E3 has been abuzz with the latest news about LucasArts' and Bioware's new MMORPG, Star Wars: The Old Republic. Yesterday, they teased us with an exciting fully rendered trailer called "Hope." The trailer showed a battle which is a precursor to one the players will be able to experience in game. Unfortunately, this trailer didn't have many answers. In fact, it seemed to present us with even more questions. So we at Massively sent our own Sera Brennan to talk to the designers of SWTOR to see about getting some answers.
Rich Vogel, the executive producer for Star Wars: The Old Republic, was kind enough to sit down with Sera for a few minutes in EA's gameplay booth in the LA convention center on Tuesday. Perhaps we could get some of our burning questions answered about PvP, groups, space, ships, housing, and crafting. Follow after the jump to see what they had to say!
Massively: So, Rich, we got a lot of question from the readers. We put a call out for questions. Hopefully we can get some of those answered.
Rich Vogel: What we try to do is not talk about things that are not finalized yet because we don't want to over-hype things. That's kind of why people are frustrated because we haven't revealed a lot. A lot of people hype things that just don't come to fruition and get people very frustrated.
Oh yeah, we see that.
We are trying to prevent that.
One of the things people have been asking -- especially since the ships came out yesterday -- can you fly them through the galaxy? Do you fly them? Can you go through space? How is space implemented in the game?
As far as space goes we are not talking much about that. We talk about the player ships. Every class will have their player ship. Which is really cool -- kind of their central base for things. That's pretty much where we like to have it because we are actually working right now on some cool stuff for space, and we'd rather talk about it when we get it finalized. If everyone thinks about Star Wars there are always components we have to have. We have ships! We may have other things.
Ooh... That sounds interesting. Now the ships, they are going to work like player housing, right?
They are bases for you very similar to player housing. We haven't talked much about customization. and the reason we [haven't] is because we haven't really implemented a lot of those systems in the game yet. We are working with other things with your spaceship other than that. About customization, you will have to wait and see. Other than player housing? Yeah, it's your base.
You can bring your friends in and socialize in your own personal little instance?
Yes. There will be places to go. Think of the map in Mass Effect and Mass Effect 2. That's kind of what our navigation will be for traveling around in your spaceship.
That sounds really cool. I love Mass Effect.
The ships are awesome, very unique for every class. It is a very good place for you to just hang out and just chill.
Now with the PvP War Zones, they are going to be instanced as well?
The PvP War Zones are very similar to what you see in WAR and WoW.
Will there be any instances of open PvP or is that something you have on your map?
Well, we haven't really talked much about that yet, but I'd rather not say much about that. But since other games have that, it's a likely assumption.
So you are looking at it?
We will have open PvP play and we will have instances, I'll just put it that way.
With instances, especially the storyline instances and housing instances, people are very concerned that this will be a single-player game with MMO features.
One of the things they are working very hard on is we have a lot of aspects in our design that encourage PUGs, pick-up groups. That is one of our main focuses. We believe if you have to go adventuring, it's with a smaller group. We feel that most people play with four to five people. That's what we like to design a lot of game mechanics around.
Will there be questing with small groups?
You'll be adventuring. You'll be adventuring with a party, absolutely.
Would it be required?
No, it's not required, but like anything you get better rewards. But it's not required. You can play our games single-player, like you can with WoW. The issue is we like to encourage people to group, and we'll have a lot of mechanics in our game that will actually do that.
Will the instances be scaling?
We are not quite ready to talk about that.
Raids were mentioned today, which will be high-end content. I know you can't talk too much about raids. Will they be integral to the storyline of the game? Will players find themselves being lead to them? Or will they be more stand-alone, you-can-do-them-if-you-wish?
You can do them if you wish. That's the way they're designed. In WoW you have your raids and they are scaled on basically what you're fighting, right? We will have areas like that in our game, scalable to different sized groups. Again, we are not forgetting the MMO. We are not Massively Multiplayer Single Player Game. That is not what we want. We have a lot of good mechanics to promote grouping, socializing, and we have crafting in our game, yes.
