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Reader Comments (3)

Posted: Jun 16th 2010 3:35PM Superfan said

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I must admit, I have never played all of the VEAT arc. Why? It's the same mission map, enemies and look as I've seen hundreds of times already. The story might be different but that's about it.

For me, it's about the visual more so than the story. I do like a decent story but the game play, look and feel is the priority. CoH fails to provide anything new and original. I am sure Going Rogue will also include very few innovations and feature the same old play style - get contact, go into mish, see the same map, formation, placements and repeat. I know there's other stuff but the game is far too similar along the way.

Posted: Jun 17th 2010 12:12AM (Unverified) said

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I do enjoy the VEAT sections, and I like the Crab Spiders in specific. This guide was a good read, and will be helpful since I just started my Spider recently.

A Kheldian guide would be interesting, but possibly putting more focus on their builds then their quests, because I have had trouble following their unique storyline.

Overall, I really do enjoy your articles- They are a great piece to look for each week.

Posted: Jun 17th 2010 5:59AM Valdamar said

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"And it's a pretty interesting string, although like much content in City of Heroes it starts to slow down a bit as you get higher in levels."

I have to disagree. As far as CoV is concerned I think the endgame missions in Grandville are some of the best in the game on both sides (Viridian especially, but also TV, Phipps, Vernon, Tavish, Grillo, etc.) and there is tons of endgame content to do: At L40-50 there are 16 contacts in Grandville with 1-3 arcs each, plus your 4 patron arcs from 1 of the 4 patrons, plus the 3 contacts with arcs you can do in RWZ, plus contacts/arcs in Ouroboros and Cimerora if you didn't do those at L35-40 - hardly a slow down when Grandville actually has more arcs and contacts than any other zone (or 10-level range) in CoV.

Though by comparison I found the VEAT arcs rather dull at all levels - the writing was poor and the 1-2 missions every 5 levels didn't really add up to a meaningful arc or storyline - you can basically sum up the entire 50 levels of VEAT-only arcs as: "you're not a Destined One, you are a Destined One, you're not a Destined One, etc etc., oh you are The Destined One - ok, go beat up Statesman for the heck of it." Very weak imho. While I played the whole VEAT storyline through with both my VEATs (and later abused Fortunata Hamilton's mini-arc through Ouro for a merit-per-minute before they fixed her rewards :p ), from my perspective as a four year veteran, who has played all of the content in the game multiple times, it was definitely the lowest quality CoV content.

I adore both of my L50 VEATs - I use dual builds to play all 4 branches and have "purpled-up" all 4 because I enjoy playing them so much (out of my 18 L50s on both sides the only other characters I've purpled-up are Illu/Rad Controller, Archery/Energy Blaster and Warshade). They're my favourite archetypes in the entire game - especially Bane and Fortunata - but I felt massively let down by the VEAT-only stories.

It's somewhat ironic that on the whole I much prefer villain mission content over hero-side, but when it comes to epic archetypes I just feel that the Kheldian-only missions hung together so much better as an ongoing storyline than the VEAT arcs do. I've only done Warshade to L50 and not Peacebringer (which I've only played to L15, though I understand only the first two arcs change, then by L15+ both Kheldians follow the same story), but at least with Kheldians you get a full arc of 3+ missions every 5 levels that advances a coherent story that has a proper climax at L50. With VEATs the so-called epic storyline just felt like a tacked-on afterthought.

VEATs are awesome though.

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