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Reader Comments (56)

Posted: Jun 17th 2010 7:35PM Cicadymn said

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Wow, I can't imagine how this game is going to end up looking in almost three years.

Bad news though! If the world ends in 2012 we won't get to enjoy it!

Posted: Jun 17th 2010 8:26PM (Unverified) said

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I was thinking the same thing.
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Posted: Jun 18th 2010 1:56PM (Unverified) said

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+1 Read my mind as well.

The oil disaster is one of the first big dominos to fall. Now let me go back to stocking up an ammunition and foodstuffs so I can dig in and wait for the majority of the populace to die off.
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Posted: Jun 18th 2010 9:17AM Valdamar said

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Do you guys need any more tin foil to make your hats out of, or have you got enough? :p
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Posted: Jun 22nd 2010 12:16AM (Unverified) said

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Be sure to buddy up in you're post-apocalyptic bunkers. 2 shotgun blasts to the head of that inevitable zombie is better than one.
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Posted: Jun 17th 2010 7:50PM (Unverified) said

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I definatley think the style they have gone with for the look of the Space Marines (Imperial and Chaos) is spot on. The chunkier arms and legs with the smaller head look perfect. And the detail on the Commander is just awesome!

Having a look at the trailer, there is a possiblity that you won't just have one character, maybe you control one character but then you have a 'squad' of about two or 4 following you.

I'm assuming the shooting will be twitch based (like a FPS, not WoW target focused) however your whole squad would have a overall larger hit box so maybe like mouse over targeting (so no specific body part targeting like headshots).

It would be a very interesting dynamic having say a squad of 10 Guardsmen but only controling the main character (Squad Sergent) and all the weapons of the squad are 'abilities' on your WoW-like UI.

Really, I still have no idea at all how this is going to turn out. I just hope it's leg-end-ary!

Posted: Jun 18th 2010 10:56AM (Unverified) said

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No squad, they have repeatedly said its an rpg where you get to live the life of a unit in the war40k universe, not just any unit, but a hero. The whole squad-based mmo idea is ridiculous. Please stop pushing it.
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Posted: Jun 18th 2010 6:43AM nearly nil said

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A system emulating the army list points of selecting a squad would be great, and unique as well. A great strength of the tabletop game is the strategic choices made when selecting which units will be deployed against the enemy. So much of the game is determined before you ever take the field!
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Posted: Jun 18th 2010 11:26AM Valdamar said

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Mortleg: "No squad, they have repeatedly said its an rpg where you get to live the life of a unit in the war40k universe, not just any unit, but a hero. The whole squad-based mmo idea is ridiculous. Please stop pushing it."

Have you got sources or links for where they've repeatedly said that? I didn't think they had said much about the gameplay yet and I'd be interested to read those interviews.

Squad-based MMO isn't ridiculous though - having 6 controllable minions works for the Mastermind class in City of Heroes, so why couldn't you export that system to other MMOs?
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Posted: Jun 17th 2010 7:57PM (Unverified) said

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Was really excited for this and still am but three years is a hell of a long time to wait and I dont even know how interested Ill be in restarting a whole new MMO.

Im looking for a new main MMO now which is why I was hoping maybe summer 2011 with the actual gameplay footage being shown but three years is just to long to wait.

Posted: Jun 17th 2010 8:31PM Cicadymn said

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Good news is that SWTOR may be shooting for a spring/summer 2011 release.

At least I hope it still is. It might finally be a different than the old and busted way of doing MMOs like WoW
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Posted: Jun 18th 2010 6:23AM Monkey D Luffy said

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@Cicadymn, WoW is an entire world, SW TOR and Warhammer 40K look more like instanced GW and Phantasy Star multiplayer than a real MMO like WoW.

I would rather keep the "old busted" type than go with the so called "improvement" to MMOs.
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Posted: Jun 18th 2010 10:55AM (Unverified) said

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@Joker, SWTOR will be an open "seamless" world as well, like WoW.
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Posted: Jun 17th 2010 8:15PM Sharuk said

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Thanks for the interview, was really waiting for anything new. 2013 is a long wait, but there are many MMOs to keep me busy till then. :)

Posted: Jun 17th 2010 8:15PM Firebreak said

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ack ... I was hoping for a little more. There are rumors about just two factions and four races and I was hoping that would get cleared up a little bit. Three years is a long time so they might not have that figured out yet. I really think that DAoC and Planetside showed the way and three factions are the way to go. Four would be interesting but at least we know that three work better then two.

Posted: Jun 18th 2010 9:30AM Valdamar said

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/agree - this game definitely needs 3+ factions. 2-faction games always end up predictably dull - the 3-faction PvP in Planetside and DAoC was always anything but dull, because in a fight between two of the Empires you never knew which side the third empire would pitch in on (though in Planetside as NC my outfit did enjoy using Liberator bombers to carpet-bomb sieges between TR and VS :p).

Personally I'd like to see 4 factions in WH40K Online:

Imperium (Space Marines, Sisters of Battle, Imperial Guard, Adeptus Mechanicus, etc.)
Chaos (Traitor Marines, Daemons, Cultists/Heretics, etc.)
Greenskins (Orks & Gretchin)
Eldar (Aspect Warriors, Guardians, Warlocks/Farseers, Harlequins, etc.)

Maybe launch with the first three and add Eldar later in an expansion, with stuff like a Tau/Kroot/Vespid faction for a future expansion (though I wouldn't be fussed if they were left out - Tau didn't exist when I played 40k as a kid, so my only experience of them has been in the Dawn of War game).

Then have Necrons and Tyranids as PvE enemies and as NPC aggressors that can add an extra unpredictable element to PvP - they could potentially be used to balance any sides that are unbalanced, such as if few people played Orks on a certain server then the other factions on that server suffer from more Necron/Tyranid incursions/attacks than the Orks do).
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Posted: Jun 17th 2010 8:17PM Sharuk said

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Also, I loved the art style and direction in Darksiders. So the devs of Darksiders making this game is a big positive.

Posted: Jun 17th 2010 8:39PM Gaugamela said

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Vigil needs to look at the following games that are out right now to get interesting things and avoid mistakes to implement in this game:

1 - Allods. They definitely should look at Allods. How it integrates space travel and seamlessly with worlds filled wiith quests. Also how the ship vs ship combat works and the group cooperation necessary to operate a ship.
They should also see how awesome the PvP there could be if it weren't for FoD. Also see what they did with the Gibberlings. It would be a great idea to have the Imperial Guard as a playable army but with the players controlling multiple avatars.

2 - Fallen Earth. Multifaction PvP with more than 3 factions! I really hope they don't restrict players to two factions and allow us to choose between several factions. See the faction wheel of Fallen Earth and how some factions are direct enemies of each others while there's some affinities with other factions.

3 - WAR. Just see what thhey did wrong there and do the complete opposite. hint: GIVE US MORE THAN TWO FACTIONS!!! Also don't make the game feel like a theme park nor that we are being guided on rails and don't separate PvP from the PvE areas, as world PvP goes (also see what Allods did with world PvP). And then create decent PvE and PvP servers.

Posted: Jun 17th 2010 8:41PM Miffy said

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I'm excited if it is a seamless world, if not then I wont touch it.

Posted: Jun 18th 2010 6:29AM nearly nil said

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Then I think you are likely to be disappointed. The 40k universe is spread between many many planets, as well the Eye of Terror, which certainly can't be seamlessly stitched. It is possible that we may find a focus on a planet like Armageddon, which is a prominent flashpoint for both a Chaos and Orkish invasion, though at different times.
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