| Mail |
You might also like: WoW Insider, Joystiq, and more

Reader Comments (53)

Posted: Jun 15th 2010 8:20PM Crode said

  • 2 hearts
  • Report
I dont like the comments from him that refer to wow like or similar to wow but I guess they cant avoid it altogether.

Posted: Jun 15th 2010 8:45PM Blay said

  • 2.5 hearts
  • Report
I think he refers to Wow so often is because it will be the easiest for potential players to relate to. Besides the crafting which he said will be similar to Wow with a few things that improve it, he just mentioned things in the game that Wow has like battlegrounds/raids, what he didn't say is that they will play like Wows version of Raids/BGs so I'm thinking he was just using those words to inform players that they have those in-game but not necessarily be the same or use the same blueprint.
Reply

Posted: Jun 15th 2010 8:24PM (Unverified) said

  • 1 heart
  • Report
Everything here, for the most part, are details that have been touched on or covered in other places or even in the Forums. The only thing that really has me concerned is the PvP and the possibility that things will be implemented more akin to how they are in WAR; which would be extremely immersion breaking for someone such as myself who does not enjoy PvP/RvR.

The idea of moving through a Zone, completing missions or exploring, and having to skip a long list of quests or walk *way* around an area on the planet or in the zone because it's an open RvR/PvP is just so dismaying. Were BioWare to keep PvP/RvR instanced I would find that wonderful, since the PvP/RvR folks could get thier respective competative fixes while not breaking my own game-play.

But, as was mentioned in the Interview, nothing has been set in Carbonite yet, so I'll just have to wait and see and Hope for the Best. The details provided on Crafting sound incredibly promising and useful and I'm looking forward to the small Group/PuG instances they're putting together.

Posted: Jun 15th 2010 9:03PM (Unverified) said

  • 2.5 hearts
  • Report
I *like* learning that I can PVP in a given zone... what is immersion-breaking to you is immersive to me ;). There NEEDS to be meaningful objective-based capturable PVP objectives for the game to have longevity, otherwise it turns into another wow-like "theme park" ride-through.
Reply

Posted: Jun 15th 2010 8:26PM Sharuk said

  • 2 hearts
  • Report
Thanks for this, it seems like they are still guarding many of the games crucial points. But I am patient. :)

Posted: Jun 15th 2010 8:54PM ViRi said

  • 2 hearts
  • Report
Are there any other games with the crafting complexity of Star Wars Galaxies?
That complexity was a good reason so many people played before.

Posted: Jun 15th 2010 9:18PM (Unverified) said

  • 2 hearts
  • Report
Frankly, if the game starts out perfectly average in every aspect except that it's a new game in a new world it'll be a victory for Bioware, given some buggy, poorly managed or simply unbalanced products we've seen this year.

Once the game is out and it's mildly enjoyable, Bioware can see what players like and dislike and expand the game based on that.

-SirNiko

Posted: Jun 15th 2010 9:23PM Birk said

  • 2 hearts
  • Report
I agree, Niko. A fresh change of pace and an extensive amount of polish will be enough to win over many of the folks that claim they need far more than that.

However, I do think we are going to need to see some revolution within the genre throughout the game's lifespan; another level-badge-raid-repeat game is going to land us in exactly the same place we are now within the year.

Let's face it though; people are still eating up WoW like its gramma's christmas pudding, and they will likely do the same if it does end up, in fact, being "WoW in space".

I hope it is, actually. Just with a shit-ton more story, customization, and options for progression. Anyone hoping for anything resembling a sandbox is barking up the wrong tree.
Reply

Posted: Jun 15th 2010 9:26PM Harley Dude said

  • 2 hearts
  • Report
Comparing any aspect of this game to WoW is understandable, since more people have played WoW than every other AAA MMO by a large margin. Unfortunately (or fortunately), I've never played WoW so these comparisons are meaningless to me. Could someone compare WoW's crafting to LotRO's or DAoC's please?

Posted: Jun 15th 2010 9:37PM Birk said

  • 2 hearts
  • Report
Step 1) Gather materials. Click a node in the wild or farm them off of mobs.

Step 2) Select recipe in your spellbook. Click it.

Step 3) It's in your inventory!


You then make the same useless item over and over, until more items become available for you to make. You pay a nominal fee to the trained, and rinse/repeat until you are max level, and can make the 1 or 2 useful max-level items.

