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Reader Comments (22)

Posted: Jun 8th 2010 12:55PM Greeen said

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Ah yes, SWG. thanks for sharing those memories.
And just when I thought I'd never touch the game again, I resubbed my two account the other day and feel right at home. Unfortunately my guild has shrunk in numbers, which makes some things a bit more difficult to come by with regards to crafted items, but that is one of the things that is so fun - the interwovenness (is that a word?).
Still one of the best beastmastery systems out there imho, even if the original one pre-NGE was great as well.

Posted: Jun 8th 2010 1:07PM (Unverified) said

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So 3 roleplayers, and a JTL lover are what we get? They made SWG sound lame. I know someone has no credibility when they cite to compartmentalization of PvP such as Restuss and the BG's as a positive thing done for the game.
SOE did and continues to do anything and everything they can to kill the communities of SWG. Every "Improvement" seems to remove opportunities for socialization.

Posted: Jun 8th 2010 1:29PM (Unverified) said

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QQ
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Posted: Jun 8th 2010 2:08PM Brianna Royce said

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Improvements like the chronicles system, city overhauls, new guild interface, improvements to entertainer buffing, planetary PvP objectives, removal of no-trade flags? Yeah, they just keep taking socialization and community out of the game. :p

For the record, Justin said he had more interviews coming next week. These folks represent the pre-NGE crowd, and so naturally, their focus was on that early time period, when (let's be honest) there wasn't much content in the game, so roleplay, and later space, was dominant.
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Posted: Jun 8th 2010 1:45PM (Unverified) said

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I spent the last few days with the trial. I really wanted to like it. I simply cannot get past the absolutley atrocious combat system. It feels like playing a horrible arcade game from 1985.

Please Bioware, get it right. I really want a good Star Wars mmo.

Posted: Jun 8th 2010 2:46PM Uninformed said

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Wait... it isn't dead because it's still hanging on? That isn't how I see it at all.

SWG died around the time of the NGE. So much to fix so much left on the cutting room floor. Remember the great hoax....SOE flew a whole bunch of player correspondents out to Austin, showed them their alleged plans which the correspondents felt very positive about, and then within a month or two shelved them for the NGE crap.

It was when I left for good and never looked back on that horrorshow.

Posted: Jun 8th 2010 2:51PM (Unverified) said

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Right now I would say the two biggest things hurting SWG are the lag, and the dwindling population on many of the serves.

At this point there are only 4-5 servers worth playing on population wise (less if you ask the trolls on the official forums). And of the people on those servers many are transferring to Starsider.

Posted: Jun 8th 2010 2:55PM Tadder said

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I'd have to agree with Mavicz. These interviews make SWG sounds like it was all RP and no PVP, and generally missed about 99% of what I thought made SWG amazing. Happens with only 5 interviews i guess.

For anyone who ever pistol whipped an AT-ST or stacked their dodge to 150+ I salute you.




Posted: Jun 8th 2010 11:49PM williamsm said

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Yeah. People are missing the real best parts of this game. Like how epic of a combo dizzy + kd would be. Or being a TKM and knocking people on their ass from 20yards. I miss it ;[.
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Posted: Jun 8th 2010 3:02PM Lateris said

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There are some aspects of the Pre NGE SWG that were amazing such as the skill system and 32 professions. The player housing and player cities system is still to this day amazing. In space you can actually walk around your ship. The space UI is far superior to the ground UI to this day. The systems and features of the original game stand out and are widely accepted in the NGE series. My first memories of logging into SWG a week after release on Star Sider was some of the best times I have ever had in an MMORPG. I was exploring terrain and venturing into the unknown. It was amazing. To this day I wish the skyscrapers in Corellia and Talus allowed players to walk inside of them. In terms of the past the way SOE and Lucas Arts handled the NGE was deplorable.


But the game took a new course when Dead Meat took over. He is now on another project. He looked at the issues and turned the game around. New content was added. Issues were fixed. Old bugs do exist such as rubber banding. And the professions were revamped. And there seem to be some respect from the community and the devs to each other which after the release of the NGE was not the case. I don’t agree with all the content such as crafters getting a little shafted with the card game. Nor do I care for Zombies in the SWG expanded universe. But I do like the in game web browser like Eve online has. I don’t think SOE has utilized it to the fullest potential with content. I like the achievement system. I like the Heroic instances. New player housing was added. Mounts are still fun. There is even a DX 10 mod that one player made that does rock. SWG is in a better place game wise since the NGE was released. But what a waste of development time the NGE was and it set back SWG in a major way.

Posted: Jun 8th 2010 3:11PM Lateris said

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OH I forgot to mention crafting~! SWG tooooooo this day has the best crafting system and crafting interface. Pre NGE design.

Posted: Jun 8th 2010 3:42PM (Unverified) said

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*When did you first start playing Star Wars Galaxies, and what drew you to the game?
choop : After the landspeeders, maybe player housing patch. That will make early 2004 I guess. Mostly visuals hooked me up.

