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Reader Comments (56)

Posted: Jun 14th 2010 11:03PM Crode said

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Good:
*City looks great and has unique landmarks.
*Character and car customization is great.
*Performs relatively well with all the physics and works well with many players on the screen.

Bad:
*Shallow missions such as guard the glowing circle. Mission timers. Do not expect anything cool like robbing a bank.
*Enforcers can do more criminal activity than the criminals.
*Enforcers have the instant disable guns non-lethals. Yeah you get totally frozen for some reason so the enforcer can arrest you or shoot you at their convenience.
*Criminals can NOT break any laws or you will get an APB within seconds. This means you can not go afk or you will come back and find yourself being shot at.
*Criminals during an APB chase can NOT even hit a garbage can without being penalized. Be prepared to be a real careful driver.
*Criminals during an APB chase have a GPS tracker arrow over their heads. Yeah that means the enforcers know where you are at all times.
*More enforcers than criminals. See above flaws.
*Punkbuster. There already are people with aimbots, health, rader hacks
*Crazy hitbox problems.
*Contains every grief mechanic ever seen in an MMO or FPS.

This game does not even compare to the original GTA. Do not expect a GTA story or gameplay. IMO This game needs a whole gameplay and mission mechanics rewrite. This game is a pale comparison to any MMO. Is it an MMO because they charge a monthly fee?

Posted: Jun 14th 2010 10:52PM (Unverified) said

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I played it this weekend and was so pleased to have done so. I would have felt much the prat had I pre-ordered the game. Its amazing how bloody awful it is. The gunplay is rubbish, ditto the driving and everything else. It got rather boring rather quickly.

I had high hopes for APB, dashed on the streets San Paro alas.

Posted: Jun 14th 2010 11:30PM Nef said

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My impressions were much like the rest: incredibly good character customization, lacking game mechanics.

I spent some 4-5 hours in the social district creating a bit of everything, and maybe 2 hours or so in the action district. Not having classes means no real support role (as far as a medic or something) and that's the part I'm usually best at... Had fun as a criminal, but I just really suck at gunning people down in this game, heh.

Posted: Jun 15th 2010 1:48AM kasapina said

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I love how the review noticed that the game is a lot more fun in a group. I want to emphasize on that, if you ever get bored in the game, you need to get a group if you are playing solo. Playing in a group adds a whole new layer of awesome, especially with voice chat present.

I want to disagree with the area being limiting. Sure, you can't enter most closed spaces, but you can scale pretty much every roof (even though many are hard to reach, that's the point, be perceptive), go in every back alley, etc. Building pretty much only act as obstructions and platforms, you are not meant to get inside them. So the territory is not restricted at all, as most of us beta testers found out in time.

And dual wielding is ridiculous. Everyone who mentions it deserves to be burnt on a stake for gaming heresy.

Posted: Jun 15th 2010 1:56AM kasapina said

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Also, forgot to mention, combat is not for everyone, especially not for avid shooter fans. There are no headshots, and it is a lot more important to find cover than to be accurate. Range and cover are the deciding factors, not twitch reflexes, which can be uncomfortable for many, but I enjoy it.

Additionally, there were bunny hoppers in the beta. Can't say if the new patch fixes that, but it was pretty common to have players jumping and shooting effectively with a shotgun or an smg, which was very annoying and too powerful.

As for the weapons themselves, all of them feel powerful. This is a 2 sided coin - on one hand, you will often be very pleased with your weapon. On the other hand, you will often find that the weapon the enemy has feels OP - this is the reason why there were cries for nerfs to pretty much every weapon in the game on the forums. People complained about the PIG being able to stun players almost instantly, about the NL9 stunning in 3 shots, about the rocket launcher being too powerful, about the NTEC being "jack of all trades, master of all", about the OCA being too powerful in medium range combat, about the NFAS having an endless clip, about the JG being way too powerful in CQC, about LTL in general being overpowered (even though nobody uses the stuff at high levels), about stun grenades having too long range, about frag and concussion grenade damage, about percussion grenade damage, about the HVR being too powerful in a team, the list goes on an on, mentioning pretty much every single weapon in the game.
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Posted: Jun 15th 2010 2:21AM Urban Monkey said

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When 9 of out 10 news/features for an upcoming game concentrate on the "character creation and customization options", guess what... the gameplay WILL be shallow as even marketing people have nothing interesting to show or talk about.

Champion Online anyone? People just never learn from history, do they?

Posted: Jun 15th 2010 5:41AM (Unverified) said

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Just curious, can you have piercings in the game?
I noticed that earlier screens show characters with piercings, later ones dont anymore. While people are mentioning tattoos, I have not heard anyone mention piercings. This is why I am asking.

Posted: Jun 15th 2010 9:57AM DeadlyAccurate said

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Disclaimer: all my info comes from closed beta, so things might have changed in the last couple of weeks.

