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Reader Comments (56)

Posted: Jun 15th 2010 3:41AM CCon99 said

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Funny since I played MW2 tonight and didn't pay a dime or haven't had to since I purchased the game. Sure you can purchase your own server if you CHOOSE to, but 95% (probably higher than that) of the people playing never will. APB you don't have that option if you want to play in the combat districts.

So, Ya Srsly
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Posted: Jun 15th 2010 3:54AM kasapina said

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The money players pay in both games end up being about the same amount. The difference being, in MW2 and the like, others pay for you.
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Posted: Jun 14th 2010 7:50PM MtthwRddl said

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Being a graphic designer (in the making), the customization programs in the game blow my mind.

I know I will spend hours each week making cool designs.

And like another person said, RTW has a good idea about how much time players will be spending in the game. Making the Social Zone not count against your number of play time hours is another example of this.

Posted: Jun 14th 2010 8:02PM swarmofcats said

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I think he can read just fine... the problem is that his infantile brain can't yet comprehend the words.

Posted: Jun 14th 2010 8:05PM swarmofcats said

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My post is referring to Baz Anderson.
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Posted: Jun 14th 2010 8:20PM (Unverified) said

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Just a little warning to all of you trying the game for the first time, what you see in those first five hours is very different from how the game progresses. Once large clans start forming up and the gear grind gets rolling (people earn enough rank for two and three slot weapons and character upgrades), the game loses track of most skill and the best gear starts winning.

I played in the closed beta for quite a while and while I enjoyed the game at times, and loved the customization, the gameplay and balancing were bad enough to turn the whole thing into a not-buy for me. Your mileage my vary, but the fun runs out fast with this one. Buyer beware.

Posted: Jun 14th 2010 8:21PM Softserve said

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I would have liked a Crackdown online style game a lot better, with super powers and stuff. That said, the beta is decent.

Posted: Jun 14th 2010 8:23PM Darkmoone said

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There is friendly fire, but not against friendly cars.

Posted: Jun 15th 2010 7:28AM DarthCheese said

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Actually you can blow up a car with your teammate in it just fine.

Not sure why you'd want to do that tho. :P
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Posted: Jun 14th 2010 8:27PM (Unverified) said

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Actually there is friendly fire. Having accidentally killed one of my own team mates, I got a medal for it. xD. But yeah, friendly fire is there.

Posted: Jun 14th 2010 8:37PM Jef Reahard said

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Ha, nice.

Strange that they wouldn't let you fire on friendly cars then. Not a huge deal I guess, but it was rather disappointing that after I was run over I couldn't go over there and pull her out of the car for a little face to face.
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Posted: Jun 14th 2010 8:50PM (Unverified) said

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Kind of strange you couldn't shoot through a window too.
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Posted: Jun 14th 2010 10:28PM (Unverified) said

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There is in fact friendly fire... in your group. I've killed plenty of teammates with a stray nade or car explosion... or emptying a clip into their face...
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Posted: Jun 14th 2010 8:43PM (Unverified) said

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Yeah I'd love to be able to move fast enough to tear a player out of their car and shoot their faces. But they move so fast I often become grille splatter instead.

Posted: Jun 14th 2010 8:55PM johnmatthais said

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Jef, I hope you and a lot of others read this.

Realtime Worlds let us all down. Throughout the beta, they held a presence on the NA beta boards, yes, but they completely ignored our cries for change. We would frequently see developers post - in all the places we didn't want them to.

There is a hell of a lot of imbalance left in the game. Modifications are still rampantly overpowered, and dozens, if not hundreds, of NA beta testers have cried out for that to change, to no avail.

They put NA on "progression testing" and left the (unofficial) server open for weeks at a time, while EU was put on "retail server stress testing" and tested in short spurts. There was a wipe after each and every beta test.

It's a shame. Guess who got heard more - you got it, their home beta group. No one knows exactly why. Monstro (their most commonly seen community official amongst the NA beta) would frequently come onto the NA forums and say that they were "in a different time zone" and they "couldn't always reply" but that they were listening.

