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Reader Comments (30)

Posted: Jun 15th 2010 7:36PM (Unverified) said

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As we glean more and more information about the Ship feature it only makes me more and more excited about TOR and what else may be on the Horizon. I don't think anyone is really all that surprised though as A) Ships were almost outright confirmed from the onset of TOR's unveiling, and B) Given the importance the Ebon Hawk played in the Original KOTOR there was no way they were going to be able to emulate that experience without giving the player thier own version of that Iconic Ship but with a faction/class spin.

I'm really looking forward to having a place in TOR where I can not only get away for a little bit, but also interact with my Companion characters and maybe even engage is some Holo-net chat with Guildies or friends in game. Also, the idea of being able to go aboard the vessel of a Guildie or Friend and see how he/she has thier ship personalized is pretty cool as well.

As to the Space Exploration and Combat? Well, frankly, I think if you're coming to TOR looking for that, you're in the wrong place. No where in KOTOR did we get Space exploration or tons of Space Combat, minus the occasional Mini-game-esq segments. If you want to duke it out between ships there are quite a few titles out there that will accomodate you, but TOR does not seem like one of those, though that could change as we get closer to release or maybe even sometime afterward as an expansion.

If Space Combat never comes into the game I will not consider it a Loss for TOR as there is already So Much being offered in game whether via action or the RPG experience. Frankly, if not having Space Combat or Exploration ruins all of TOR for someone, I can't help but feel bad for that person given everything they will miss for the sake of a particular game mechanic which has never been all that exciting.

Posted: Jun 15th 2010 7:49PM BubleFett said

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Come on Bioware where are the space battles.
I know your hiding it somewhere.

Love the ships and the game looks amazing.

Posted: Jun 15th 2010 8:19PM Saker said

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I can't imagine there not being space battles, thought it might be as a expansion.

Posted: Jun 15th 2010 8:53PM (Unverified) said

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Two worlds, Guild Ships!

Posted: Jun 15th 2010 8:55PM (Unverified) said

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shesh, nubcake, words! not worlds.
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Posted: Jun 18th 2010 3:16PM (Unverified) said

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Guild CAPITAL ships, that players can launch their fighter-class ships from.... guild level tactical warfare would be... beyond good.
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Posted: Jun 15th 2010 10:14PM (Unverified) said

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REALLY disappointed with several things(yes this is a rant about why Bioware can't even come close to the few things SWG got right 7 YEARS ago). After SWG, ANY SW game should be at least as robust, and include things that should be assumed by now... again, SWG did it SEVEN years ago, so no excuses not to at least match it.
- The characters and animations still look hokey and unrealistic. We don't necessarily need photo-realism if you're going the stylized route, but at least make the running look natural!
- it would be nice if the faces were actually capable of even the slightest expressions. From what I've seen the faces are frozen except for the lips....really disappointing. Just because you spend millions on voices doesn't mean you can leave the faces flat and expressionless.
- flat lighting, no shadows, no texture to anything
- If they neglect twitch-based space combat, it will be a real shame. Star Wars without a joystick and a fighter to fly in and dogfight is stunted and incomplete, especially when it was done right years ago.
- Ship customization is key too...reactors, shields, weapons, etc.(player crafted)
- player-based crafting economy(players harvest resources, and produce the things your character needs like clothing, armour, weapons, food, ships, meds, beasts, etc.
- player cities, housing


Looks like my rant will be useless though, it seems clear this game is not going to be as deep and robust as SWG. What we REALLY need is a game that does everything SWG did right, but updated and repackaged.

Posted: Jun 16th 2010 2:14AM octoberasian said

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If there will be space battles which is rather common staple in the Star Wars universe, I would make a bet that it will be included.

However, I will go out on a limb here and say that the space combat will probably be more Mass Effect Normandy with Allods Online Astral Ships peppered in.

This is what I mean:
- No external viewing or flight animation of the ship for non-pilots.
- Other crew members (possibly guild members/other players) will command stations such as the laser batteries and turrets like in the Millennium Falcon. Similar is done on Astral Ships.
- For everyone else, it will be like being in the Normandy in Mass Effect and everyone gets to feel its motion and shaking and jitter from the laser blasters.

That's my best guess.

Also, it's funny how this MMO is coming out with ship interiors at LAUNCH unlike Star Trek Online.

As for the dated look and animations, I'm hoping it will improve by release. Why? It looks like I'm playing a prettied-up Knights of the Old Republic. I would rather like that Bioware use the Mass Effect graphics engine instead. Now, that would be much better and suitable for SWTOR.

Posted: Jun 16th 2010 11:00AM Lateris said

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I would love to have a guild space station.

Posted: Jun 17th 2010 10:49PM (Unverified) said

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Come on, Bioware! TELL US THE PAYMENT PLANS. Please pull a Guild Wars and have it be a one-time purchase...

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