*CU and NGE were controversial changes to be sure -- looking back, do you think the controversy was overblown and that the NGE ultimately redeemed itself?
choop : NGE was no less than a massacre. Characters, friends, communities, cities, everything we had worked on for countless hours, simply disappeared. And nothing can possibly be redeemed from such crime. It will burn in a very special level of hell; a level they reserve for child molesters and people who talk at the theater.
Look at J. Smedley. The man survived NGE. The man have retained his office through all these years. A rule is still in effect for me to this day; No SOE product. That's all I can do, for now.

*When was the last time you logged in to Star Wars Galaxies, and what was it like?
choop : I think it was some hours before the NGE. It was awful, terrible, and I don't really go down to details.

Posted: Jun 8th 2010 5:22PM RogueJedi86 said

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Did you really equate the NGE to child molestation? That's very cruel, to equate child abuse to some video game changes. Downvoted.
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Posted: Jun 8th 2010 10:33PM (Unverified) said

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SOE NGE'd Free Realms, so they ARE children's game molesters.

I keep supporting Free Realms in the hope that they will change things but I will never spend a penny on any other SOE game because of their misguided drastic game changes.
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Posted: Jun 8th 2010 3:50PM Daverator said

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The thing that struck me most about SWG, was how the skill system really for the first time ever my character kind of organically created himself from my playstyle rather than me as a player picking out what he should become.

I punched things, so I learned Teras Kasi (the xp just came in) I healed myself so I learned Doctor, I skinned things I killed so I gained scout abilities, Doctor and scouting abilities qualified me to become a creature handler, so I did that. At max "level" before the NGE hit my guy was a combination of those professions.

SWG had tons of problems before NGE, afk botting (completely in game), lag, inbalances, and the developers not really considering how powerful crafting could be in creating items such as weapons and armor when crafters horded uber-materials (I remember getting armor that had over 80% resistance to most damage, poor wookies with their 200 extra stats felt a bit uneven handed at that point). But it was also unique and had big-huge potential. Now most of what it had has been swept away into nothingness. Also the original Jedi system, supposedly supposed to be one of the most awesome secrets ever existing turned out to just be about the lamest implementation imaginable, well except maybe compared to just allowing jedi creation from the start, and having a hundred people with lightsabers run around tatooine killing kreetles....

I miss my dewback named Fluffy, he would stand on his back feet, and I could almost believe he truly was happy.

Posted: Jun 8th 2010 4:08PM Miffy said

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The game is complete crap now, it feels so cheap, broken and the quality of the content is just cut and paste. It coulda been so much more if they stuck with the Pre CU and spent all this time fixing the problems like CCP did with EVE.

Shame the game is complete crap now and they still haven't fixed the ugly UI, the poor animations, broken AI, lack of collision etc etc.

See SWG before was a game that was made good by all the little things coming together and making a unique and complex MMO. Things like the profession system which tied every player together as each profession needed others. Things like Starport waits which made everyone chat and have fun, it made the worlds feel more alive and gave PVP strat. Things like TEF and the wound and BF systems and decay. It was just so deep and complex.

The NGE got rid of all that and it is still some dumbed down broken game with the stupid linear classes rather than the amazing profession system.

The game will never be good, don't care what any of you say, dunno how you can play it really.

Posted: Jun 8th 2010 4:11PM Miffy said

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Another thing that makes me sick now is all the kool new items are in TCG and not achieved by doing content in the game. Also you see ewok cupid bear things, love hearts, bat wings, angel wings and zombies.... like it's frigging stupid. Then you have all the new movie stuff like Kash and Mustafar that nobody wanted. Hoth is a stupid instance that reuses assets already in the game and looks like tatooine with a white texture. Frigging even that Yeti thing that was in Empire is just one of the existing mobs in the game painted white and made bigger.


Pathetic shell of a game.

Posted: Jun 8th 2010 5:05PM wiachy said

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Kate, "However the SWG of today is a huge huge improvement over the pre-CU or CU."


phail

Posted: Jun 8th 2010 5:25PM RogueJedi86 said

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The start of the article lists 2 people as: "Kate "Syena Runningrider" and Paris "Iweos" Wright."

Does that mean Kate and Paris have the same last name, possibly related, or did you just forget to list Kate's, or did she not want her last name stated?

Posted: Jun 9th 2010 2:59AM (Unverified) said

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The best 2 things in SWG preNGE were that you were not class restricted (wich was the best thing at all) and that the game really transported the Star Wars feeling and made you being a part of the Star Wars universe. Not to mention the superb housing system wich made you able to build and outfit your little private house : )...

The single worst thing was the NGE where they removed the open skill system and forced you to choose one class for the rest of the avatar life. I logged in, and was disgusted immediatly and never came back, as many did.

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