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Reader Comments (14)

Posted: Jun 14th 2010 3:11PM Pingles said

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I got the invite and didn't go. Ugh. Sorry I missed trying out APB.

Posted: Jun 14th 2010 3:19PM DaBruuzer said

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APB is many, many miles away from being bug-free. Especially it is a couple of weeks from a live release. There are memory leak and memory usage issues that are game-breaking; CPU utilization issues that are a joke; and much, much more wrong with it.

Having said that, it is a lot of fun. The customization is amazing, and that alone can keep one busy for hundreds of hours.

Posted: Jun 14th 2010 3:44PM Tizmah said

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This is really a fun game. I know when you read it on paper, how you just pick up an object, take it here, defend, or race to a point sounds repetitive..but once you get into competition with other players it really gets exciting.

I've had some really amazing shoot outs and car chases! :)
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Posted: Jun 14th 2010 3:51PM Thac0 said

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it sounds repetitive because it is and it even lacks any interesting roles mmos and other fps have, everyone is vanilla except for superficial character creator options. No depth at all.
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Posted: Jun 14th 2010 9:47PM Distaste said

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@THACO

Then you don't understand what the game is about. ALL MMO's are repetitive but in different areas. If you expected anything more than a PvP FPS game with customization and instanced "battlegrounds" then you expected too much.

The "classes" are the weapons you pick, the "abilities" are the upgrades and equipment you use. If you roll in a small team like I do then you plan to have a driver who will obviously gear himself more towards fulfilling that role.

As far as depth? You're actually wrong. It has more depth than most FPS games. I just completed a mission where I was the VIP, buddy #1 the driver, and buddy #2 the lookout/gunner. While the driver was avoiding crashes I was locating repair stations to keep us on the move. When the gunner was out of ammo we would drop him at an ammo supply then pick him up again on a return trip. All this was being done as 4 enemies were chasing us all over the waterfront district. I've NEVER had that sort of experience in any other FPS I've played, including battlefield.

If you don't find enjoyment and fun in how PvP battles play out then this game isn't for you. However saying this game is repetitive is sort of like summing up WoW raid boss PvE as hitting the boss until his HP hits 0; it's true but it misses the point entirely.
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Posted: Jun 14th 2010 3:58PM Greyjoy said

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I have played for a while and not encountered these memory leak issues or slow downs, seems really polished to me at the mo anyhow

Posted: Jun 14th 2010 4:04PM (Unverified) said

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I have seen a great many things since APB Closed Beta. Captain America, Captain Planet, SG-1, Ronald McDonald. I have even made Neo from the Matrix aka Mr Anderson. All in perfect detail and even cars like the ATeam van and other pop culture icons.

Posted: Jun 14th 2010 4:31PM (Unverified) said

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If you come into APB expecting all the tropes and features of a standard MMO, you will be sorely disappointed. There are no classes, epic quest lines, or end game raids. You will not spend your time mowing down waves of NPCs. You will not min/max stats or memorize rotations.

If you approach APB as an action shooter you may find yourself thoroughly entertained. Over the top car chases and adrenaline packed shoot-outs have kept me entertained for hours on end. Add to it the customization and team-oriented play style and you have a game that keeps me coming back.

My brother and I have been playing as criminals. He's good at shooting, I'm good at driving. I'll drive him to an objective and wait in the car. He grabs the loot, an APB goes out, he hops in the car and we're gone. I'm barreling down the highway with him hanging out the window popping shots at the enforcers behind us. We have a plan to escape, but as we're nearing our turn another enforcer joins the pursuit and blocks us off. I roar past our turn and head toward the docks. My brother is yelling at me about it being a dead end (according to the map). Sure enough, as I get to the docks there's nowhere to go but into a cruise ship. I drive into the ship and gun it - fully expecting to stop at the other end and shoot it out. But as I'm nearing the other end I see a jump! I take it and we're out on the road again, with no enforcers in sight. These moments are what make the game for me.

When I'm not in the action districts, I spend my time toying with the customization tools. I haven't seen anything like the amount of customization available in APB in any other persistent online game. As a commercial artist I find the tools incredibly flexible and extensive. I'm sure I'll be spending just as much time designing clothes, cars and tattoos as I do shooting.

If you're looking for a deep, epic role-playing experience avoid APB at all costs. But if you're looking for a fun game that's easy to get into and keeps the action coming, then you owe it to yourself to give APB a try.

Posted: Jun 14th 2010 5:19PM Thac0 said

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I agree but Its so shallow in fact that TF2 has more depth. Really you say? Yes this game outside of nice graphical editors for customization (which inst rendered in game like you build it BTW) has less depth than your standard fps game. APB has no "classes" or skills or abilities etc that make you unique besides the clothes you make, so in terms of game play its very very flat.
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Posted: Jun 14th 2010 5:53PM Tizmah said

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@Thaco

To your "classes" comment, you can only bring one primary weapon and secondary weapon to a fight as well as a different vehicle. That alone allows for uniqueness. APB doesn't need skills. That would add an obtrusive layer to the gunplay/driving, quick fashion of the gameplay. This isn't World of Warcraft, don't have time to hudle around a telephone pole to see who has the highest hacking skill when other players are on your ass. :)

Global Agenda had "classes" as well, but clearly APB wins the depth award with me.

TF2 doesn't have a large open map, TF2 doesn't have upgradable cars for better handling, speeds, etc. So I fail to see how TF2 has more depth and if it really does, it's only by a hair that one would really gives a hoot. And I know, I've clocked in 555 hours in TF2, so I would know!
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Posted: Jun 14th 2010 4:35PM (Unverified) said

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I canceled my pre-order once I found out there are no bonuses for boxed copies at Gamestop!

http://www.gamestop.com/Catalog/ProductDetails.aspx?product_id=75491&loc=pcslider1

Posted: Jun 14th 2010 6:14PM (Unverified) said

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To add to what Tizmah said...

Beside your primary/secondary weapons there are also upgrade slots. These let you do things like act as an ammo vendor to your team mates. I'd say these could count as "abilities".

True, there are no "classes" to choose from, but if you take the time to organize a team then you can certainly create your own roles for each member. Short range, longe range, heavy weapons, etc. all add to the variety.

APB won't appeal to everybody and I get that, but I don't think you're being entirely fair when you say it has no variety beyond physical appearances.

To those still on the fence about APB (or any game for that matter), nothing can compare to giving it good try. Who knows, you may find something you like.

Posted: Jun 14th 2010 7:17PM Durinthal said

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That sounds like a whole lot of fun to me. I'll have to give it a shot sometime.

Posted: Jun 14th 2010 8:24PM (Unverified) said

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Tried the Key to the City demo 2 days ago... and without going into a lot of detail, I pre-ordered the game today. A lot more fun than I expected to say they least. Ran into a few gameplay bugs, but nothing game breaking. Had no "system" problems. Game ran smoothly.

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