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Reader Comments (11)

Posted: Jun 10th 2010 3:31PM (Unverified) said

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If there's one thing I love, it's a good Mirror universe story. I wish more MMOs would do it.

And no, Star Trek Online won't count even when they do it.

Posted: Jun 10th 2010 4:29PM Sam not Spam said

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I'm really hoping they can make it interesting and clear that both sides have some major pros and cons. I know a few players who are already, totally, convinced that Loyalists = Villains with Resistance = Heroes. No gray, its that simple, end of story. That would be okay, but dissapointing.

As an example: I'm hoping that they present some very real reasons to support the Praetoreans and that some of the Resistance might be worse than them if allowed to overthrow the government and get into power.

Posted: Jun 10th 2010 5:35PM Superfan said

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The canon and lore of CoH is kinda meh. The constant alternate versions of their signature characters is weak and I am not a fan. It seems these guys not only recycle and constantly reuse the same few mission maps, but they also recycle their characters. It's too bad this wasn't fresh, new and exciting. Something all new for the players instead of canon that has been around for years.

Having said that, the most important aspect of a game is the actual game play. CoH canon isn't that interesting but I do like the game. Unfortunately it has stagnated lately and become repetitive (actually, it's been like that for a while now). The Devs really seem to lose touch with the players. We haven't been given much new, innovative things to do in a while. Anyone who's played this game for a while knows the player population has been declining and that decline seems to have become more rapid after August 2009.

I am willing to give this game one more shot once GR hits. I think I am frustrated because they have a cool product that has just become boring to me. Obviously I am not alone because server loads and player numbers are lower these days when you compare them to last year this time (many will argue the opposite but I don't find that to be true-NC Soft's financial numbers, my observations make me think the player base is at an all time low). Anyway, maybe try and make the game fun to PLAY instead of focusing on, what the Devs believe, is a cool story.

Posted: Jun 11th 2010 9:52PM (Unverified) said

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Really? One of the few things I really enjoyed about CoH was the storyline. I thought they did a really excellent job of creating interesting stories and slowly revealing more and more as your character advanced.
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Posted: Jun 10th 2010 6:32PM Sam not Spam said

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If that's how you feel then wait for i19 or i20, not Going Rogue. i19 will be like i2 and i7 - should finish and round out the major issue before it (launch and COV launch). Now, you'll likely need Going Rogue (especially for the new end-game system) to get the most out of them, but I can't say for certain.

And, honestly, some of us like story, but as has been pointed out by developers in COH and other games (like WOW) - the player base devours content pretty quickly. Hopefully there'll be a mix of both, because I've gotten bored of new systems and want more content.

Posted: Jun 10th 2010 7:31PM Superfan said

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Well, I meant systems and content. More TFs/SFs that are ITF calibre. Most of the TFs/SFs are weak and just a bunch of old mission maps slapped together with new text. Not too exciting, really.

I know a lot of vet players who cannot stand doing most of the current TFs and if they do them, it's for the accolade/reward/badge - not the joy of the mission.

Posted: Jun 10th 2010 8:44PM (Unverified) said

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CoH has needed a major content overhaul since 2005, and they've provided very little new content since 2006. Sam points out that the player base burns through content very quickly, but the disappointing thing is that the CoH devs don't even try to keep up. Not counting the addition of CoV (which was initially a standalone game), players have been given something like 5 new arcs a year since 2005 (basically Croatoa, Faultline, RWZ, Ouroboros, Midnighter / Cimerora) and a few short TFs.

Honestly, it's not that hard to come up with new content, esp. if the new art demands are kept in check. Hardly any of the friends I'd made in years of playing the game are still with it; they've all moved on to other, fresher games. I've moved on as well.

Going Rogue should provide a fair amount of new art, but I'm expecting only a dozen new arcs, if that. We'll see.

CoH is a fun game when there's something new to do in it.

Posted: Jun 10th 2010 9:19PM Superfan said

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Well put. I also thought it would be cool to maybe IO out my toon cuz the game has become fairly stale. Nope. No can do. The costs of doing so are insane and the casual player cannot afford them. I don't want to go to some site for in-game money as that ruins the fun so I am stuck there. Another road block in my attempts to enjoy the game lol.