Unless you're an engineer. Then you've basically just lit your materials on fire for eighteen bagfuls of Gnomish Pocket Knives.

(Really!)
Reply

Posted: Jun 15th 2010 11:22PM (Unverified) said

  • 2 hearts
  • Report
Lotro's crafting is almost exactly like WoW's, except with no mastery and single use recipes in WoW. Maybe leveling it is a bit easier in WoW but it's similar. And both are considered about equally useless other then maybe a few rep gear items and consumables.

The only crafting system that I liked alot was actually in Atlantica online... to make stuff you need mats like in every other game but you also need "workload"... which is earned through combat. So you're making stuff as you're fighting, not while sitting around a forge. Which also makes crafting in principle valuable since you don't have unlimited workload... add on top of that the fact that effectively every item in the game can be crafted and crafting was central to the game.

Then they went and made it possible to earn huge amounts of workload by leaving your comp afk at night after picking up certain skills. And hence destroyed the whole idea of the system and ended up with mat cost=item costs like in every other game.

*sigh*
Reply

Posted: Jun 15th 2010 10:05PM breezer said

  • 1 heart
  • Report
The referencing of WoW is a little... off putting. Especially from Bioware who, I'm sure, many are expecting to finally rise above and beyond the black-holish influence of WoW. On the other hand, at least they're acknowledging WoW exists, and not in a demonizing kind of way (which is a kind of tired marketing standpoint at this point).

The thing that struck me the most was the: "we don't want to over-hype things"

Ok... well then, Rich, I'm here to tell you, YOU ARE DOING IT WRONG. We get official updates almost every day. I've already seen several "SWTOR is already over-hyped" threads in forums and comments in blogs. I was insanely excited when this game was announced and am already at the point where I roll my eyes at the daily "Bioware releases another paragraph of lore!!!!" updates on certain blogs >.>

Posted: Jun 15th 2010 10:22PM (Unverified) said

  • 2 hearts
  • Report
The problem is, by over-hyping things you end up building up player expectation to unreasonable heights, only for those same expectations to come crashing down when the players start seeing that everything the developer said was in fact, just hype.

See Age of Conan.
Reply

Posted: Jun 15th 2010 10:43PM (Unverified) said

  • 2 hearts
  • Report
maybe...just maybe...they are trying to respond to "fans" criticism that they are over-hyping the game.
Reply

Posted: Jun 15th 2010 10:27PM (Unverified) said

  • 2 hearts
  • Report
Is kinda boring to hear people who think that they are too good for WoW (Hint: You aren't).

About the game, it sounds good, but until I'm playing it, I won't comment.

Posted: Jun 15th 2010 10:50PM nathael said

  • 2 hearts
  • Report
Can't wait to see the SW:ToR cash shop. An exclusive $25.00 sparkle starship.
Once they saw WoW get away with it, they can't avoid it.

Posted: Jun 15th 2010 11:13PM (Unverified) said

  • 2 hearts
  • Report
Hurr durr another SW:TOR and WoW comparison derp
Reply

Posted: Jun 15th 2010 11:32PM (Unverified) said

  • 2 hearts
  • Report
So basically, all we found out was that the game will be more similar to WoW than everyone hoped/anticipated.

Thanks BioWare...

Posted: Jun 15th 2010 11:43PM JediPagan said

  • 2 hearts
  • Report
One of the better interviews I've read Sera. At least you asked some tough questions!

I wish Bioware was a little more forthcoming and less dodgy on questions. However, Rich Vogel gives a good explanation why they are not

Posted: Jun 16th 2010 1:12AM Felladin said

  • 2 hearts
  • Report
I get the feeling, as many others in the comments, that they wanted a WoW in space. But then theres the hint of vagueness that suggests they've seen something else out there and realized that "kill ten rats" is not the future of MMO. It could be GW2, I sure hope it is. Star Wars universe would be perfect for their sort of questing.
Stop invading federation troops, defend large areas of space, disable planetary energybases and so on.
If the entire universe was alive and connected through events you would feel like a part of it, not just like some guy/girl reliving stories told by others.

Featured Stories

Engadget

Engadget

Joystiq

Joystiq

WoW Insider

WoW

TUAW

TUAW