Re: piercings - There are piercings, though not as many as you'd think. I got all the piercings I could, and I had a nose ring (bull ring), brow bar, and earrings. I don't remember a lip or chin piercing, though there could be more for male characters or that I didn't yet unlock.

Re: friendly fire - There most certainly is when you're actually teamed up. "Stop shooting me in the head" was heard quite often when two people were leaning out of the same side of a car. But you can't attack gray-named players, no matter their side.
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Posted: Jun 15th 2010 11:05AM kasapina said

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There are a lot of piercings, not an infinite number, but at least 2 dozens. I don't like piercing, so I skimmed over them, but I remember a good variety of earrings, a small amount of lip and scalp piercings, and a few brow ones. I only played a male character, can't speak for females.
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Posted: Jun 15th 2010 7:52AM DarthCheese said

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"There is also no friendly-fire in the game's action districts, which is rather annoying..."

Have you actually PLAYED the game?

Posted: Jun 15th 2010 11:27AM (Unverified) said

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Grouping is fun for a while and that too soon wears thin. There are problems with lag as well. Still it was fun to blow up as many cars as possible. Also driving @ full speed in a dump truck through a street fire-fight has its merits.

Oh yeah and "enforcer" is a whole lot of lame.

Posted: Jun 15th 2010 2:06PM ultimateq said

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I don't agree with much of the points this reviewer makes. But I agree with the overall assessment. It's a fine game. You'll either like or hate it, I don't see many people being in the middle.

Posted: Jun 17th 2010 2:27PM (Unverified) said

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You're absolutely right about the gear (Yes, people, there IS particular GEAR that you can obtain aside from just basic weapon/vehicle models, which can drastically alter how either are used in a combat situation).

Played the beta for on/off about three weeks and the unbreakable wall I kept slamming into would be even unorganized players who happened to have, either due to longer play time or friends with cash, EXTREMELY advanced equipment by comparison. You don't level in the traditional RPG manner. HOWEVER, there IS a player rank that updates depending on your "overall progress" (which, at least I've heard, can potentially go down). Regardless, this rank can take MANY gameplay hours to advance, and is a prerequisite for more powerful equipment.

An example: the N-Tec Adeen (bear with me fellow beta players, you know where this is going).

On the surface, it's just another kalashnikov. Suitable stopping power per-shot, near-SMG firing rate, messy spread to punish unchecked spray, but a rifle's effective range.

Except there are two upgrade slots. Depending on your rank (which also determines if you can use this weapon in the first place), you can potentially fill both slots with top-tier attribute modifications that can alter things such as the initial accuracy of both hipfire, marksman (aim), spread, damage per shot, effective range and reload.

.. By around 20% each. (-Ish? Can't remember, might be closer to 15%)

Regardless, that's -big-, as it has no detriments to its use. No borrowing performance from other areas (speed for power, spread for range, etc.), no item deterioration. You can even replace those upgrades with something later (at the expense of the upgrades previously slotted, though).

The only potential road block (aside from the potentially large amount of time required to up your Rank to use both the slotted weapon and each upgrade) would be the high prices players sell them for (again favoring higher ranks).

What does this matter to someone who is a lower rank?

Matchmaking currently (and frequently, I might add) pits you up against others with extremely varying ranks. You may be an FPS God, however when facing down a player with personal upgrades for not only their weapons, but themselves as well (-X% Ballistic Damage sustained, +X% Health Regeneration, etc.) ..the equipment advantage is nigh insurmountable.

Posted: Jun 19th 2010 7:16AM (Unverified) said

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Actually RTW have significantly reduced the impact of upgrades across the board (I'm in the PTW test which is still ongoing). Certainly a slotted weapon with upgrades will confer some advantage (in range, damage, or RoF), but the gain is significantly reduced. IIRC Savage 3 (which is a top tier high level upgrade) gives a max damage gain of 8% now. Certainly making it a desirable weapon upgrade, but not a game breaking one.
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Posted: Jul 3rd 2010 9:35PM (Unverified) said

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it's not sapposed to be like a typical MMORPG, it is sapposed to be more like COD but in a different atmosfear, it is just sapposed to be a good FPS with more then just blank lobby and names waiting to get onto a map to fight.

More like a 3D lobby FPS game. in that respects it is pretty good I'm sure but did not play it,

On the other hand Crime Craft is comming along realy nicely. Crime craft has been out for a while now and has a lot of those issues taken care of, but remember these MMORPG's are for FPS fans not people who would like the regular big world mmorpg's

Posted: Jul 3rd 2010 9:40PM (Unverified) said

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Crime Craft has skill advancement, crafting, auction house etc... more of the typical mmorpg stuff, it is for Free too and if you want to pay them 4.99 a month you will get 2 times XP to get to the top level faster, Crime Craft has missions and a story line to it too, also has weapon modifications made by crafters and clothing mod etc,,,

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