I really doubt GR will have much new art and it'll feel like the same old. I hope I'm wrong cuz I bought the GR pre-order crap. For $30-$40 there better be a lot more than advertised in GR.
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Posted: Jun 11th 2010 4:31AM (Unverified) said

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I think that a lot of what's been said is spot on!!
Yes alot of the mish. maps are the same but with diferent teams each mish is diferent.
I've been playing for the last 3 1/2 years. i've got 8 50's but with the ever soring price of io's i've not compleated any of my builds. perhaps a store selling io's at a decent price would help?
my global friend list if full of people who no longer play the game! and theres not as many new players joining the ranks. I am verry conserned with the lack of people now playing. I think this is what's makeing the game 'stale'.
This is an exciting new addition to a brilliant game!!!!!! but where is the addvertisement for it???? No one knows about coh-cov-gr!! Even wow (a game thats no were near as good as coh) has tv adds!! Come on team what better time to push your product than now????
I think coh is 1 of the best games ever you can log on and do what ever you like! theres no set path, no right way or wrong way to play!!


Ps. sorry about my spelling!!!

PPs I EAT GLASS!!

Posted: Jun 12th 2010 11:09AM (Unverified) said

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The IO prices are fine. In ANY game, if you want items that make your avatar/toon/warrior better then you have to do something more than just whine. There are plenty of ways to farm, and if you're not into that then do the "repetitive" TFs/SFs a few times till you have enough merits to buy top-line IOs, or have a rare one drop that you can sell on the market. Sounds like the strategy some other games follow...

And you're asking for advertisements for a game that's met it's peak long ago. It's like re-introducing xBox 360 with a line of fascinating box colors. This expansion at least gives players the chance to explore a few pieces of fresh content, but also bring their favorite hero/villain to the other faction's story line. They don't have an incredibly huge team with an incredibly huge player base like WoW to streamline content weekly or monthly. The money and population just aren't there.

I'm agreeing though that any new content they produce is blown through way too quickly. It needs a more dynamic system of events for the PvE content. Toons level too quickly through this game to "experience" all aspects of the story line and the flashback systems sorta helps. Plus, once you do get your perfect hero/villain that you love with all the expensive IOs and toys, you want to show it off to anything the Devs can produce.

Enjoy this new expansion and give it a try. It may bring something to you, it might not. No telling how long this game will last so if you're tired of it then you don't have to worry. Keep going if you like it. Simple, eh?

Posted: Jun 12th 2010 11:39AM (Unverified) said

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To clarify, in case it is needed, I expect a steady stream of new content to be released in any game that the company wants me to continue playing. If the game company doesn't add new content, then obviously they expect me to play it through once or twice and then leave it for another game. I only played Diablo or Baldur's Gate once or twice. Only a small subset of dedicated players are going to continue playing a game where they grind away at the same content all the time.

It's like a book company that publishes one book. I suppose some people might keep reading that one book, but those like myself will move on and get books from other companies.

The Mission Architect feature ended up being a small help for me in relation to fresh content. I can't find arcs created by other players that I enjoy. That may be partly because I can't find them because the search feature is so bad. It may be partly because most people don't make arcs I like (matters of taste). And it might be partly because architect was released in a primitive form that doesn't allow for much variety.

Despite this, I have enjoyed creating my own material and playing it. The problem with the game company retaining me through this method is that they gave me 3 arc slots to begin with, and I paid extra money to add 5 more slots, which is the maximum. But what I really need is an unlimited supply of slots.

If Paragon Studios could arrange it so that players who pay $20 (after they have already picked up 5 slots) get unlimited slots, then I would give the game another try, because at least I then could create my own fresh content.

The original idea of having 3-8 arc slots is just too restrictive. A player can't support any new milieu (even one that borrows from canon) in so few slots. Also, rotating a larger set of content in and out of the 8 slots is an unsatisfying mess.

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