E3 has been abuzz with the latest news about LucasArts' and Bioware's new MMORPG, Star Wars: The Old Republic. Yesterday, they teased us with an exciting fully rendered trailer called "Hope." The trailer showed a battle which is a precursor to one the players will be able to experience in game. Unfortunately, this trailer didn't have many answers. In fact, it seemed to present us with even more questions. So we at Massively sent our own Sera Brennan to talk to the designers of SWTOR to see about getting some answers.
Rich Vogel, the executive producer for Star Wars: The Old Republic, was kind enough to sit down with Sera for a few minutes in EA's gameplay booth in the LA convention center on Tuesday. Perhaps we could get some of our burning questions answered about PvP, groups, space, ships, housing, and crafting. Follow after the jump to see what they had to say!
Massively: So, Rich, we got a lot of question from the readers. We put a call out for questions. Hopefully we can get some of those answered.
Rich Vogel: What we try to do is not talk about things that are not finalized yet because we don't want to over-hype things. That's kind of why people are frustrated because we haven't revealed a lot. A lot of people hype things that just don't come to fruition and get people very frustrated.
Oh yeah, we see that.
We are trying to prevent that.
One of the things people have been asking -- especially since the ships came out yesterday -- can you fly them through the galaxy? Do you fly them? Can you go through space? How is space implemented in the game?
As far as space goes we are not talking much about that. We talk about the player ships. Every class will have their player ship. Which is really cool -- kind of their central base for things. That's pretty much where we like to have it because we are actually working right now on some cool stuff for space, and we'd rather talk about it when we get it finalized. If everyone thinks about Star Wars there are always components we have to have. We have ships! We may have other things.
Ooh... That sounds interesting. Now the ships, they are going to work like player housing, right?
They are bases for you very similar to player housing. We haven't talked much about customization. and the reason we [haven't] is because we haven't really implemented a lot of those systems in the game yet. We are working with other things with your spaceship other than that. About customization, you will have to wait and see. Other than player housing? Yeah, it's your base.
You can bring your friends in and socialize in your own personal little instance?
Yes. There will be places to go. Think of the map in Mass Effect and Mass Effect 2. That's kind of what our navigation will be for traveling around in your spaceship.
That sounds really cool. I love Mass Effect.
The ships are awesome, very unique for every class. It is a very good place for you to just hang out and just chill.
Now with the PvP War Zones, they are going to be instanced as well?
The PvP War Zones are very similar to what you see in WAR and WoW.
Will there be any instances of open PvP or is that something you have on your map?
Well, we haven't really talked much about that yet, but I'd rather not say much about that. But since other games have that, it's a likely assumption.
So you are looking at it?
We will have open PvP play and we will have instances, I'll just put it that way.
With instances, especially the storyline instances and housing instances, people are very concerned that this will be a single-player game with MMO features.
One of the things they are working very hard on is we have a lot of aspects in our design that encourage PUGs, pick-up groups. That is one of our main focuses. We believe if you have to go adventuring, it's with a smaller group. We feel that most people play with four to five people. That's what we like to design a lot of game mechanics around.
Will there be questing with small groups?
You'll be adventuring. You'll be adventuring with a party, absolutely.
Would it be required?
No, it's not required, but like anything you get better rewards. But it's not required. You can play our games single-player, like you can with WoW. The issue is we like to encourage people to group, and we'll have a lot of mechanics in our game that will actually do that.
Will the instances be scaling?
We are not quite ready to talk about that.
Raids were mentioned today, which will be high-end content. I know you can't talk too much about raids. Will they be integral to the storyline of the game? Will players find themselves being lead to them? Or will they be more stand-alone, you-can-do-them-if-you-wish?
You can do them if you wish. That's the way they're designed. In WoW you have your raids and they are scaled on basically what you're fighting, right? We will have areas like that in our game, scalable to different sized groups. Again, we are not forgetting the MMO. We are not Massively Multiplayer Single Player Game. That is not what we want. We have a lot of good mechanics to promote grouping, socializing, and we have crafting in our game, yes.
What does crafting entail? Is there going to be a lot of crafting, or is it going to be very focused?
