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Reader Comments (22)

Posted: Jun 9th 2010 11:41AM (Unverified) said

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I started SWG on the very first day as a crafter, and never picked up a weapon from that point on. The options offered in the pre-NGE made it possible to have a rich and fully developed game experience without ever having to resort to combat. Crafting, running a business, and being part of a city community were all I needed. The only other game I can think of that made this possible is A Tale in the Desert.

At the same time, even though I did not participate in combat, it added to my enjoyment greatly, knowing that there was a full-fledged galactic civil war going on all around me. Other players were doing things completely different than I was, yet were having just as much fun doing it. To me, that defines a good game world, the option to be your own person, not fit into some pre-defined role.

Posted: Jun 10th 2010 6:56AM (Unverified) said

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Guys, this is Tsotha Lanti, interviewed above.

Just to let you know that, as Justin warned, the interviews have been cut down to fit in the available space, so do not take any answers literally: they are just a part of what everyone wanted or tried to explain.

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