What does crafting entail? Is there going to be a lot of crafting, or is it going to be very focused?
The big thing about crafting is that it will support combat in our game and it is very important. We haven't talked much about crafting, but we will in the future. People will be pleased with what we are coming up with for crafting. I think very pleased actually. It will not be to the extent of some of the games out there, like [Star Wars] Galaxies. It will be very similar to what WoW has. But it has some really cool twists that WoW doesn't have that I think people will like.
Is it more action-y or something?
When I say crafting I mean it is just what you can make, right? Crafting is about the cool items people can make and the ability to sell. And some people really get into that. And people like me who don't want to grind sometimes go and make stuff and sell them on the auction house. That's how I get my money to go out and do things. I love crafting, and it's going to be an important part of our game.
Well thank you for your time today.
I wish I could give you more time today, but that's all I have.
Thank you, Rich!
Reader Comments (53)
Posted: Jun 15th 2010 8:20PM Crode said
I dont like the comments from him that refer to wow like or similar to wow but I guess they cant avoid it altogether.
Posted: Jun 15th 2010 8:45PM Blay said
I think he refers to Wow so often is because it will be the easiest for potential players to relate to. Besides the crafting which he said will be similar to Wow with a few things that improve it, he just mentioned things in the game that Wow has like battlegrounds/raids, what he didn't say is that they will play like Wows version of Raids/BGs so I'm thinking he was just using those words to inform players that they have those in-game but not necessarily be the same or use the same blueprint.
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Posted: Jun 15th 2010 8:24PM (Unverified) said
Everything here, for the most part, are details that have been touched on or covered in other places or even in the Forums. The only thing that really has me concerned is the PvP and the possibility that things will be implemented more akin to how they are in WAR; which would be extremely immersion breaking for someone such as myself who does not enjoy PvP/RvR.
The idea of moving through a Zone, completing missions or exploring, and having to skip a long list of quests or walk *way* around an area on the planet or in the zone because it's an open RvR/PvP is just so dismaying. Were BioWare to keep PvP/RvR instanced I would find that wonderful, since the PvP/RvR folks could get thier respective competative fixes while not breaking my own game-play.
But, as was mentioned in the Interview, nothing has been set in Carbonite yet, so I'll just have to wait and see and Hope for the Best. The details provided on Crafting sound incredibly promising and useful and I'm looking forward to the small Group/PuG instances they're putting together.
The idea of moving through a Zone, completing missions or exploring, and having to skip a long list of quests or walk *way* around an area on the planet or in the zone because it's an open RvR/PvP is just so dismaying. Were BioWare to keep PvP/RvR instanced I would find that wonderful, since the PvP/RvR folks could get thier respective competative fixes while not breaking my own game-play.
But, as was mentioned in the Interview, nothing has been set in Carbonite yet, so I'll just have to wait and see and Hope for the Best. The details provided on Crafting sound incredibly promising and useful and I'm looking forward to the small Group/PuG instances they're putting together.
Posted: Jun 15th 2010 9:03PM (Unverified) said
I *like* learning that I can PVP in a given zone... what is immersion-breaking to you is immersive to me ;). There NEEDS to be meaningful objective-based capturable PVP objectives for the game to have longevity, otherwise it turns into another wow-like "theme park" ride-through.
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Posted: Jun 15th 2010 8:26PM Sharuk said
Thanks for this, it seems like they are still guarding many of the games crucial points. But I am patient. :)
Posted: Jun 15th 2010 8:54PM ViRi said
Are there any other games with the crafting complexity of Star Wars Galaxies?
That complexity was a good reason so many people played before.
That complexity was a good reason so many people played before.
