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Reader Comments (15)

Posted: Jun 17th 2010 3:14PM Pingles said

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I will play this.

Posted: Jun 17th 2010 3:18PM Kinau said

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This game has nothing on Black Propehcy and JGE. Check out what the people playing the original (Brazilian) game had to say.

Posted: Jun 17th 2010 6:58PM Bartlebe said

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Aside from the fact this game will probably release sometime within the next decade, unlike either of those other 2 games.
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Posted: Jun 17th 2010 3:20PM foofad said

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Not really worth my time unless it's Newtonian with six degrees of freedom. Kind of a douchey thing to say, yeah, but hey - it's 2010, there's no excuse.

Posted: Jun 17th 2010 4:08PM Shadanwolf said

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FFA PVP......not for me.

Posted: Jun 17th 2010 6:26PM Saker said

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Agree, that style of play tends strongly to attract a not-fun crowd (I have the image burned in my brain from Southpark's WoW episode, the douche-guy). Also I agree with other posts, not really sure what's really any different then the other space MMO's coming out....
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Posted: Jun 17th 2010 5:01PM (Unverified) said

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"And if you're looking for, more specifically, a free-to-play sci fi MMO, you will find but one game, and that game is Taikodom"

Umm, isn't Black Prophecy a sci fi space shooter MMO that is also going to be Free to play?

The 2nd to last paragraph also implies that Taikodom is the only F2P space shooter MMO. Again, this is the first I've ever heard of this game and I've been following Black Prophecy and JGE for a long time. JGE may not be F2P, but it's certainly in the same niche market.

Just seems to be a bit sloppy that this game is being presented as the only game of its kind when there are two other examples of the same type of game that have been in development for a long time now and the article doesn't even mention them and in fact seems to ignore their existence completely.

I don't normally comment, but I find this article misleading to the readers of this site.

Posted: Jun 18th 2010 12:52AM Seraphina Brennan said

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We don't mean anything like that at all. In fact, we've visited Black Prophecy at E3 as well, and we got some hands on time with the game. (I know I was quite impressed.)

However, Black Prophecy doesn't have some of the wide features as Taikodom does (such as everyone in a single server instance at the same time, like EVE, or the evolving world concept.) Black Prophecy is a little bit more controlled in its gameplay, for better and worse, of course.

So, no, we don't mean to downgrade or forget about Black Prophecy at all, especially as our coverage of the game is incoming. :D

~Sera
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Posted: Jun 17th 2010 5:37PM (Unverified) said

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I tried playing the brazilian version of the game and had problems with the screen being black when loading up the game, but still hearing the sounds as if it were working.

I saw this was an issue for a lot of people on the forums, so posted asking what to do, and they told me i'd have to post pretty much all my computer info so they can pass it on and then get back to me with how to make it work.

I decided it wasn't worth the effort tbh

Posted: Jun 17th 2010 6:24PM Controlled Chaos said

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Two free to play Sci Fi games coming out in the next while, which are both in pre-beta. Sounds like it'll be a good time all around. Finally, I can get the fill of space combat and exploration without having to blow my money on pay per month games.

Posted: Jun 17th 2010 7:02PM (Unverified) said

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Looks interesting I'll be looking forward to it. One of the best thing about F2P is it never hurts to give it a shot.

Posted: Jun 17th 2010 8:41PM Nickelpat said

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I played the Brazilian version for a while (when I started I had no idea it was Brazilian, it's all in English) and I really enjoyed it. It looks pretty, and the combat is nice and twitchy. There is mining as well and I love the open PvP with ship loss.

It's about the closest you can come to twitch based EVE. I'm not saying it IS twitch based EVE, but it's the closest I've seen :P

Posted: Jun 17th 2010 11:38PM karnisov said

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the whole "every player action has consequences for the faction" thing reminds me of the virtual ecology RG unsuccessfully tried to implement in UO. it sounds overly ambitious and i'm doubtful they can pull it off.

Posted: Jun 18th 2010 7:51AM Dread said

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I played the original Brazilian Beta and the game was bloody good, had a really good sci fi vibe, great visuals and REAL space twitch combat fun!

The only thing that killed it for me was trying to play on a Brazilian server all the way here in Oz. Lag drove me up the wall at times.

But it was a great game to play and I will definitely be hooking up with this again. Time to get my Wing Commander on!

Posted: Jun 29th 2010 7:55AM (Unverified) said

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Been giving the brazillian version a bit of a whirl, while I eagerly anticipate the beta. Yes it has it's glitches and the graphics could do with a boost, but after digging and scrabbling around for more info it seems the general view is that K2/GamersFirst will be completely revamping these aspects and fleshing out the game overall. To paraphrase their forum admin "you won't be able to move your character into the international version as they will have no comparison in that universe."
From the sounds of things a lot will change and although FFA PvP sounds daunting if managed correctly it is a perfectly suitable gaming system. Isn't Eve free for all at the end of the day. And now that I think about it, why would you want to play a space mmo that ISN'T FFA Pvp?! Surely the excitement of hauling cargo across vast systems stems from deciding whether to play to slow and safe or risk it all on a deathly shortcut? How would it be fun mining if you weren't sweating in your booties as minerals slowly drain into your cargo hold while blood curcling space pirates circle your vessel?
As much as I consider Eve to be a great game it lacks any form of exciting combat (as do the vast majority of mmo's in my opinion. Skills, schmills. Give me some form of interaction with enemies besides clicking on them and then presseing a bunch of number keys in some frantic order.)

The combat in this game reminds me of Freelancer and my days on Jumpgate Original. I'm putting all lag blame on inevitable connection issues with a Brazil based server, which seems to be overlooked by many complaining international users experiencing lag.

In fact many of the games flaws are rooted in that crucial fact, it's made in Brazil. Yes they're great at football but you know where the majority of them grew up playing right? On the streets! Which leads me to believe this game must have been developped by a handful of geeky brazilians hammering code, into some sort of super Macindows hybrid running a bootleg copy of Unity, on a street corner somewhere. I know this is almost certainly far from the truth but I'm trying to make a point, these guys deserve major kudos for what is essentially a good game and also a free game!

My only gameplay issue I have is mining. CHANGE THE MINING! I'm just not comfortable with blasting an asteroid apart and then randomly getting a collection or minerals from a drop box. So much can be done in the field of mining in space MMO's that gets neglected. Why can't we survey the mines before hand with skills or equipment dictating time taken, accuracy, distance, etc... or literally cut off small chuks with lasers that you then scoop into your cargobay. Surely we have the technology to achieve this in games today, someone somewhere must know how to piece a good online game together without resorting to quick fix pen and paper game systems.

You heard me that's what they are! You might as well play dungeons and dragons in a room with friends for all the dice rolls mmo's contain. Pong requires more skill than an MMO that merely demands you play longer!

I should stop there... this turned into a bit of a rant and... I'm sorry

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