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Reader Comments (44)

Posted: Jun 6th 2010 6:36PM Orvidos said

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As well said as this is (I agree entirely) most people will still be put off by EVE. It's a sad fact, and I wish it weren't true, but like you said some people just don't. . .get it.

Posted: Jun 7th 2010 2:57AM Unverfied B said

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This game has many more problems besides the learning curve (which isn't as monstrous as it used to be at the time this chart was drawn...)

Do not expect any meaningful non-repetitive PVE.
Do not expect being able to PVP without doing the boring PVE until your eyes bleed.
Do not expect lag-free fleet battles... it's a myth.
Do not expect the developers to finish any new system they develop (COSMOS... exploration... epic arcs... FW... name any system added in an expansion and it's a steaming pile of unfinished goo).
Do not expect to be competitive and equal unless you started playing 7 years ago. (yes you can kill a veteran... sometimes, but he's still has it 10 times easier than you, and always will)
Do not expect 90% of the player base to ever leave high sec.

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Posted: Jun 7th 2010 3:01AM Unverfied B said

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Oh yeah and do not expect Walking In Stations / Ambulation / Incarna / what ever you call it to be released ever. It's coming out in the next expansion for 5 years now... it's vaporware, face it.
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Posted: Jun 6th 2010 6:48PM TacosWLove said

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Brendan! You have to show the entire EVE learning curve picture, just doesnt give it justice with that small thumb.

Posted: Jun 6th 2010 6:58PM Monkey D Luffy said

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Most people just don't play it cause you are a spaceship and not a humanoid, just look at Darkfall, it's the best PVP game in existence and it is a real sandbox.

Posted: Jun 6th 2010 7:07PM Orvidos said

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*Snark* Right then.

As for the learning curve of EVE;

Disclaimer: Not a joke

http://www.new-roots.com/LearningCurve.jpg
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Posted: Jun 6th 2010 7:26PM DrewIW said

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And Darkfall is doing so well!
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Posted: Jun 6th 2010 7:10PM (Unverified) said

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The only thing keeping me out of EVE is the whole flying in space thing. I think sci-fi and space are really awesome, but the idea of a world that consists mostly of empty space with tiny interactive nodes is a turn off.

The non-linear progression is the thing that makes it so attractive to me, though. The idea that you can progress as quickly as you can learn how to do things appeals to me. Join a Corp, get familiar with the UI, then you can immediately participate in corp versus corp PvP and actually be useful even with a lack of expensive upgrades. That's how PvP ought to be.

-SirNiko

Posted: Jun 6th 2010 11:20PM (Unverified) said

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Don't expect success. Bad idea. Expect mediocrity for a good year or so..
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Posted: Jun 7th 2010 12:56AM (Unverified) said

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"The only thing keeping me out of EVE is the whole flying in space thing."

Exactly. I love all other aspects of the game except for this. Ive used my stopwatch to time how much im actually PLAYING the game, vs how much time im WATCHING my ship fly, or dock, or go through some animated sequence going through a gate, etc etc. The results were kinda sickening. For one mission to go and kill off some raiders at a specific location, and then come back, the times were as follows.

Fly from where I got the mission to the mission location: 13 minutes
Kill the radiers at the mission point: 6 minutes
Fly back to turn in the mission: 13 minutes

32 minutes total for the mission. Of those 32 minutes, 26 of them were spent WATCHING my ship fly. I could have taken a nap. Why didnt I? Because its a game, and you are supposed to be able to PLAY a game. I just feel that if I spend 32 minutes "playing" a game, that a good portion of those 32 minutes should be actually PLAYING the game, not just watching whats going on without being able to interact with the game at all.

If these long flight sequences werent that often, it wouldnt be so bad. Other games have travel routes that are automated and take time. WoW for instance, has a couple flight paths that take upwards of 15 minutes. The difference between WoW and EVE however is that with EvE EVERY mission you take requires you to go on some automated flight sequence. Imagine if you had to take a long flightpath in WoW for EVERY quest you had. Go kill 10 bears? Ok, jump on the griffon, fly for 12 minutes, kill 10 bears, fly back for 12 minutes, rinse and repeat.