Posted: Jun 15th 2010 9:18PM (Unverified) said
Frankly, if the game starts out perfectly average in every aspect except that it's a new game in a new world it'll be a victory for Bioware, given some buggy, poorly managed or simply unbalanced products we've seen this year.
Once the game is out and it's mildly enjoyable, Bioware can see what players like and dislike and expand the game based on that.
-SirNiko
Once the game is out and it's mildly enjoyable, Bioware can see what players like and dislike and expand the game based on that.
-SirNiko
Posted: Jun 15th 2010 9:23PM Birk said
I agree, Niko. A fresh change of pace and an extensive amount of polish will be enough to win over many of the folks that claim they need far more than that.
However, I do think we are going to need to see some revolution within the genre throughout the game's lifespan; another level-badge-raid-repeat game is going to land us in exactly the same place we are now within the year.
Let's face it though; people are still eating up WoW like its gramma's christmas pudding, and they will likely do the same if it does end up, in fact, being "WoW in space".
I hope it is, actually. Just with a shit-ton more story, customization, and options for progression. Anyone hoping for anything resembling a sandbox is barking up the wrong tree.
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However, I do think we are going to need to see some revolution within the genre throughout the game's lifespan; another level-badge-raid-repeat game is going to land us in exactly the same place we are now within the year.
Let's face it though; people are still eating up WoW like its gramma's christmas pudding, and they will likely do the same if it does end up, in fact, being "WoW in space".
I hope it is, actually. Just with a shit-ton more story, customization, and options for progression. Anyone hoping for anything resembling a sandbox is barking up the wrong tree.
Posted: Jun 15th 2010 9:26PM Harley Dude said
Comparing any aspect of this game to WoW is understandable, since more people have played WoW than every other AAA MMO by a large margin. Unfortunately (or fortunately), I've never played WoW so these comparisons are meaningless to me. Could someone compare WoW's crafting to LotRO's or DAoC's please?
Posted: Jun 15th 2010 9:37PM Birk said
Step 1) Gather materials. Click a node in the wild or farm them off of mobs.
Step 2) Select recipe in your spellbook. Click it.
Step 3) It's in your inventory!
You then make the same useless item over and over, until more items become available for you to make. You pay a nominal fee to the trained, and rinse/repeat until you are max level, and can make the 1 or 2 useful max-level items.
Unless you're an engineer. Then you've basically just lit your materials on fire for eighteen bagfuls of Gnomish Pocket Knives.
(Really!)
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Step 2) Select recipe in your spellbook. Click it.
Step 3) It's in your inventory!
You then make the same useless item over and over, until more items become available for you to make. You pay a nominal fee to the trained, and rinse/repeat until you are max level, and can make the 1 or 2 useful max-level items.
Unless you're an engineer. Then you've basically just lit your materials on fire for eighteen bagfuls of Gnomish Pocket Knives.
(Really!)
Posted: Jun 15th 2010 11:22PM (Unverified) said
Lotro's crafting is almost exactly like WoW's, except with no mastery and single use recipes in WoW. Maybe leveling it is a bit easier in WoW but it's similar. And both are considered about equally useless other then maybe a few rep gear items and consumables.
The only crafting system that I liked alot was actually in Atlantica online... to make stuff you need mats like in every other game but you also need "workload"... which is earned through combat. So you're making stuff as you're fighting, not while sitting around a forge. Which also makes crafting in principle valuable since you don't have unlimited workload... add on top of that the fact that effectively every item in the game can be crafted and crafting was central to the game.
Then they went and made it possible to earn huge amounts of workload by leaving your comp afk at night after picking up certain skills. And hence destroyed the whole idea of the system and ended up with mat cost=item costs like in every other game.
*sigh*
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The only crafting system that I liked alot was actually in Atlantica online... to make stuff you need mats like in every other game but you also need "workload"... which is earned through combat. So you're making stuff as you're fighting, not while sitting around a forge. Which also makes crafting in principle valuable since you don't have unlimited workload... add on top of that the fact that effectively every item in the game can be crafted and crafting was central to the game.
