For Lord of the Rings Online fans and players, this past weekend was undoubtedly one of the busiest news periods for the title since launch. Once official word hit that LotRO was indeed going free-to-play, players had FAQs and charts and numerous interviews to read, digest and figure out what it meant for the future of the game.
It's understandable that a second big announcement would get lost amid the flurry of F2P frenzy, especially since it was packaged in with the F2P announcement itself. However, now that things have settled somewhat, it's important to recognize a significant leadership change at Turbine. Kate Paiz has taken over as Executive Producer for the title, following in Jeffrey Steefel's footsteps, who has moved on to a new project at Turbine.
According to her introduction letter, Paiz worked as a producer for both There.com and DDO, and helped to supervise the latter's transition into its successful hybrid F2P model. This experience will be invaluable for LotRO's new evolution, and she couldn't be happier: "Given my background, it's hardly surprising that I believe very strongly in the power of providing gamers with a choice in how they pay and play our games." Considering that one of her first public acts as Executive Producer was to handle the bombardment of interviews and forum questions about LotRO's upcoming model, one could say that her new position was forged in the fires of Mt. Doom itself.
Reader Comments (21)
Posted: Jun 7th 2010 12:55PM DancingTaco said
Lets hope she actually has or will play the game more than Steefel did. His Mirkwood E3 video is terrible. I like most of the devs at Turbine, but was always feeling put out by Mr. Steefel's leadership. Here is hoping for better things with Kate in charge.:)
Posted: Jun 7th 2010 1:41PM pcgneurotic said
What's the "new project" Steefel's moving to?
Posted: Jun 7th 2010 1:50PM (Unverified) said
Based on the information we have been given so far, we can assume its name consists of a combination of letters from the English alphabet and it deals with entertainment of the interactive kind.
Reply
Posted: Jun 7th 2010 1:45PM Lobotomist said
I would not be so fast to critic Steefel. He created LOTRO which we can all agree is a great MMO. First two years were great. Constant updates , new content. Very focused and listening to the community (sometimes even to much)
He is a great producer. And I am more than glad he is moved to next secret project, cause it means it will be great game too.
As for Kate. She is dedicated and really loves DDO. Its a good news for LOTRO
WIN WIN
He is a great producer. And I am more than glad he is moved to next secret project, cause it means it will be great game too.
As for Kate. She is dedicated and really loves DDO. Its a good news for LOTRO
WIN WIN
Posted: Jun 7th 2010 2:43PM Deadalon said
So... LOTRO is going to be DDO2. STILL with same crappy animations ? They did not improve in DDO at least. But hey - thats probably why they are going F2P. The game isn't better quality than that.
Posted: Jun 7th 2010 2:48PM ScottishViking said
Steefel has always been the community's whipping boy. He often didn't help this image by doing interviews which were either misleading or flat-out contradictory of what was happening.
On the other hand, he was still present, and we can assume LEADING, during LOTRO's greatest years. So while he may have had a dubious public face -- a shame, since that was his JOB -- I think it's fair to say he probably led the team pretty well during those years.
Steefel: A Mixed Bag
On the other hand, he was still present, and we can assume LEADING, during LOTRO's greatest years. So while he may have had a dubious public face -- a shame, since that was his JOB -- I think it's fair to say he probably led the team pretty well during those years.
Steefel: A Mixed Bag
Posted: Jun 7th 2010 3:54PM EdmundDante said
Here's wishing Kate and Jeffrey the best in their new jobs at Turbine.
I just have one small message for Kate: Monster Play!! (heh)
I just have one small message for Kate: Monster Play!! (heh)
Posted: Jun 7th 2010 4:04PM (Unverified) said
This is complete corporate crap. Where's the new content? Rohan? Isengard? Last fall Turbine put out the mini-expansion, Mirkwood, and nothing since. Do you think we'll get some new content in the fall? Hell no! A new game engine and boatloads of bugs. And paying for skirmishes...OMFG!!! But you can be a VIP....oooooh neato! VIP at a Megadeth show is cool. Getting screwed after playing a MMO since Beta and titled VIP is major BS!!!
*personal attacks deleted by editor*
*personal attacks deleted by editor*
Posted: Jun 7th 2010 4:45PM EdmundDante said
Dude getta grip on yourself! It's not like many of us don't have an axe to grind in regards to LOTRO - but overall, I would say the game was/is a pretty remarkable achievement. (My opinion though.)
Reply
Posted: Jun 7th 2010 7:02PM JaySpeed said
Someone needs a hug or to go for a walk or something! Calm down man. It's only a game. Besides, we got volume 3 book 1 in the spring so there has been content since Mirkwood launched. Not as much as I'd like but it's more than NOTHING. Also they announced Edenwaith is coming in the fall update with volume 3 book 2. I'm EXCITED for the DX11 update coming too. We will be getting lots of good stuff when F2P launches. I'd recommend you sign up for beta and try it out before you say the sky is falling.