We all know that was complete bullshit.

It doesn't matter if you're in a different timezone. When you put a group of testers out to test a specific thing and then ignore each and every one of their complaints because "you're in a different time zone", then you have officially failed as a developer. If you can't even have your community official tell us that you're listening, you've failed as a developer.

The game is horribly unbalanced, lacks a hell of a lot of content, and will get nowhere.

Let's recap: they listened to the EU testers only. EU testers played in short bursts and had constant wipes. EU players didn't have time to dig deep into the game. EU testers didn't get to see the game's glaring flaws firsthand. EU testers didn't have enough time to reach the part of the game that became imbalanced. NA testers, on progression and balance testing, were ignored.

Go ahead and play if you want, I've given up hope. It had an amazing premise, but RTW decided that they'd ignore the testers catching the glaring flaws. This just goes to show that they were only concerned with the server being 100% stable, regardless of how badly imbalanced and lacking the game really is.

The game is nowhere near ready for release, and I can't see subs staying for more than 2 months.

That's all I have to say.

Posted: Jun 14th 2010 9:53PM DeadlyAccurate said

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Actually, they didn't listen to us much either (I'm in the US, but I played the EU beta). Lots of the same problems remained, even when they ran a multi-week test. The game is fun at first, but the fun fades within a couple of weeks. I kept wanting to like it, and I agree with the staff writer about its potential, but I had no desire to buy it once I stopped beta testing. I never even used my Key To the City (given to closed beta testers).
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Posted: Jun 14th 2010 9:57PM johnmatthais said

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Well, that's a crying shame. They really have screwed up then.

And lucky. I had to hunt down a Key to the City. None of us NA beta testers got one, I don't think.

Also, added on to that because I can, I felt it was a bit fishy that the beta forums were shut down and all accounts wiped the moment beta ended if you didn't pre-order. Apparently they didn't want post beta suggestions. o-O
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Posted: Jun 16th 2010 11:02AM Valdamar said

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Let me guess, this is the first time you've ever experienced this? As an EU player I get treated like that all the time, by almost every US developer in every MMO beta test I've ever got into. The US playerbase usually gets far more input cos they are in the same timezone as the Devs for most western MMOs.

Heck, in my current live MMO City of Heroes we EU players get treated like second-class citizens compared to the NA players and that's a 6 year old release game - the US players got Going Rogue beta before us, and now they get to beta test the latest Super-Booster when EU players will not be given that chance before its release - plus we don't have customer support in our time-zone anymore.

I think you just have to accept that developers will always focus on their own home territory ahead of "foreign" territories - I know it must be shocking to an American, because you usually get everything first, but there you go - welcome to the rest of the world.

In some of the communities I interact with online I've heard similar complaints by US viewers being utterly astonished that they have to wait a week or two to see Doctor Who episodes after the UK has already seen them, even though we have had similar waits for Lost, 24, etc. - plus I've had to wait over a year for Smallville, Dexter, True Blood etc. over when US viewers saw those shows. Not to mention waiting for movies when there are already US spoilers all over the net I have to be careful to avoid...

Basically just suck it up - US players still get far more stuff before the EU - APB is just one of a few situations where the reverse is true.
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Posted: Jun 14th 2010 9:11PM Saker said

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I despise the "thug lifestyle" but would like to give this a look, unfortunately saw nothing on their web-page (Only saw a single page, couldn't get anything else to load) about how to sign up for the beta...

Posted: Jun 15th 2010 12:44AM Itoao said

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I have to say that I think I will like the game. Having beta tested it for a while and now the kttc event. I really have to say I like the payment model. I can buy hours and not feel like I Have! to play. If I get bored of the gameplay as it can be repetitive I can go create some stuff.
I can also put it on hold and my hours wont expire. So I can jump back in whenever I feel. Gotta like that.

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