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Reader Comments (96)

Posted: Jun 15th 2010 1:41PM Pilgrim said

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Awesome, do want more info

Posted: Jun 15th 2010 1:41PM Mr Angry said

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I gotta say this looks tons better than I was expecting, loving the space marines and very cool that they feature vehicles in a preview at this early stage.

I really hope this game can redeem the Warhammer franchise after Mythic's ham-fisted attempt to copy WoW.

Posted: Jun 15th 2010 1:42PM Miffy said

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One thing I want answered in the MMO trailers and that's if it is a proper MMO like WoW and EVE or is it instanced to hell and not an MMO, but using that genre name to get sales like CO or GW.

Posted: Jun 15th 2010 1:47PM Mr Angry said

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Very good question, and I feel that players have been mislead on this very point in the past. What is the deal here, is it APB/Cryptic style 'rooms', an expansive world with instancing for battleground and dungeons, or a fully open environment (doubtful in any game these days)

Also let's get some footage of the Eldar, info on races, info on armor customization and guild and grouping (I think this will be a huge part of this game as people form legions) and lastly, how does this game compare to the table top experience.

I would also like to hear about classes, combat types and pvp is a biggy for me on this one.

This wasn't on my radar due to my SWTOR love, but I'm impressed and a lot of table top and miniature painting memories came flooding back!
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Posted: Jun 15th 2010 1:54PM Miffy said

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I just hope it's like Planetside with big seamless islands full of hundreds or even maybe now thousands of people with vehicles, all seamlessly fighting.
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Posted: Jun 15th 2010 2:02PM (Unverified) said

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An open world game would be absolutely the opposite of the source game, which is based around balanced, planned skirmishes with short-term, achievable objectives. Basically, WoW style battlegrounds.

That said, there are still too many unknowns, and it's entirely possible they'll come up with a mix of game elements that makes an open-world PvP situation work. For example, no XP levels, very low level cap, or a horizontal growth system that mean lowbies can contribute just as well as players at cap.

Just because you can't interact directly with every player online at the same time does not mean the game isn't really an MMO.

-SirNiko
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Posted: Jun 15th 2010 2:35PM Miffy said

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It does otherwise it is just COD or CS or Battlefield etc etc. There needs to be a real world and persistence to be an MMO.

It doesn't have to copy the table top game, it has to make our dreams of living in a Warhammer 40k universe.
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Posted: Jun 15th 2010 7:07PM alucard3000 said

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sry SirNiko but if you cant interact directly with evey player online it does make it not an MMO(massively multiplayer online) it makes it an MO(multiplayer online) without the massively in it.
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Posted: Jun 16th 2010 4:06AM alinos said

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im not sure how your saying GW is not an MMO its instanced sure but it doesnt change the fact theres a large game world with lots of players because much like RPG MMO is a very encompasing term

anyways i think that in this games case a instanced appraoch makes much much more sense

like a group of 3 chaos marines standing around all over the map just doesnt make sense in terms of the liscense

having the story play as a small 8 man tactical team much in the same way DoWII tryd to play it would make more sense, with larger missions for platoons of whateva

theres a variety of design choices and yeah it would be nice to know what they are but i dont think they could do much to discourage me from picking it up based purely on the liscense :P
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Posted: Jun 17th 2010 12:24PM Joshua Przygocki said

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This still makes me mad that people don't realize, for a game to be richly detailed and run well, it might have to be somewhat instanced. Now if what I've heard is true and it's running on it's own engine, this might not be a problem if it's built specifically for this game, but if it is running on another engine, that could be a problem. There are limits to the sizes of maps that can be used and rendered in game, so for an open world, the map must be tiny, so that it will all fit, kind of like a model train set, it takes up much less space than actually having a train in your house. With the map being smaller, the player is just shrunken down so the map looks larger. This sacrifices detail though, and it can also affect performance quite a bit if the computer has to render too much all at once. Still an open world would be very nice...
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Posted: Jun 17th 2010 1:51PM Monkey D Luffy said

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Alinos, if you consider GW an MMO then you must think Fable II is one along with every shooter and co-op game. (lol)
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Posted: Jun 15th 2010 1:44PM Gaugamela said

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Finally some more info about this game!!!!!

Posted: Jun 15th 2010 1:44PM Sharuk said

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Gameplay looked better than the "CGI" part of it.

Posted: Jun 15th 2010 1:43PM Damn Dirty Ape said

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Wow! I can't wait to read this interview. This, SW:TOR, and Planetside 2 are the games I'm most looking forward to.

Posted: Jun 15th 2010 1:44PM (Unverified) said

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WOW... this is exactly what I was hoping for! I can't wait to see what all classes and races you can play as. From what I can tell from the trailer looks like there are Orks, Imperial Guard, Space Marines, Chaos, and possibly Eldar. This will be one to keep following.

Posted: Jun 15th 2010 1:48PM Damn Dirty Ape said

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I didn't see any Eldar in the trailer, but I may have missed them. It looked to me like Orks, Chaos, and Space Marines will definitely be playable.
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Posted: Jun 15th 2010 10:52PM (Unverified) said

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Aye, there was about a 1/2 second shot I though I saw of them. But I agree with you for sure, Orks, Chaos and the Imperium (don't know what branches) will all be accounted for.
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Posted: Jun 15th 2010 1:45PM Keen and Graev said

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The graphics and engine look very similar to WAR. 36 seconds in you could have told me it was WAR and I wouldn't have noticed a big enough difference to watch it twice.

Is that a bad thing? Nope. not visually. I am wondering if it's being done on the same engine though. Perhaps Gamesworkshop working that in there. Could be a bad thing for technical performance though.

Posted: Jun 15th 2010 1:48PM Damn Dirty Ape said

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That brief trailer alone looked like it had better animations than WAR (my main beef with the game, aside from the shoddy engine performance).
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Posted: Jun 15th 2010 1:50PM Keen and Graev said

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Yeah, the animations did look better.
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