The first adventure pack for Champions Online is due out this month, although we don't know quite when just yet. But there are a lot of things coming along with the new pack, such as the promised return of Blood Moon and the addition of a difficulty slider. If you're curious about what all of this means from a gameplay perspective, you're coming to it at the right time, as the most recent Ask Cryptic has just been released, covering most of what players might be wondering about.
The difficulty slider will be responsible for improved drops, but costume pieces are likely to remain just as frequent (or infrequent) as they currently are. Players who have watched the development of Star Trek Online might be saddened to know that the resistance bonuses and such coming with the Accolade system in that game will not be copied for Champions Online's Perks system. But there's also the prospect of expanding smaller regions into full-sized explorable zones, and some details on the next few adventure packs heading down the pipeline. It should be good news for the game's players, and it certainly helps keep the interest stoked for the coming release of Serpent Lantern.
Reader Comments (7)
Posted: Jun 6th 2010 3:51PM Nibbana said
Hey, are there any plans to get a Massively SG going, with a weekly adventure like is being done in DDO and Guild Wars? Or is there an SG with Massively people in it already? I love this game, but I play it solo and that makes boredom grow like a fungus on my soul.
Posted: Jun 6th 2010 11:10PM (Unverified) said
I'm definitely not saddened by the accolade system not making it into CO. Having to farm for hours or days to get essential character buffs and powers was ANNOYING in CoH. I hope they never bring it over, and it's just another reason for me to never play STO.
Posted: Jun 7th 2010 12:43AM Regault said
You know, I finally decided that the main problem with Champions Online was that they decided to copy WoW too much.
A game where you play a superhero shouldn't even HAVE item drops, let alone use it as the reward system for endgame.
A game where you play a superhero shouldn't even HAVE item drops, let alone use it as the reward system for endgame.
Posted: Jun 6th 2010 11:11PM Patrick Mackey said
I'd definitely consider making a Massively SG if there was a large demand for it. I'll toss the idea out on my next column.
Posted: Jun 9th 2010 5:35PM Arcadian said
Task forces.
It's freakin task forces.
Bye, CO.
It's freakin task forces.
Bye, CO.