Reply
Posted: Jun 7th 2010 5:47PM Seffrid said
Actually a lot of us don't have any axe to grind at all where LoTRO is concerned. Some others do, but mostly because they confuse it with a PvP or endgame-based MMO which (thankfully) it is not nor was it ever intended to be.
I wish both Kate Paiz and Jeffrey Steefel the best of luck in their new endeavours, and as the holder of two lifetime accounts I look forward to the new direction of the game in the Autumn, I'm sure it will prove to be a great success.
I wish both Kate Paiz and Jeffrey Steefel the best of luck in their new endeavours, and as the holder of two lifetime accounts I look forward to the new direction of the game in the Autumn, I'm sure it will prove to be a great success.
Posted: Jun 7th 2010 6:15PM EdmundDante said
I wonder why there is confusion? Maybe because there was PvP and Monster Play in the first place?
Reply
Posted: Jun 7th 2010 6:19PM EdmundDante said
Or maybe some of us spent the money we were paying Turbine to pay LOTRO should have been invested only in LOTRO, and not be used to develop DDO as well?
Posted: Jun 8th 2010 4:16AM (Unverified) said
Random speculation, unless you're saying you have access to the company's financial data in which case, as the saying goes, pix or it didn't happen.
Reply
Posted: Jun 8th 2010 1:04AM Teiraa said
Hum, I'm not happy about the cash shop coming to LotRo, so I cannot really say that I am happy that the new executive producer of LotRo is bragging about her previous "F2P" experience.
Still wish her luck though.
Still wish her luck though.
Posted: Jun 8th 2010 3:21AM pcgneurotic said
*stares blankly*
Posted: Jun 8th 2010 8:38AM Seffrid said
Turbine originally had no intention of including any form of PvP because it was totally contrary to the spirit of the game, but they subsequently buckled under pressure from PvP'ers and introduced a very weak form of it with Monster Play which understandable disappoints many traditional PvP'ers.
Posted: Jun 8th 2010 1:24PM EdmundDante said
On the contrary - Monster play is still strong today and many LOTRO PvP'rs have not been disappointed with Monster Play as they continue to play it.
Many have been disappointed however with Turbines' consistent refusal to put more effort into substantially expanding Monster Play and develop it to what many of us believe has enormous potential.
I believe this part of LOTRO could generate a huge market - given just how popular PvP has been for other MMOs and simply gaming in general. The fundamentals are there - but Turbine has put their PvP on a starvation diet now for the last two years.
And instead they pursued more PvE combat with their "skirmishes".
There is this underlying vision and assumption that PvP cannot or will not work with LOTRO. I disagree. I think it is a growth opportunity waiting to happen given enough vision and more attention. And can indeed create more revenue and an increased player base if pursued.
Eve Online just recently had 60,000 players on at the same time. Eve is primarily PvP centric.
Reply
Many have been disappointed however with Turbines' consistent refusal to put more effort into substantially expanding Monster Play and develop it to what many of us believe has enormous potential.
I believe this part of LOTRO could generate a huge market - given just how popular PvP has been for other MMOs and simply gaming in general. The fundamentals are there - but Turbine has put their PvP on a starvation diet now for the last two years.
And instead they pursued more PvE combat with their "skirmishes".
There is this underlying vision and assumption that PvP cannot or will not work with LOTRO. I disagree. I think it is a growth opportunity waiting to happen given enough vision and more attention. And can indeed create more revenue and an increased player base if pursued.
Eve Online just recently had 60,000 players on at the same time. Eve is primarily PvP centric.
Posted: Jun 8th 2010 2:37PM Birk said
I've never played LOTRO, but I can tell you this - monster play is the most interesting MMO concept I've heard about in ages.
I'm just being whimsical; but I think that it would be a fantastic idea to allow you to just jump in to the actual game world whenever you felt like it as a monster. Depending on which zone you chose to inhabit, your level would be chosen accordingly (perhaps slightly above average mob level).
Your monster persona would not be restricted to one type, and there would be no advancement. You would simply log on when you felt the urge to go out and gank yourself some hobbits, choose to be an Uruk'hai, choose your zone, and have some fun. Join up with some friends and take over a questing zone.
Ahh my idea has plenty of flaws, I'm sure. But a guy can dream.
Reply
I'm just being whimsical; but I think that it would be a fantastic idea to allow you to just jump in to the actual game world whenever you felt like it as a monster. Depending on which zone you chose to inhabit, your level would be chosen accordingly (perhaps slightly above average mob level).
Your monster persona would not be restricted to one type, and there would be no advancement. You would simply log on when you felt the urge to go out and gank yourself some hobbits, choose to be an Uruk'hai, choose your zone, and have some fun. Join up with some friends and take over a questing zone.
Ahh my idea has plenty of flaws, I'm sure. But a guy can dream.
| 1 | 2 |



