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Reader Comments (53)

Posted: Jun 15th 2010 7:50PM Cicadymn said

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Player bases: CONFIRMED

Also: I hope that there will be more than one type of ship per class to choose from. Though the two they showed looked awesome.

Posted: Jun 15th 2010 7:57PM clerkenwell said

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I think it's safe to bet that there will be one per class at launch with some limited ability to customize your ship. If players ask for it, I'd bet we'll see Bioware add more ships and customization options that players will be able to buy or otherwise acquire.
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Posted: Jun 15th 2010 7:52PM (Unverified) said

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So they promote grouping and adventuring with 4 to 5 people. So.... Guild Wars?

Posted: Jun 15th 2010 8:08PM Blay said

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They already said there will be raids like other games which will have more then 4-5 people.

Personally I would prefer small groups because anyone who has raided in wow or other games knows it only takes 2-3 terrible people in a 25 man raid to ruin it for the other 20+. With these smaller groups you can just form a pug and do these runs and if someone is bad or terrible it would be easy to see who it was and get a quick replacement instead of spending the better half of your night trying to fill your raid like any pug raid in wow. Guild raids are obviously different.

The other thing is the storytelling will be better with smaller groups getting everyone in on the dialogue cut scenes and each having their own part and choices. It appears they are catering to the big raid addicts from wow and the people who prefer the more personal experience with small mans and accessibility of small quick to form groups.
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Posted: Jun 15th 2010 8:26PM (Unverified) said

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Oh yeah, for raids and instances, of course there will be bigger numbers, and 4 or 5 are great for an instance.

But they said they will push ADVENTURING with smaller groups. My big issue is that. They said that the adventuring will be pushed with those 4 or 5 person groups, I got that as Guild Wars like stuff.
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Posted: Jun 15th 2010 8:41PM Blay said

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I'm pretty sure they will try to push the smaller groups because it will make it a more personal experience when everyone gets their say in the storytelling and dialogue choices. It is easy to lose immersion when you are on a 25 man raid with the game volume turned off and you are in ventrillo listening to people 12-40 years old chatting it up.

I think that is a big thing that MMOs are missing and that is a reason to keep your game volume turned on and actually listen to what going on instead of listening to the raid leader bark out orders. Wow raiding reminds me of a FPS match, not the style but the feel of it.

I hope Bioware can make the game challenging without requiring people to be in ventrillo and pay more attention to the actual game instead of the group leader.

Not knocking on the hardcore raiders, they enjoy that part of the game but I hope they can change the raid game up a bit and make it fun again and keep the immersion, while not dumbing it down and making to stupid easy to do. So the people who enjoy talking in vent can do so and the people who like to get sucked into the story can enjoy it as well.
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Posted: Jun 15th 2010 10:02PM (Unverified) said

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By adventuring I mean like, exploring. You know, an open world bit. LOTRO as to Guild Wars. I would much prefer instances for dungeons and what not, of course.
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Posted: Jun 15th 2010 7:58PM Scopique said

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I was hoping for a more in depth crafting system, personally. I guess even Bioware has to cut corners SOMEWHERE.

Posted: Jun 15th 2010 9:34PM Darkdust said

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Agreed. If they think the crafting play style is just about the end result, they've missed a lot.
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Posted: Jun 15th 2010 10:05PM breezer said

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I don't think the crafting itself has to be complicated (a la EQ2 or Vanguard) in order for them to make it interesting and innovative. He (sort of) mentioned that it's important to him that crafting be a means of making money, which sounds like a "duh" kind of thing, but many games have failed miserably at making crafting a profitable past time. So hopefully they have that in mind and these "twists" will make it fun AND profitable.
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Posted: Jun 15th 2010 7:59PM Audacious said

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Relating your crafting system to WoW's is kind of like bragging about how you cruised through high school with C's and B's. It's good enough, but absolutely nothing to write home about.

