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Reader Comments (9)

Posted: Jun 7th 2010 7:39PM (Unverified) said

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I am actually really disappointed in hearing this. No class should get the free pass that if you do what you are supposed to you will be top dps. All dps classes should be competitive with each other. Having one trump the others creates a disparity that can take a long time to recover from if they try to.

I can understand if Berserkers are supposed to top dps by maybe 5% or something like that, but the way the interview goes, it sounds like they are head and shoulders above the others, which isn't fair at all. I really hope they back down on that view a bit.

Posted: Jun 8th 2010 5:35AM Its Utakata stupid said

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We Mages have been saying that about Death Knights and Pally's in WoW for quite some time. :(
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Posted: Jun 8th 2010 8:20PM Slowrollin said

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@utukata if you as a mage are getting out DPSd by a pally or a deathknight you are a terribad horrible Mage. Period. Rogues, mages, hunters, and locks are the top dps classes in that order.....
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Posted: Jun 8th 2010 9:15PM Its Utakata stupid said

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Um...yeah. I think I was implying a point about class imbalances are mostly inherited in MMO's.

As for my quality as a Mage Squatstopee, peer review and Recount completely disagrees with you. And the only thing here that is terribad is your uninformed opinion on the subject matter. /shrug
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Posted: Jun 7th 2010 8:20PM Alex Oglitchkin said

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Well just the name says they should be able to put out the most dps, but with how they say you gotta hit with the blade part I think it will make pvp quite fun for classes that stay in their face or ranged that can snipe.

"Your attacks take a little bit longer, so you've got to make sure you're positioned right" That quote is typical of a 2h weapon user so avoiding should be easier also. Just because they can do the most damage doesn't mean they will be doing the most consistent damage over time.

Posted: Jun 7th 2010 8:58PM (Unverified) said

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The lack of auto-aim in TERA means that positioning is of enormous importance. If you watch the vids, you can see ranged DPS like Sorcs frequently missing their targets due to the "Time-To-Target" delay.

For the Berserker the combination of melee range, slow "Time-To-Target" of attacks and slow(er) run speeds make the class unforgiving even considering the larger amount of burst DPS they put out.

Posted: Jun 7th 2010 9:48PM Audacious said

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So different classes have different movement speeds. That can come into play in interesting ways.

How does dodging work? Do you roll/jump away from oncoming attacks, or can you only run?

Can only certain classes (probably lighter armored damage dealers) roll away to dodge?
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Posted: Jun 7th 2010 9:03PM (Unverified) said

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Oh yes, another thing - at the moment, Berserkers don't have much of a HP pool, despite their ability to wear Heavy Armour and Block (70% Mitigation). Compared to Warriors (High HP, High Avoidance) and Lancers (High HP, Heavy Armour + 90% Block), Zerkers need the DPS to kill their targets before they go down.

Posted: Jun 8th 2010 12:46PM (Unverified) said

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"Get too close, and you'll end up hitting with the hilt " - ha... Yeah, that'll be a popular feature, I'm sure. (not!)

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