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Reader Comments (78)

Posted: Jun 10th 2010 5:02PM (Unverified) said

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Hear hear! I totally agree with you on this point.

One of the phrases that is being thrown out there by the "good ole boys" that are crying and griping about the game going into an EXTENDED TRIAL PERIOD (because face it, that' what this F2P model really is) is "The unwashed masses", which is really offensive to those of us who either play some f2p games or started into LOTRO as trial players.

Anyway, off my soapbox. Thanks for the great article.

Posted: Jun 10th 2010 5:05PM pcgneurotic said

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Amen Sera, Amen.

Posted: Jun 10th 2010 5:17PM Tom in VA said

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Good article, Sera.

It remains to be seen whether the "F2P riff-raff" that now come into the game will bring it down and somehow trash the community. Me, I don't think so. I'm consciously optimistic about the whole thing.

I am, however, very put off by the snobbery associated with some panicked P2P'ers. Guild Wars was basically F2P, and it was fine; annoying players were easy to ignore and/or avoid. The game did not go down in flames; it thrived -- because it was basically a fundamentally good game. LotRO, too, is a fundamentally good game.

I do think the community will change but that it will still be just fine.

Posted: Jun 10th 2010 5:29PM Arkanaloth said

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as an Ex Landroval'er I'm looking forward to the change. I love MMO's but I can't really afford to shell out for more than two monthly fees (FF14, SW:TOR) This coming change to LOTRO just might get me back into it. I was in the Beta, liked the game but at the time was playing WoW, FFXI and GW and couldn't afford another subscription MMO.

Since then I've quit WoW, still playing GW, looking forward to FF14, GW2, and SW:TOR and now I plan on returning to Landroval.

Posted: Jun 10th 2010 5:32PM Phirmware said

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Just to play devil's advocate about the end-game gear and the store.

I am willing to take Turbine's word that the gear will not be available, however, what's to say that items such as shards (which are required to make some of the best gear) won't be available for purchase?

Or for that matter consumables such as pots that are pretty much required for end game raiding?

Being a lifer it would be nice to know that purchasing items won't be a requirement for the end game experience.

Posted: Jun 10th 2010 5:36PM Cristiano Cenizo said

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Community is what you make of it.

There are TONS of new players logging in to Brandywine, my home realm, asking for help, asking questions, and enjoying the game. Why do people assume that because someone isn't paying for something they will be automatically be a bad apple? I have seen plenty of PAYING players (in WoW, Aion, LotRO, WAR, etc.) that treat people bad, behave in a selfish manner, and cause drama. If the community is so important to someone then why don't they stick around to help? If they love their community so much, why are they all ready to jump ship when change is on the horizon?

I've been playing DDO as a "freemium" member for quite a few months now and I have yet to see any long-term negative impact from a few bad apples. Every game, P2P or F2P, will have a dark side. Throwing in the towel based on assumptions about the future of the community does nothing but harm the very community you are so proud of!

I don't see anyone saying that this is a charitable move on Turbine's behalf. They are a company and they need to make money, and they are hoping for the same success that DDO's F2P model brought to that game.

You are not being forced to pay to play now, or in the future. You are choosing to subscribe to their service under the agreement (and knowledge) that their service can change, or end, at any moment, and they owe you nothing!

Posted: Jun 10th 2010 5:37PM Sunlover said

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Thanks for another great article. I will be back in game come fall (or sooner if I get picked for beta!) and can't wait for it.

As for Keen and others like him, I hate to do to them what they plan or hope to do to LOTRO, but they have lost all my respect and any shred of credibility. Their opinions and predictions simply don't make any sense, and it really shows how elitist, angry, and disconnected/out of touch they truly are with the current state of the industry, economy, and culture.

Posted: Jun 10th 2010 5:44PM (Unverified) said

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I'm a lifetimer in LOTRO. I've also played WOW, just like everybody else. The F2P won't change much. WOW is P2P and I've run into many fools there. P2P certainly doesn't keep them away.

Personally I'm rather curious how this will play out for LOTRO.

I'm staying.

Posted: Jun 10th 2010 5:47PM (Unverified) said

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I think saying "it's up to you the LotRO community... You control what the community is like" is really missing the point. In fact, you're freeing Turbine from any responsibly as a provider for how their virtual world should grow.

The problem is not about veterans feeling confrontational to new F2P players. What's going to ruin the community is the game's current design + MT + a mass new F2P entrants. Bad designs that have already exhausted and alienated the community are going to be badly exacerbated by a huge influx of casual or curious players. Weak itemization, terrible repetitive grinds, and a failure to adjust old

Posted: Jun 10th 2010 5:50PM (Unverified) said

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[post truncated somehow]

...adjust old
Reply

Posted: Jun 10th 2010 5:50PM ChaosInc said

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Honestly, I never gave much thought to LOTRO before this announcement. I had been playing DDO because I liked the concept of a "module" game. If I'm not running the content, why should I pay for it?

