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Posted: Jun 14th 2010 5:42PM (Unverified) said

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Transcript of the TTH interview with Sam Kim, Producer and Matt Atwood, PR director, May 31, 2010 (two weeks ago) : http://www.tentonhammer.com/podcasts/live/9/transcript

"
To make a clarification, certain races will have certain classes available to them, while other races might not have a particular class available. Therefore, race will have some determining factor in what kind of character you can play, but that’s more associated with the class you can play as opposed to racial bonuses.

Q: So the rumors floating around that if you play a certain race, you’ll have a greater reach than other races is not true then?

A: No, that is not true and is not specced in the game. If a human slayer and a castanic slayer were to go toe-to-toe with the same level of skill, would that skill or ability have differences between the two due to their race? The answer to that is no.

Q: The guy asking the question goes out of his way to say that he’s not talking about strength or intellect, but smaller things such as the reach of their hands. That’s definitely a no though?

A: That is definitely no. There is no difference between the races. However, some of the feedback that we’ve gotten is that they would like to see some bit of variance, and that is something that we’re looking at. However, one of the great things about MMOGs is that you get to play who you want to play. I really love castanics as they look really cool and I enjoy playing that race, so I don’t want to feel like that I’m being penalized for playing a castanic versus another race. Right now, they are looking at little areas, but keeping it balanced. It’s important to us to let people play who they want to play. We don’t want people to choose not to play a race because of a disadvantage.
"

And yet today, June 14, 2010, Brian Knox's post says...

"
... hitboxes and attack ranges have been configured in such a way that they are similar without being gamebreaking, but are not exactly the same size.
"

So En Masse/Bluehole went from "No, that is not true and is not specced in the game." and "That is definitely no." to about-face-180 degrees, and yes, it's definitely in the game.

Left hand, meet right hand. I'm sure you'll both be very happy.

The information is great. The communication is great. It's a little disconcerting such a fundamental design decision wasn't finalized a long time ago. It's also a little disconcerting that the original "No" included a "is not specced in the game" to go along with it. Almost as if it wasn't capable of doing what they want, but they're throwing it in there anyway.

End result is min/maxers will only pick one of the two races with either the largest or smallest hitbox, or largest or smallest reach, depending on your class/role.

Posted: Jun 14th 2010 6:19PM NickN said

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So your saying it's a bad thing they changed their decision in the middle of alpha? *facepalm*

Many games revamp their game in Alpha, they just did this small change. Nothing to go crazy about.
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Posted: Jun 14th 2010 7:18PM (Unverified) said

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With luck, they'll balance things so that the guys with longer reach also have the big hitboxes, so a minmaxer doesn't have an obvious choice as to which race is the superior one.

Not sayin' that how it'll actually turn out, but that there's a possibility this isn't bad news.

Perhaps Tera's problem is that they have too much PR going on right now?

-SirNiko
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Posted: Jun 15th 2010 4:50AM (Unverified) said

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"That is definitely no. There is no difference between the races. However, some of the feedback that we’ve gotten is that they would like to see some bit of variance, and that is something that we’re looking at."

"would like to see some bit of varience"

In other words, even in the original post when they said there was no difference they were looking at doing exactly what they said they did in the latest interview and put in a bit of racial varience, but not enough to unbalance things (in theory).
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Posted: Jun 14th 2010 7:32PM Audacious said

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Have these people never played a fighting game before?

Take the Sentinel from Marvel vs. Capcom 2: a top tier character in a game where every other top tier character is tiny and super fast. He's not slow, but has a huge hit box on account of being a massive robot. Yet he has super armor, an affect that prevents flinching from at least the first attack launched by an enemy, and other tools that make him competitively viable despite it.

Everyone having the same hitbox might put this closer to the realm of typical MMO's where every little spell or swing of a sword is determined less by the player's precision and more by statistics running in the background.

Posted: Jun 14th 2010 10:09PM (Unverified) said

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If TERA's developers put as much love as this to the considerations of character articulation/kinesthetics to emulate combat momentum, mass, etc., I am going to love this game second to LOTRO alone. (But I'm still crossing my fingers that absolute deal-breaker GameGuard will be a no-show.)

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