Most MMO companies have found that long periods of not being able to interact with the game are a BAD thing, and many work extra hard to shorten the length and time that travel routes take, as well as how often you need to take them. I keep checking back with EvE (ever since i bought it years ago) to see if anything has changed, hoping to finally resub and play full time, only to find that nothing has. Its very disappointing.
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Posted: Jun 7th 2010 2:16AM (Unverified) said

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@Gadzooks: How in the hell did it take you 13 minutes to fly to the location?

A kill-mission will be at most 4 jumps away from your system. So unless you were doing this mission in a Dreadnaught there is no way it took you 13 minutes to get there.

And if you have high standing with the agent it will be in the same system or 1 jump away.

Unless you were doing a mission for an agent with low standing, getting sent 4-jumps away and using autopilot to get there I can't see how it could possibly have taken you that long.
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Posted: Jun 7th 2010 8:03AM Dirame said

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Empty space and tiny interactive nodes? I don't understand what you mean by that.
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Posted: Jun 6th 2010 7:29PM Deadalon said

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There is a huge market for space games. Noone has jumped on it and done a proper job - other than EVE. With that said... the game has huge limitation that others could explore alot more.

What about a blend of space and land based world ? No.. Im not talking Star Trek. Thats infact the exact oposite than what should be done if you wanted to create a good solid space/groundbased MMO game. Yes.. the exact oposite would probably draw more Star Trek fans to play that game than the current Star Trek champions online version that was fused together.

Posted: Jun 6th 2010 8:32PM Jenks said

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Glad you linked where the "Tubrotax in space" moniker originated, I use it whenever describing Eve.

That said, I can't wait for Dust 514

Posted: Jun 6th 2010 10:15PM (Unverified) said

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Ive dabbled in eve on and off for 6 years, I always lose interest due to a "well... now i can do more of what ive been doing... to make more isk... to do more of what ive been doing... but faster!"

The concepts are fantastic, and if it didnt play like spreadsheets in space, it'd have 5 times the userbase it does

"Its not for everyone" is also the way ive introduced it to about 15 friends from other games, some like it at first, then long before their 21day buddy trial expires they're not even logging in to update skill queues cause it really gets bland / repetitive from the start :(

personally Im waiting on Black Prophecy, looks to be as much space as I want with all the action I need

Posted: Jun 6th 2010 11:52PM SgtBaker said

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It's because they stay in Empire, soloing their bloody missions or mining some goddamn awful asteroid field in 1.0.

Join a corp, get them to 0.0 - fleet up... that's what EVE is, the rest is just fluff that is supposed to enable you to PvP in 0.0.
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Posted: Jun 6th 2010 10:38PM Lateris said

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Is it me just me? But after Eve all other MMORPG's just seem easy. I can't wait for Incarna.

Posted: Jun 6th 2010 11:36PM (Unverified) said

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"If you want to catch up to the veterans, specialisation is definitely the name of the game. "

But as a new player, how could you possibly know what you wanted to specialise in?

Posted: Jun 7th 2010 12:11AM (Unverified) said

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SgtBaker, I think it would be beneficial to your crusade against the eve-haters to use a much more sombre tone when trying to educate. It makes you look like less of a douche and actually makes you seem more intelligent.
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Posted: Jun 7th 2010 4:59AM Dblade said

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This is a problem though, because new players want to explore and may not know what works. One of the things I wanted to do was to be a courier in EvE, but the way the game sets up courier contracts and the tendency for people just to multibox makes it impossible, let alone the need to train for a month or two to afford the only ship that has a chance to do so in lowsec. This was even before people started constantly suiciding transports.

In non-sandbox games, you don't have to do that though because all classes more or less work and there is no realtime training: don't like cleric? level paladin.

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