The big thing about crafting is that it will support combat in our game and it is very important. We haven't talked much about crafting, but we will in the future. People will be pleased with what we are coming up with for crafting. I think very pleased actually. It will not be to the extent of some of the games out there, like [Star Wars] Galaxies. It will be very similar to what WoW has. But it has some really cool twists that WoW doesn't have that I think people will like.
Is it more action-y or something?
When I say crafting I mean it is just what you can make, right? Crafting is about the cool items people can make and the ability to sell. And some people really get into that. And people like me who don't want to grind sometimes go and make stuff and sell them on the auction house. That's how I get my money to go out and do things. I love crafting, and it's going to be an important part of our game.
Well thank you for your time today.
I wish I could give you more time today, but that's all I have.
Thank you, Rich!
Reader Comments (53)
Posted: Jun 15th 2010 7:50PM Cicadymn said
Player bases: CONFIRMED
Also: I hope that there will be more than one type of ship per class to choose from. Though the two they showed looked awesome.
Also: I hope that there will be more than one type of ship per class to choose from. Though the two they showed looked awesome.
Posted: Jun 15th 2010 7:57PM clerkenwell said
I think it's safe to bet that there will be one per class at launch with some limited ability to customize your ship. If players ask for it, I'd bet we'll see Bioware add more ships and customization options that players will be able to buy or otherwise acquire.
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Posted: Jun 15th 2010 7:52PM (Unverified) said
So they promote grouping and adventuring with 4 to 5 people. So.... Guild Wars?
Posted: Jun 15th 2010 8:08PM Blay said
They already said there will be raids like other games which will have more then 4-5 people.
Personally I would prefer small groups because anyone who has raided in wow or other games knows it only takes 2-3 terrible people in a 25 man raid to ruin it for the other 20+. With these smaller groups you can just form a pug and do these runs and if someone is bad or terrible it would be easy to see who it was and get a quick replacement instead of spending the better half of your night trying to fill your raid like any pug raid in wow. Guild raids are obviously different.
The other thing is the storytelling will be better with smaller groups getting everyone in on the dialogue cut scenes and each having their own part and choices. It appears they are catering to the big raid addicts from wow and the people who prefer the more personal experience with small mans and accessibility of small quick to form groups.
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Personally I would prefer small groups because anyone who has raided in wow or other games knows it only takes 2-3 terrible people in a 25 man raid to ruin it for the other 20+. With these smaller groups you can just form a pug and do these runs and if someone is bad or terrible it would be easy to see who it was and get a quick replacement instead of spending the better half of your night trying to fill your raid like any pug raid in wow. Guild raids are obviously different.
The other thing is the storytelling will be better with smaller groups getting everyone in on the dialogue cut scenes and each having their own part and choices. It appears they are catering to the big raid addicts from wow and the people who prefer the more personal experience with small mans and accessibility of small quick to form groups.
Posted: Jun 15th 2010 8:26PM (Unverified) said
Oh yeah, for raids and instances, of course there will be bigger numbers, and 4 or 5 are great for an instance.
But they said they will push ADVENTURING with smaller groups. My big issue is that. They said that the adventuring will be pushed with those 4 or 5 person groups, I got that as Guild Wars like stuff.
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But they said they will push ADVENTURING with smaller groups. My big issue is that. They said that the adventuring will be pushed with those 4 or 5 person groups, I got that as Guild Wars like stuff.
Posted: Jun 15th 2010 8:41PM Blay said
I'm pretty sure they will try to push the smaller groups because it will make it a more personal experience when everyone gets their say in the storytelling and dialogue choices. It is easy to lose immersion when you are on a 25 man raid with the game volume turned off and you are in ventrillo listening to people 12-40 years old chatting it up.
I think that is a big thing that MMOs are missing and that is a reason to keep your game volume turned on and actually listen to what going on instead of listening to the raid leader bark out orders. Wow raiding reminds me of a FPS match, not the style but the feel of it.
I hope Bioware can make the game challenging without requiring people to be in ventrillo and pay more attention to the actual game instead of the group leader.
