.

Posted: Jun 18th 2010 6:19PM Seare said

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Are you blind? Did you not watch the G4 coverage? They did show in game footage. Do you really thing they are going to reveal everything when the game is still a year from launch? That would be stupid on their part. Jeez, stop being so damn A.D.D. with your, "I want everything now!" and think.
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Posted: Jun 18th 2010 6:23PM (Unverified) said

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I've seen the Video of this whole Quest chain thanks to links in the BioWare Forum. It looks pretty damn cool even though I'm not too big a fan of the Rogue Build, though I have rolled one in WoW from time to time. One thing that keeps bothering me is people complaining about this seeming like a WoW Clone. The thing is, WoW was just a Clone of Everquest with a few tweeks, and the mimic cycle goes back even further than that.

BioWare is attempting to create a Star Wars experience that can be picked up by just about anyone, not *just* the die-hard MMO pros. When SW-Galaxies launched it was a unique experience, but it did have a bit of a learning curve, and even though it earned itself a pretty strong fan-base, that learning curve may have been one of the first nails in the "non-success" coffin, the rest being the NGE and so on.

BioWare understands that if this game is going to be both fun and profitable it needs to appeal to a broad audience, and that means taking mechanics that are proven to work (i.e. WoW Mechanics) and putting a bit of polish and Star Wars flair on 'em. So, yes, the Smuggler plays like Warcraft's Rogue Build...who the hell Cares?! The only important things that need to be asked is, "Is it Fun to Play?" and "Does it feel like Star Wars?" If the answer is yes to both those questions than anything else should be irrelevant.

People are always looking for innovative and fresh, but more often than not when games try that they fail. Look at AoC (though not a failure it's by no means a critical success) and WAR (a game that's rumored to be on the road to the F2P bucket); these titles attempted something "new" and fell on thier faces. Other games that try to be overly innovative often prove to be almost "Second Job" like in thier mechanics and details, i.e. EVE-Online. Though enjoyed by many, it's not a casual game by any stretch, and what BioWare is trying to craft here is a casual, but fun, story driven experience. The sooner people except that the easier it will be to find said fun in the game. If you aren't able to do that than just Stop paying attention to this game, move on, and stop bitching about it just to get attention. It's fairly clear BioWare is *not* going to change thier design plan at this point.

As to the mention of the cover system, I don't believe it to be a "Bug" in point of fact. Information gleaned from the TOR forums and Dev interviews point to the cover mechanic being more for the purpose of "mitigating" damage, not stoping it completely. It's easy to ascertain really when one thinks about it. Why would they introduce a system that prevents your Character from taking damage completely? Other than melee mobs your smuggler would never be at risk. There is no challange in that.

As to Blaster Bolts passing through walls? Uh...how many MMOs have spells and even projectiles passing through trees, doors, other mobs, etc? I'm sure BioWare will implement some solid collision counter-measures and what not, but blaster bolts passing through walls may just be something people are going to have to deal with. Overall, the Demo Vids out of E3 looks sweet, and it only leaves me Praying for a Beta invite.

Posted: Jun 18th 2010 6:26PM Seare said

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Totally agree with you.
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Posted: Jun 18th 2010 8:02PM (Unverified) said

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We have a winner.

I feel the same way about the idea of taking damage behind cover. It's all about mitigation of damage for softer classes like the smuggler and the agent, not about granting indefinite invulnerability.

Agree with your post whole-heartedly.
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Posted: Jun 18th 2010 9:00PM Seraphina Brennan said

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Oh, I don't want the damage to stop completely. That's entirely not my point. My point was the animation itself, not what it was doing. Heck, mitigating damage is entirely the point of cover, but I don't want to see the blaster bolts homing in on me like they can pierce everything in their way. I'd like to see a nice spray at the barricade, or something like that.

I'm certain it will be fixed before launch.

~Sera
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Posted: Jun 18th 2010 6:52PM (Unverified) said

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Are you blind?
I did watch the G4 Coverage, they have barely shown us anything we didn't know already.

Posted: Jun 18th 2010 7:07PM (Unverified) said

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The 'bounty hunter' (assuming it is) on the first page... that's an armor we can get in-game? Or was it just an NPC?

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