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Reader Comments (16)

Posted: Jun 11th 2010 11:15AM DrewIW said

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So we can safely conclude that Dominion completely failed in it's goal to bring players to 0.0.

Posted: Jun 11th 2010 11:30AM SgtBaker said

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"Quarterly".
Irony Overload :-)

Anyhow - yeah, carebears are still bearing their hearts out in their empire Hulks, news at 11.

I think the majority of the playerbase goesn't "get" the EVE endgame (nullsec) - but then again, that's not really much different fro any other MMO.

Majority of WoW players don't know anything about high-end raiding either, though I do have to say Blizzard has been more successful trying to bring the end-game to the "casuals" than CCP has been so far.

Posted: Jun 11th 2010 12:03PM (Unverified) said

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It is probably a "comfort thing". Why should I risk my shiny Hulk in null sec to roaming hunter/killer groups and/or Pirates? The "average" player doesn't have the income stream or the connection to a Corp that can protect them as they mine those valuable null-sec ores etc. A T1 Frigate may survive in null-sec but a nice fat (and expensive) T3 ship will draw a lot of attention.

Posted: Jun 11th 2010 12:12PM SgtBaker said

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Yep, exactly - That's what I meant with them "not getting it" -

EVE endgame is not for *a* pilot. It's a Corp and Alliance thing, you simply can't do it alone.

Once you "get it" - find a decent corp + alliance with likeminded people - a whole new game opens up for you.. much like other MMO "end games".

In other games the access to the end-game is often gear/time-investment, in EVE it's investment in finding a good corp.
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Posted: Jun 11th 2010 4:44PM Dirame said

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Some people do "get it" its just that some have no desire for it.
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Posted: Jun 11th 2010 8:09PM Psychotic Storm said

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Its really a why bother with null sec, corp and alliance, null sec offers just more ISC at really higher risk, why bother go there to speed up isk grinding?
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Posted: Jun 12th 2010 12:59AM SgtBaker said

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Because of the PvP?

What's the point of collecting stuff (isk etc) if you're not going to blow them away in a glorious battle? Seems rather pointless to me in a PvP game.
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Posted: Jun 12th 2010 2:37AM Psychotic Storm said

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Because 90% of PvP is done with whatever cheap junk everyone brings in to not loose isk?

Actually with the amount of PvP done in EVE its questionable if EVE is a PvP game, its more an income management game than anything else.

The true question is why the hell care about PvP and why engage in it? because EVE is labelled as PvP? no reason to do it except to cause grief.
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Posted: Jun 12th 2010 9:44AM Brendan Drain said

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I'd have to vehemently disagree with most of that, Psychotic Storm. People don't PvP in EVE just because the game is labled as a PvP game. Speaking from personal experience, I PvP because I think it's friggin' awesome! I think EVE has the best group PvP experience in the entire MMO scene. If it's not for you, that's fine, but recognise that for a large number of people EVE PvP is fantastic.

It's not about causing grief, it's about proving that your team has the skills and tactics required to beat opposition. A good PvP squad can successfully beat a gang two or three times their size by using clever strategies and pulling them off well. Even piracy isn't about causing grief so much as preying on opportunities that players leave open by not protecting themselves. If someone gets caught and killed by pirates, it's usually because they did something wrong. Not using a scout, not keeping eyes on a local wormhole, travelling through a lowsec system in a vulnerable ship etc. If a player doesn't make a mistake like that, there's not much pirates can do to you. I fly through low security space, wormholes and nullsec all the time and I've only been killed a small handful of times. In each instance, it was because I made a mistake or an error in judgement.

I'd also challenge your assertion that 90% of PvP is done with cheap junk players bring to lower risk of loss. The ships I personally use vary depending on the circumstances but I tend to use tech 2 cruisers with tech 2 modules most of all. Sometimes I'll use a tech 2 fitted battleship. When I was in Faction Warfare, we used a lot of cheap disposable ships because FW was all about instant action PvP where you'd expect to go home in a pod. But most people in FW use at least tech 2 modules and you'll find a lot of tech 2 ships fielded. Nullsec wars tend to also be fought in expensive rigged battleships with tech 2 fittings and roaming nullsec/wormhole gangs tend to use tech 2 or 3 ships. Although the general rule is to never use what you can't afford to replace, that doesn't stop people from fielding the most expensive ships they can afford one or two replacements of.

Lastly, I question your assertion that there isn't enough PvP done in EVE to certify that it's a PvP game. This is a screenshot of all the ship kills in the last 24 hours: http://eve-files.com/dl/224202 . The bigger the blob, the more ships were killed in a system. I've selected one of the highest kill rates, a red blob around Arnon.
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Posted: Jun 12th 2010 12:00PM Psychotic Storm said

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Sorry, my PvP experience is around FW and as you said there most things were cheap junks there.

"Lastly, I question your assertion that there isn't enough PvP done in EVE to certify that it's a PvP game."

Good, because I never suggested it, I said there is no real reason to PvP not that it doesn't happen.

I would question if PVP isn't centred around grief though, most people especially veterans that plague imperial space have minimal gains from killing new or inexperienced players and definitely it is not a challenge, so why they do it except for the kicks of it?
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Posted: Aug 11th 2010 7:46PM Kalex716 said

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EVE is kind of like the Savannah's of Africa. If you are a gazelle, and you wake up, you have to be ready in case lions chase you otherwise you'll get eaten. If you are a lion and you wake up, you have to worry about catching gazelles, otherwise you'll starve.

The point is, It doesn't matter if you are a lion, or a gazelle, when you wake up in EVE... You better start running!
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Posted: Jun 11th 2010 12:47PM EdmundDante said

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What I like about Eve is people don't have to play it exactly as other players want them to. There are options - it feels more like a sandbox universe being lived in then some kind of railroad track that reaches a dead-end between each update. And each new release/expansion opens the universe up a little more to diverse game play.

Posted: Jun 11th 2010 2:06PM dudes said

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Madness? This. Is. Incarna!

Seriously, CCP, talk about Incarna / WiS, plllleasssse.

Posted: Jun 11th 2010 8:14PM Psychotic Storm said

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Sure, come to our great funfest, enjoy the hospitality of our country were excursions get cancelled and you get no refund and we will show you incarna, you will even walk in our private network and be the first to test how this great new feature works*.



*when you actually do come we will say sorry we didn't manage to finish it in time but will show you a really small vid about it.
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Posted: Jun 12th 2010 9:23AM (Unverified) said

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A good point Storm. Eve is also marketed as a "sandbox" game (Fallen Earth seems to do this model also). Basically pick what you want to do and go off and have fun. Now I am happy running Lvl 2 missions and training for a Scout role. I have crappy hand-eye coordination skills personally. I have no problems with the role of a Scout while the "youngsters" go off and shoot at each other....

Posted: Jun 12th 2010 1:10PM (Unverified) said

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To me PvP is the fleet battles and various Corp gang battles. Landing in a new player's Lvl 1 mission and taking the mission required item (such as the Damsel in Distress) and ransoming it back qualifies as griefing in my opinion. Another example is the Scanning Tutorial missions. Taking the required item from the mission can and placing it into a player owned can and then shooting the new player. Then you have some dishonest Pirates who don't honor their ransoms....

I would like to see some honest PvP one day, when I am ready for it.

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