Not knocking on the hardcore raiders, they enjoy that part of the game but I hope they can change the raid game up a bit and make it fun again and keep the immersion, while not dumbing it down and making to stupid easy to do. So the people who enjoy talking in vent can do so and the people who like to get sucked into the story can enjoy it as well.
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I think that is a big thing that MMOs are missing and that is a reason to keep your game volume turned on and actually listen to what going on instead of listening to the raid leader bark out orders. Wow raiding reminds me of a FPS match, not the style but the feel of it.
I hope Bioware can make the game challenging without requiring people to be in ventrillo and pay more attention to the actual game instead of the group leader.
Not knocking on the hardcore raiders, they enjoy that part of the game but I hope they can change the raid game up a bit and make it fun again and keep the immersion, while not dumbing it down and making to stupid easy to do. So the people who enjoy talking in vent can do so and the people who like to get sucked into the story can enjoy it as well.
Posted: Jun 15th 2010 10:02PM (Unverified) said
By adventuring I mean like, exploring. You know, an open world bit. LOTRO as to Guild Wars. I would much prefer instances for dungeons and what not, of course.
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Posted: Jun 15th 2010 7:58PM Scopique said
I was hoping for a more in depth crafting system, personally. I guess even Bioware has to cut corners SOMEWHERE.
Posted: Jun 15th 2010 10:05PM breezer said
I don't think the crafting itself has to be complicated (a la EQ2 or Vanguard) in order for them to make it interesting and innovative. He (sort of) mentioned that it's important to him that crafting be a means of making money, which sounds like a "duh" kind of thing, but many games have failed miserably at making crafting a profitable past time. So hopefully they have that in mind and these "twists" will make it fun AND profitable.
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Posted: Jun 15th 2010 7:59PM Audacious said
Relating your crafting system to WoW's is kind of like bragging about how you cruised through high school with C's and B's. It's good enough, but absolutely nothing to write home about.
Posted: Jun 15th 2010 7:59PM Lateris said
1.) "We are actually working right now on some cool stuff for space, and we'd rather talk about it when we get it finalized".
2.) "There will be places to go. Think of the map in Mass Effect and Mass Effect II. That's kind of what our navigation will be for traveling around in your spaceship".
3.) "We will have open PvP play and we will have instances, I'll just put it that way".
Everything I have read makes me want to play the game. Yes we can solo and bring our companions much like any other Bioware game before this game. I like it.
2.) "There will be places to go. Think of the map in Mass Effect and Mass Effect II. That's kind of what our navigation will be for traveling around in your spaceship".
3.) "We will have open PvP play and we will have instances, I'll just put it that way".
Everything I have read makes me want to play the game. Yes we can solo and bring our companions much like any other Bioware game before this game. I like it.
Posted: Jun 15th 2010 8:37PM eyeball2452 said
All I heard was, "Yes, we'll have all the features that WoW has ... and player housing."
This game sounds like it's a long ways off. I'd be surprised if they hit their May/June release next year. Given the vagueness of the answers, I'd guess a September/October release at the earliest.
I'm excited for the game, but from what I've read so far, it doesn't even seem like the game world is complete for the early levels yet.
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This game sounds like it's a long ways off. I'd be surprised if they hit their May/June release next year. Given the vagueness of the answers, I'd guess a September/October release at the earliest.
I'm excited for the game, but from what I've read so far, it doesn't even seem like the game world is complete for the early levels yet.
Posted: Jun 16th 2010 5:10PM (Unverified) said
the more i hear of SWtor the more i want to play lol
Posted: Jun 15th 2010 8:13PM Mystal said
I'm not very encouraged by this interview. It sounds like they just want to make WoW in space, with Jedi.
They talked so much about story, and I really thought and hoped that they'd be talking about all of the ways that they're going to get a lot of people involved in each others story, and instead it sounds more and more like there's going to be a story, and then there's going to be "End game" that isn't really going to capitalize on what you've done to that point. Whoever you are and whatever you've done to that point, you'll end up killing the same things as every one else on your side.
