We're just now starting to see all the various different landscapes in Age of Conan's newest expansion Rise of the Godslayer thanks to readers like Joshua P. who keep sending their images in. When you add in the promised upcoming revisions to the game engine and DX10, we can only imagine how much more awesome Age of Conan is going to look in the future. For the here and now, though, we have Joshua's note on the above landscape:
"They sent me on a quest through the northern half of the Gateway to Khitai, which involved fighting legions of Zang Xin beasts on the side of a mountain; then the lieutenant of their army. After he was down, I noticed a rickety old ladder leaned against the side of the cliff leading up to Cong the King of the Zang Xin, a giant brute that towered over my Priest of Mitra. It was an epic battle, but thanks to Mitra's blessing I was able to defeat the beast. He dropped a worthless green piece of armor that I couldn't even wear -- how disappointing. At least I got this nice view of the Great Wall from the top of the mountain!"
Do you have screenshots of your favorite game that you haven't sent in to us yet? If so, why are you holding back? You should gather those up and send them to us here at oneshots AT massively.com. We can always use more screenshots to show off.
Reader Comments (3)
Posted: Jun 5th 2010 4:53PM (Unverified) said
Literally JUST did this quest 5 minutes ago. =]
Posted: Jun 5th 2010 9:22PM Birk said
Ahh, that really brings to light the issue of epic solo encounters in the wild. It's such an issue; how do you put interesting, exhilerating boss monsters tucked away in secret locations around the game world, and then determine their loot table?
If the creature drops epic items, people would group up and farm it all day. That would take away a lot of the magic, to be sure.
But without a sufficient reward, I feel cheated every time I kill one of these little easter-egg bosses.
At the end of the day though, it's something AoC does well. Whereas in WoW, every time I see a named NPC I don't even bother killing it because I know it will be a quest objective down the road. In AoC, almost every world boss is there for the enjoyment of watching it bleed.
If the creature drops epic items, people would group up and farm it all day. That would take away a lot of the magic, to be sure.
But without a sufficient reward, I feel cheated every time I kill one of these little easter-egg bosses.
At the end of the day though, it's something AoC does well. Whereas in WoW, every time I see a named NPC I don't even bother killing it because I know it will be a quest objective down the road. In AoC, almost every world boss is there for the enjoyment of watching it bleed.
Posted: Jun 6th 2010 1:15AM Joshua Przygocki said
This was for a quest, not just a random named. I just exaggerated a bit in my story.
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