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Reader Comments (38)

Posted: Jun 10th 2010 9:40AM Thac0 said

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Yes! I love the GW model. I'd rather pay for boxes than worry about getting a monthly fee.

Posted: Jun 10th 2010 9:40AM (Unverified) said

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I'd definitely like to see the "Guild Wars model" spread, and I think it will. We have to credit WoW for redefining subscription numbers (love or hate the game, it draws the numbers) but even they've hit a plateau... so it is natural for companies to experiment and see if perhaps another pricing scheme can do better. Of course, there are other factors than payment/subscription specifics, but that is a major hurdle for some and one of the first ones you need to address before you can play!

For me, $50 every 6 months for a GW quality game is easily worth it. The equivalent monthly sub would cost a little over $8/month, and AFAIK only LOTRO came close to that with a previous $9.99/quarter sub offer.

Posted: Jun 10th 2010 9:40AM (Unverified) said

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Sincerely its the best subscription model i've seen thus far.
You dont need to pay a sub nor have to buy "enchantments" for your gameplay experience, is a true FREE TO PLAY game.

Posted: Jun 10th 2010 9:45AM Minofan said

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My opinion may be clouded by Guild wars being my favorite game eevr, but a hearty yes to this model.

Posted: Jun 10th 2010 10:04AM Renko said

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Definitely yes and with GW2 killing off the old argument as to whether or not it's actually an MMO, even more so.

Posted: Jun 10th 2010 10:41AM alzeer said

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honestly i dont see how arena-net can break even with this model
they are selling the game with same price as normal rpg but with much much bigger world and much complicated game than offline games
add to that servers, maintenance...ect

still hope the best for them

Posted: Jun 10th 2010 11:04AM (Unverified) said

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I would definitely play more games with the GW retail model. I like being able to go back to it after a break and keep playing.

Posted: Jun 10th 2010 11:36AM Lateris said

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I think no one can pull it off like Guild Wars can because they were able to establish their community right when the MMORPG market became the bubble it is right now. They also took that single player RPG element and brought it to a multiplayer a venue and focused on PvP. So they are able to stand out like CCP with Eve based on their community.

Posted: Jun 10th 2010 12:01PM Sunlover said

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Simply put: Yes.

Posted: Jun 10th 2010 12:19PM (Unverified) said

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Yes, any and every game that has a world I might find interesting! Guild Wars' model is the way to go. I never feel like I'm wasting money if I don't play for awhile and I really like knowing I can access my characters and play the game whenever and however I want.

The writing is on the wall. While subscription games won't go away soon, the mass influx of cash shop games and mainstream titles going with hybrid models are the future. The market is getting very crowded and being tied to a monthly sub is something more and more players aren't going to accept.

Posted: Jun 10th 2010 1:44PM MrsAngelD said

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Well considering My husband and I played Guild Wars for 2+ Years and they are going to be using the same model for Guild Wars 2, and We absolutely plan on playing it I would say the answer is a resounding yes.

Posted: Jun 10th 2010 3:03PM (Unverified) said

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its like getting a life time sub for the cost of the box. no down side at all

Posted: Jun 10th 2010 4:04PM (Unverified) said

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Yes to the GW model. Especially considering the fact that monthly sub games charge you a sub, then open up an item shop, then try to charge for expansions on top of all that.

Posted: Jun 10th 2010 4:09PM Controlled Chaos said

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Absolutely. I love the pricing scheme.

Personally, I have never played an MMO that I've had to pay per month. I think that it's a poor use of money. The no cost per month with GW, coupled with the insane amount of content over the three main games and single add-on, it just makes it the best MMO I've played.

I only hope that GW2 will keep the same pricing scheme and that, if not, they don't close the first game's servers, since I'll still be there playing.

Posted: Jun 10th 2010 5:27PM (Unverified) said

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no

Posted: Jun 10th 2010 5:51PM Valdamar said

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I like the Guild Wars model and I'm astonished that more companies haven't used it - though maybe it doesn't make much revenue - I used to read NCSoft's annual reports and with its supposedly 5 million players Guild Wars didn't seem to be making much more money than City of Heroes did with supposedly 150k subscribers at that time.

While Guild Wars may not be truly free to play (you have to buy the game to start with) it's the only subscription-less model that I think could truly work from a gameplay perspective - the devs have to continually deliver content that players will want to buy and play in order to continue making revenue - they can't just rip players off like F2P games do by balancing the game so xp potions are needed if you want to avoid a horrid grind, or by selling items (which again destroys game balance/fairness). Whether it works that well from a business perspective is probably what has stopped other publishers from adopting it.

But yeah I like it - while I'm quite happy paying a subscription for my "main MMO" and possibly even a second MMO, I wouldn't bother playing any further MMO unless they had no subscription, and I won't play games with item shops, so it's going to take more GW-style MMOs to get me playing more than 1-2 MMOs at a time - if I can find the time!

I'm actually a bit disappointed that APB didn't follow the Guild Wars model - if it had then it would have been a "definite play" title for me, but with Going Rogue coming out for CoH (my current MMO), and SW:TOR and then GW2 in the near future, I don't think I'll be able to justify splashing out cash for playing that in addition to the initial box purchase - not when I could just buy GTA4 and probably have just as much fun on my own in short bursts.

I'm really hoping SOE will adopt the Guild Wars model for Planetside 2 (and DCUO if we're really lucky!), because I think the first Planetside showed that you can't really make an MMOFPS work if people have to pay subs for it - not when so many people can get subscription-less multiplayer FPS action in the Battlefield/CoD games.

Posted: Jun 10th 2010 7:06PM Lionhearted said

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Champions Online needs to be this model. It would be a good little game if they didn't have the sub, and I'd pay for both $40 major expansions every year or two, as well as $5-10 mini expansions in between.

STO would benefit from a model like this, as well. Cryptic just needs to realize that, for whatever reason, they don't make games that are deep enough for a full sub & microtransaction store on top of it. It should be one or the other, or it should go the Guild Wars route (which would be the higher quality/more enticing one for players IMO).

Posted: Jun 11th 2010 3:06AM alinos said

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The Guild wars model has its advantages it doesnt get to the point where you feel you have to play because youve played

i personally stuck with guild wars from day 1 to about a year after EotN when the players i played with had sort of started to leave due to the fact that the next step was GW2

The only issue i see with something like GW model is it doesnt have high end raids so much as the paid for MMO's do but that may change with GW2 although imo gear based MMO's arent as interesting in something like this where your choice in skills as well as where you invest talent points can determine how you play the game instead of well the hunter has these 30 skills but at max lvl on 5 of them are useful spam them till the enemies dead

by making sure each team member has to have there skills in the right order, allows different tactics for the same boss's and the skill balances can nerf some builds while creating others just sitting there to be discovered by a group

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