Then they went and made it possible to earn huge amounts of workload by leaving your comp afk at night after picking up certain skills. And hence destroyed the whole idea of the system and ended up with mat cost=item costs like in every other game.
*sigh*
Posted: Jun 15th 2010 10:05PM breezer said
The referencing of WoW is a little... off putting. Especially from Bioware who, I'm sure, many are expecting to finally rise above and beyond the black-holish influence of WoW. On the other hand, at least they're acknowledging WoW exists, and not in a demonizing kind of way (which is a kind of tired marketing standpoint at this point).
The thing that struck me the most was the: "we don't want to over-hype things"
Ok... well then, Rich, I'm here to tell you, YOU ARE DOING IT WRONG. We get official updates almost every day. I've already seen several "SWTOR is already over-hyped" threads in forums and comments in blogs. I was insanely excited when this game was announced and am already at the point where I roll my eyes at the daily "Bioware releases another paragraph of lore!!!!" updates on certain blogs >.>
The thing that struck me the most was the: "we don't want to over-hype things"
Ok... well then, Rich, I'm here to tell you, YOU ARE DOING IT WRONG. We get official updates almost every day. I've already seen several "SWTOR is already over-hyped" threads in forums and comments in blogs. I was insanely excited when this game was announced and am already at the point where I roll my eyes at the daily "Bioware releases another paragraph of lore!!!!" updates on certain blogs >.>
Posted: Jun 15th 2010 10:22PM (Unverified) said
The problem is, by over-hyping things you end up building up player expectation to unreasonable heights, only for those same expectations to come crashing down when the players start seeing that everything the developer said was in fact, just hype.
See Age of Conan.
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See Age of Conan.
Posted: Jun 15th 2010 10:43PM (Unverified) said
maybe...just maybe...they are trying to respond to "fans" criticism that they are over-hyping the game.
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Posted: Jun 15th 2010 10:27PM (Unverified) said
Is kinda boring to hear people who think that they are too good for WoW (Hint: You aren't).
About the game, it sounds good, but until I'm playing it, I won't comment.
About the game, it sounds good, but until I'm playing it, I won't comment.
Posted: Jun 15th 2010 10:50PM nathael said
Can't wait to see the SW:ToR cash shop. An exclusive $25.00 sparkle starship.
Once they saw WoW get away with it, they can't avoid it.
Once they saw WoW get away with it, they can't avoid it.
Posted: Jun 15th 2010 11:13PM (Unverified) said
Hurr durr another SW:TOR and WoW comparison derp
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Posted: Jun 15th 2010 11:32PM (Unverified) said
So basically, all we found out was that the game will be more similar to WoW than everyone hoped/anticipated.
Thanks BioWare...
Thanks BioWare...
Posted: Jun 15th 2010 11:43PM JediPagan said
One of the better interviews I've read Sera. At least you asked some tough questions!
I wish Bioware was a little more forthcoming and less dodgy on questions. However, Rich Vogel gives a good explanation why they are not
I wish Bioware was a little more forthcoming and less dodgy on questions. However, Rich Vogel gives a good explanation why they are not
Posted: Jun 16th 2010 1:12AM Felladin said
I get the feeling, as many others in the comments, that they wanted a WoW in space. But then theres the hint of vagueness that suggests they've seen something else out there and realized that "kill ten rats" is not the future of MMO. It could be GW2, I sure hope it is. Star Wars universe would be perfect for their sort of questing.
Stop invading federation troops, defend large areas of space, disable planetary energybases and so on.
If the entire universe was alive and connected through events you would feel like a part of it, not just like some guy/girl reliving stories told by others.
Stop invading federation troops, defend large areas of space, disable planetary energybases and so on.
If the entire universe was alive and connected through events you would feel like a part of it, not just like some guy/girl reliving stories told by others.
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