Prime example: I never really raided in WoW; I was a PvPer. So here are all these dungeons being added through patches and expansions and I was still playing "old content" that I enjoyed more. So I'm paying $15 a month for new content that I'm not even going to play? Yeah, that's kinda off the mark in my eyes.

Thus my draw towards DDO. I could buy (which is still cheap when you actually calculate it out) the dungeons/areas I wanted to play and not feel ripped off for the ones that I didn't play. However, the "City of Doors" setup grew old, shortly followed by this announcement. An actual world going with this model? Sure, I'll give it a shot.

And I must say I've been having fun. I just leveled my Hunter to level 10, mainly to see what the hype was about "Monster Play". Ah, I see now; the "PvP" part. Nice implemention!

I'm now moving to try other classes (I've become fond of the rune keepers as well) before my trial period ends. I plan to subscribe at the end of the trial assuming I find more classes just as fun, of which I have little doubt at this point.

TOO LONG; DIDN'T READ

Posted: Jun 10th 2010 5:52PM (Unverified) said

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[gah.. trying again]

adjust old

Posted: Jun 10th 2010 5:51PM ChaosInc said

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What's with comments being cut off all of a sudden?

End of post:
TOO LONG; DIDN'T READ

Posted: Jun 10th 2010 5:53PM ChaosInc said

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Grrr! WTF ppl?

Really the end comment:

Ok, ok, what's my point of this? The new F2P model will be able to do the same thing: draw real players into trying the game and potentially subscribing. At one point I was on the F2P = BAD! boat, but after putting my ego aside and actually trying I find that not only does this model give more options for players (i.e. pay for content that you'll actually play), but offers a more in depth opportunity to get to know the game. I'm all for this model nowadays, especially since people can IGNORE THE CASH SHOP ENTIRELY while continuing to pay their sub. At the end, it's the same god damned thing when it is/was P2P.

Excellent article. I'll be linking this to any other naysayers I find along the way.
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Posted: Jun 10th 2010 5:53PM Dblade said

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I feel closer to Keen on this. You can only control how you react: how the community reacts is out of your own control. It takes co-operation on both sides, and even if you are tolerant that can be undone in a second by the other person. In a nutshell the real focus of this article is convincing people to stay and salvage the community, because it will change. I don't have faith in people that they can do so, in general.

I also really don't like how cozy everyone is with the f2p model. I worry that developers are watching this, and that one day something like TOR will release with loading screen adds about buying crystals for your lightsaber from the item shop, and that companion characters cost real money except for the first. A lot of people are focusing on playing for cheap or free, without thinking how it will affect gameplay of present and future titles.

Posted: Jun 10th 2010 6:01PM (Unverified) said

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[last try to finish post]

Weak itemization, terrible repetitive grinds, and a failure to adjust old adjust old

Posted: Jun 10th 2010 6:07PM ChaosInc said

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Are you using any dashes in your post? I found that to be the problem with mine.
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Posted: Jun 10th 2010 6:11PM Graill440 said

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This title is a lose lose for me, having been led on during beta and then being let down by the Ignorant dev that was/is Orion and his cronies the game has no focus. F2P aside (sigh) The game is an example of how to destroy lore and make poor choices resulting in a stagnant, non evolving world.

The worry that the F2P crowd can mess with anyone, wont happen, the game is so dumbed down lorewise that pve play is as straightforward as it gets, and incredibly fast paced, new content is evaluated, discovered, and conqured in days.

There is no good verse evil in this game, just players verse environments. The sideshow that is the ettenmoors is a joke, just a padding community of people that switch between freep and creep and farm each other mindlessly because of more ignorant dev choices, monster play does not influence what players do in pve play, it is a break for pve players to do something different and the reason the ettenmoors are such a joke.

Maybe the F2P crowd will put some life back in the ettenmoors, most likely not, as in my opinion if you have a pve character over level 15 you should not be able to access the ettenmoors, choose a side. Sadly the mechanics in this game are so ate the hell up i cant see why the family of JRR still give these buffon devs permission.

There are a few of us creep purists left that believe one day the walls to the ettenmoors will fall, and we too will get to see this LOTR that so many others speak of.......

Of course back to reality, since lifetime has no meaning now i will continue to pop in every few months to see if anything has changed.

To all those new F2P folks, come to the ettenmoors when you hit 45, i would love to meet you....really.

Posted: Jun 10th 2010 6:20PM Seffrid said

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Good article Sera, I agree wholeheartedly with it. As a double Lifetime account holder I'm looking forward to this change, it's a really positive move for the game and if it comes at the price of losing a few doomsayers and elitist jerks so much the better!

Still trying to make out what Soln is trying to say, mind you!

Posted: Jun 10th 2010 6:23PM Cristiano Cenizo said

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Yes, Turbine does have control over how their virtual world grows, but having a good, balanced, fun game doesn't facilitate a good community. If it did, then why are people saying the community is so good NOW (when obvious glaring problems exist with the game), but the community won't be good when the game goes F2P? If amazing game = amazing community then LotRO would heading downhill already. No matter how well-built and smooth the game is there is always room for elitism, disrespect, and rudeness.

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