They talked so much about story, and I really thought and hoped that they'd be talking about all of the ways that they're going to get a lot of people involved in each others story, and instead it sounds more and more like there's going to be a story, and then there's going to be "End game" that isn't really going to capitalize on what you've done to that point. Whoever you are and whatever you've done to that point, you'll end up killing the same things as every one else on your side.
Posted: Jun 15th 2010 8:32PM Blay said
Besides the crafting those were all just comparisons to Wow, they say they have raids and battlegrounds like Wow but that doesn't mean they play anything like it he was just using those as examples that most MMO players could relate it to. Almost every MMO has their own version of raids and BGs and guess what even the ones that came out prior to Wow..
They already have said they are getting people involved int he stories, you might need to watch a few of the videos where each of the group members get involvement in the dialogue that determines how the story is played out, meanwhile being 100% voice acted and have a story that has an effect on the way you play the game not just the immediate quest you are on.
As for your choices not having any effect on the raids well that is just an assumption of yours, if you have a quote from a Bioware Lead claiming word for word I would like to see it. They could very well be that way but you really shouldn't jump to that conclusion when nothing has been said and they game is easily a year+ still away from release.
Since yhey are still finalizing these systems so they aren't going to drop every detail about them because they are being tweaked and if you read carefully he doesn't want to hype things that might not be in the final product.
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They already have said they are getting people involved int he stories, you might need to watch a few of the videos where each of the group members get involvement in the dialogue that determines how the story is played out, meanwhile being 100% voice acted and have a story that has an effect on the way you play the game not just the immediate quest you are on.
As for your choices not having any effect on the raids well that is just an assumption of yours, if you have a quote from a Bioware Lead claiming word for word I would like to see it. They could very well be that way but you really shouldn't jump to that conclusion when nothing has been said and they game is easily a year+ still away from release.
Since yhey are still finalizing these systems so they aren't going to drop every detail about them because they are being tweaked and if you read carefully he doesn't want to hype things that might not be in the final product.
Posted: Jul 7th 2010 4:38PM Djinn said
"I'm not very encouraged by this interview. It sounds like they just want to make WoW in space, with Jedi."
People have such a knee-jerk bad reaction when someone so much as mentions WoW. It happens to be a fact that WoW is the "standard" when it comes to MMOs today. I'm not saying its the best or a goal, but its what the majority of people know. Its like a company comparing their new car to a Ford Taurus. Does that mean they're making a Taurus? No, but you make a comparison to something ppl know. No point in comparing your product to something everyone doesn't know.
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People have such a knee-jerk bad reaction when someone so much as mentions WoW. It happens to be a fact that WoW is the "standard" when it comes to MMOs today. I'm not saying its the best or a goal, but its what the majority of people know. Its like a company comparing their new car to a Ford Taurus. Does that mean they're making a Taurus? No, but you make a comparison to something ppl know. No point in comparing your product to something everyone doesn't know.
Posted: Jun 15th 2010 8:18PM (Unverified) said
Talk about disappointing answers and information.
1. Ships are just player housing.
2. The crafting system is being compared to wow and openly being said is nothing to the extent of SWG crafting. So it's just going to be a simplistic system.
3. Talk of raids. Please, if there are going to be raids, ok, but PLEASE have something new to do at end game other than raids and pvp battlegrounds.
1. Ships are just player housing.
2. The crafting system is being compared to wow and openly being said is nothing to the extent of SWG crafting. So it's just going to be a simplistic system.
3. Talk of raids. Please, if there are going to be raids, ok, but PLEASE have something new to do at end game other than raids and pvp battlegrounds.
Posted: Jun 15th 2010 8:47PM Dandmcd said
In regards to point #1 - No, he said he isn't talking about space exploration or combat right now. They haven't denied what elements besides the ships being a type of housing there will be, so some type of space to fly around in is still a good possibility, but probably in the early stages of development.
I think I nailed it in a previous post that the space elements are being kept secret for a later reveal, or if they can even implement that in time for a release next year.
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I think I nailed it in a previous post that the space elements are being kept secret for a later reveal, or if they can even implement that in time for a release next year.