Posted: Jun 15th 2010 7:59PM Lateris said

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1.) "We are actually working right now on some cool stuff for space, and we'd rather talk about it when we get it finalized".

2.) "There will be places to go. Think of the map in Mass Effect and Mass Effect II. That's kind of what our navigation will be for traveling around in your spaceship".

3.) "We will have open PvP play and we will have instances, I'll just put it that way".

Everything I have read makes me want to play the game. Yes we can solo and bring our companions much like any other Bioware game before this game. I like it.

Posted: Jun 15th 2010 8:37PM eyeball2452 said

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All I heard was, "Yes, we'll have all the features that WoW has ... and player housing."

This game sounds like it's a long ways off. I'd be surprised if they hit their May/June release next year. Given the vagueness of the answers, I'd guess a September/October release at the earliest.

I'm excited for the game, but from what I've read so far, it doesn't even seem like the game world is complete for the early levels yet.
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Posted: Jun 16th 2010 5:10PM (Unverified) said

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the more i hear of SWtor the more i want to play lol

Posted: Jun 15th 2010 8:13PM Mystal said

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I'm not very encouraged by this interview. It sounds like they just want to make WoW in space, with Jedi.

They talked so much about story, and I really thought and hoped that they'd be talking about all of the ways that they're going to get a lot of people involved in each others story, and instead it sounds more and more like there's going to be a story, and then there's going to be "End game" that isn't really going to capitalize on what you've done to that point. Whoever you are and whatever you've done to that point, you'll end up killing the same things as every one else on your side.

Posted: Jun 15th 2010 8:32PM Blay said

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Besides the crafting those were all just comparisons to Wow, they say they have raids and battlegrounds like Wow but that doesn't mean they play anything like it he was just using those as examples that most MMO players could relate it to. Almost every MMO has their own version of raids and BGs and guess what even the ones that came out prior to Wow..

They already have said they are getting people involved int he stories, you might need to watch a few of the videos where each of the group members get involvement in the dialogue that determines how the story is played out, meanwhile being 100% voice acted and have a story that has an effect on the way you play the game not just the immediate quest you are on.

As for your choices not having any effect on the raids well that is just an assumption of yours, if you have a quote from a Bioware Lead claiming word for word I would like to see it. They could very well be that way but you really shouldn't jump to that conclusion when nothing has been said and they game is easily a year+ still away from release.

Since yhey are still finalizing these systems so they aren't going to drop every detail about them because they are being tweaked and if you read carefully he doesn't want to hype things that might not be in the final product.
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Posted: Jun 15th 2010 9:12PM Saker said

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WoW in space, any-and-all gods forbid!
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Posted: Jul 7th 2010 4:38PM Djinn said

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"I'm not very encouraged by this interview. It sounds like they just want to make WoW in space, with Jedi."

People have such a knee-jerk bad reaction when someone so much as mentions WoW. It happens to be a fact that WoW is the "standard" when it comes to MMOs today. I'm not saying its the best or a goal, but its what the majority of people know. Its like a company comparing their new car to a Ford Taurus. Does that mean they're making a Taurus? No, but you make a comparison to something ppl know. No point in comparing your product to something everyone doesn't know.
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Posted: Jun 15th 2010 8:18PM (Unverified) said

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Talk about disappointing answers and information.

1. Ships are just player housing.

2. The crafting system is being compared to wow and openly being said is nothing to the extent of SWG crafting. So it's just going to be a simplistic system.

3. Talk of raids. Please, if there are going to be raids, ok, but PLEASE have something new to do at end game other than raids and pvp battlegrounds.

Posted: Jun 15th 2010 8:47PM Dandmcd said

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In regards to point #1 - No, he said he isn't talking about space exploration or combat right now. They haven't denied what elements besides the ships being a type of housing there will be, so some type of space to fly around in is still a good possibility, but probably in the early stages of development.

I think I nailed it in a previous post that the space elements are being kept secret for a later reveal, or if they can even implement that in time for a release next year.
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