After what feels like an endless period of silence from the developers of Jumpgate Evolution, Executive Producer Lance Robertson has delivered a surprisingly detailed forum post on the game's development.
So what's going on over there? Why all the silence and delays? Apparently, those delays are due to the extensive overhaul to the entire game: "...the team made the crucial decision to completely overhaul JGE's game systems, while also refocusing specifically on the game play experience we wanted to make: space warfare on a massive scale." Much of the game was removed completely and replaced to fit the team had in mind.
And the media blackout? "We couldn't discuss game features, because we were no longer sure what would make it into the game and what wouldn't. We couldn't talk about story, because it was being completely rewritten. There was so much that we wanted to share, but things were just at too early of a stage to discuss without the risk of disappointing you, our community. When we announce something, we ought to be as confident as possible that it will stay in the game – although in game development, there are no guarantees."
The full story is an interesting read, as it explains what has been going on with Jumpgate Evolution, and what will be happening from here on out.
Reader Comments (36)
Posted: Jun 7th 2010 8:10PM karnisov said
meh. he didn't really say anything about the new design other than "check it out at E3". blah.
Posted: Jun 7th 2010 8:14PM Bartlebe said
Vaporware.
Posted: Jun 7th 2010 9:09PM Dandmcd said
They restarted Friends & Family testing, and will have a playable demo at E3 and other conventions. I would hardly call it vaporware at this point. It seemed to me they didn't like the feedback they got from early beta, and went back to the drawing board. Not to mention they are busy getting Lego Universe out the door which I'm sure has used some resources of theirs up.
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Posted: Jun 7th 2010 8:29PM (Unverified) said
[shakes head]
Posted: Jun 7th 2010 8:30PM Alikar said
I really have to wonder about this game. It was supposed to be released and just now your working on redoing it?
Posted: Jun 8th 2010 12:26AM dudemanjac said
Maybe I read it wrong, but what I saw said that they put on the breaks a year ago and have been redoing it since then. I commend them for pulling back to do what needs to be done to make a good game.
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Posted: Jun 7th 2010 8:39PM Lateris said
Thats actually a pretty honest approach about admitting the game was not up to par. I am looking forward to some E3 reports on this game.
Posted: Jun 7th 2010 9:16PM Orvidos said
Haven't they already done the "It all doesn't work, let's start over!" bit?
Ah well.
Ah well.
Posted: Jun 7th 2010 9:24PM Daverator said
you know i remember playing jumpgate like in beta, of course that was many years ago. It was a pretty neat little game, nothing outstanding but interesting none the less.
Posted: Jun 7th 2010 9:33PM (Unverified) said
Reminds me of Tabula Rasa... except I hope that, unlike NCsoft, they actually give it more than a year for it to catch on, because this is a type of game I'm really looking forward to.
Posted: Jun 7th 2010 9:38PM Scuffles said
Better delayed and decent than rushed refuse.
How does the saying go
A delayed game is only late once
A bad game is terrible forever
So I'd rather they take their time and hash it out as long as they don't go all duke nukem forever on us =P
How does the saying go
A delayed game is only late once
A bad game is terrible forever
So I'd rather they take their time and hash it out as long as they don't go all duke nukem forever on us =P
Posted: Jun 8th 2010 12:53AM SgtBaker said
So from dogfights to massive space battles?
Meh.
EVE already does a superb job on the massive battles.
EVE completely sucks with the dogfighting aspect though so I was looking forward to JGE.
Now, not so much.
Meh.
EVE already does a superb job on the massive battles.
EVE completely sucks with the dogfighting aspect though so I was looking forward to JGE.
Now, not so much.
Posted: Jun 8th 2010 8:21AM dudemanjac said
Massive space battles with dogfighting. What makes you think that they are taking out the dogfighting aspect? That is the core of the game.
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Posted: Jun 8th 2010 2:45PM dudemanjac said
1500?!?! Is that the number they are shooting for now? I really should read closer because I didn't see that in the announcement or commented on in the forum. Last I heard there wasn't going to be more that 50-100 per faction. Guess I'll just have to wait to see what their real plans are now instead of relying on the uninformed.
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Posted: Jun 10th 2010 8:44AM dudemanjac said
50-100 ppl per faction is a small scale dogfight to you?
Reply
Posted: Jun 8th 2010 3:34AM Lobotomist said
When they first announced the game (3-4 years ago) They said its new version of Jumpgate (a game heavily based on Elite,Privateer,Freelancer type of games)
And that the game is (because they are basically just slapping new graphic on old code) going to be released in 6 months.
3 years passed since. Most of the team was changed twice over. Creator of the game left.
Game changed from Freelancer style to some instanced battlegrounds space combat sim.
And now they are reworking it once again into something different (secret ?!)
Perhaps its time to change the name ?
Vaporgate online !
And that the game is (because they are basically just slapping new graphic on old code) going to be released in 6 months.
3 years passed since. Most of the team was changed twice over. Creator of the game left.
Game changed from Freelancer style to some instanced battlegrounds space combat sim.
And now they are reworking it once again into something different (secret ?!)
Perhaps its time to change the name ?
Vaporgate online !
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