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Reader Comments (145)

Posted: Jun 4th 2010 10:17AM Ephe said

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LOTRO always had a great and friendly community who were respecting the lore and RP. If you let a horde of f2p kiddies into the game, it will suffer and eventually become a troll fest in global chat like any other MMO.

There's a reason p2p players rarely look back and play f2p again. Even though the population might increase, the quality of the game and community will nosedive.
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Posted: Jun 4th 2010 10:44PM niakori said

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It's funny you said that Tomi because I did a recent tour of f2p games (RoM, PWi, FreeRealms, Megaten) and found their communities friendly and helpful. I find many p2p players really don't know what free communities are about, they tend to think "it's free so it'll attract a lot of kids, grievers, etc." And that may be true at launch but they eventually lose interest and all that leaves is genuinely interested players.
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Posted: Jun 4th 2010 10:02AM Cendres said

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My husband who couldn't justify a monthly fee before with the little amount he plays is going to be extremely pleased as he really enjoyed LotrO.

Here comes the future.

Posted: Jun 4th 2010 10:08AM (Unverified) said

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Totally 100% in agreement here. I play it every time they have a welcome back weekend for free. I sub to Age of Conan, and I'm loving it, but now I'll have yet another 'side game' option for when I need a small break. Heck, I might even invest some real playtime back into LOTRO.
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Posted: Jun 4th 2010 10:08AM Wisdomandlore said

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They've obviously been planning this for awhile. Best case scenario is that it ramps up expansion of LOTRO like it did with DDO. The game has been spinning it's wheels since MoM, with smaller and smaller updates spaced further and further apart.

However, I'm not sure how LOTRO fits into the F2P model. DDO was made for it, so much so that I wonder why they didn't do it in the first place.

Posted: Jun 4th 2010 10:09AM karnisov said

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still not going to play it, very dull grindfest. :P

Posted: Jun 4th 2010 10:09AM ed511df3 said

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Well now that LOTRO is going down this road, is there any chance of them resurrecting Asheron's Call 2 under this sort of system? From what I've heard, many of the main issues were dealt with by the time the servers shut down, it's just that the playerbase was so small by that time that there wasn't any money being made.

As for people complaining about this being the death of LOTRO, get a clue. Not only was DDO saved by the new F2P setup, they had massive growth in terms of players AND income for it. Frankly, with as high quality as LOTRO is, it will probably see similar numbers. And it appears poised to do it at a time that'll be competing with WoW's expansion, which could be a good move.

Posted: Jun 4th 2010 10:32AM Saylah said

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While I long for the things I loved about AC2 and it remains my favorite MMO, I'm not sure it could survive now with all the other MMOs that have come out since and their more advanced feature-sets. Still, if this model is working for Turbine and they can quickly update the features then start adding content at the top, I'd be all over it. I'd be willing to drop like $10 as a box/download price.

The KvK combat was certainly more stable than WAR and fun like the open world PVP used to be in WOW.
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Posted: Jun 4th 2010 10:10AM Miffy said

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I'll come back if they make the character models and animations look nice.

Posted: Jun 4th 2010 10:33AM Saylah said

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Uh yeah, both have to go down as among the worst I've seen. Only Vanguard and Pirates of the Burning Sea are competitors for possibly being worse than LOTRO's.
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Posted: Jun 4th 2010 10:11AM Dumac said

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How can this be terrible news, it's still the same game, isn't it?
Personally i was shocked but now i'm very excited, also happy that Codemasters decided to join in, unlike with DDO.

Posted: Jun 4th 2010 10:25AM (Unverified) said

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It only becomes that way if you allow it to. Nobody says you have to make new friends with the f2p 'kiddies'. Nobody says you have to pay attention to world chat. Nobody says you have to open your existing rp guild to anyone new. A game is what you make it. Its not like there will be an influx of ganking trash talking adhd children, because lotro is a non pvp game.

I don't think the population has suffered as you predict in DDO for example...you just might have to look a bit harder for quality players to hang out with.

Financially, this is a great move for a game with a dwindling population.

Posted: Jun 4th 2010 10:29AM (Unverified) said

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My above comment was meant for Tomi
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Posted: Jun 4th 2010 10:47AM Ephe said

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Yes, I agree it is a great move financially. I'm just sad to see that people will end up having to turn off global, and deal with trash on it when looking for groups. Next to that pretty much all RP events could easily be ruined because of some smartass jumping around in the middle of it and shouting profanities.

Oh well, I hope for all existing players that there will be moderation and people watching over the game. DDO is very instanced so you could avoid most unpleasant things like kill stealing and griefing, LOTRO is open world however...
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Posted: Jun 4th 2010 1:28PM (Unverified) said

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Wait, people still keep world chat on if they have a choice? Wow the community of LOTRO must be amazing!
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Posted: Jun 4th 2010 12:13PM spartanthetriviumorg said

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Wow! I spent a few hundred dollars for a LTS several months ago - WTF?

You know they knew they were going to do this sometime ago. Why still sell such things after the decision was made. Oh well...

Posted: Jun 4th 2010 12:40PM aurickle said

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As a lifetime subscriber the game will be basically unchanged for you. It will give you VIP status automatically and permanently. Your account will slowly accrue Turbine points without you having to spend a dime, which you'll be able to use on various perks.

So you have lost nothing by buying the lifetime, unless you would have been happy with all the restrictions on the free accounts. And thanks to the free accumulation of Turbine points you will actually be ahead of the game.
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Posted: Jun 4th 2010 10:37AM (Unverified) said

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I tried LotRO awhile back and while I thought it was a fairly decent game (aside from the ugly character faces), but I was never going to pay $15 a month to play it. With this new option I'll very likely add it to my games list and play it whenever I feel like, not having to worry about paying a sub. After having been burned on Aion's near total lack of support over the last 8 months I'm about finished with subscription games, unless they are really priced low. Guild Wars still has the best business model (buy the box, play ALL content for free, buy cash shop stuff if you want), but this is the next best option.

If Fallen Earth had gone this route I'd still be playing it even with the ugly graphics and terrible clunky interface (hint hint hint to Icarus Studios). There are many games I'd play if they adopted this model, at least now and then when I had the time, that I'll never subscribe to: the superhero CoH/CoV, Vanguard, Everquest 1 & 2, and AoC. It seems to me many games would make more money from a huge number of players occasionally buying things than a more limited number paying monthly, who bit by bit decline in numbers, at least for everyone except WoW and EVE.

As it looks like many of the new games will be following this model (DCUO?, SWTOR?) we may be witnessing the end of the subscription format. Has Wizard 101 really lead the way forward along with Turbine adopting the same model (originally blazed by Guild Wars in alternative business models)? And it is certainly better than the Allods model, with massively overpriced cash shops that so many of the F2P imports are going with.

Heck, I might even play the shallow Cryptic games if they went this way, at least STO.

Posted: Jun 4th 2010 10:40AM (Unverified) said

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I subbed for 15 months, spent 20 on the game, 80 on MoM CE, and another 20 on siege of mirkwood. Little disappointed I get nothing for all of that, but at least I'll have a nice 55 or so Elven Guard to play on once it goes F2P.

Although if they think they're making me pay to get any of the features from Siege of Mirkwood or Mines of Moria that I already bought, they are very, very wrong.

Posted: Jun 4th 2010 10:51AM Cendres said

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"Although if they think they're making me pay to get any of the features from Siege of Mirkwood or Mines of Moria that I already bought, they are very, very wrong."

http://www.lotro.com/news/709!

Is this the same model you used with DDO?

It’s very similar in a large number of ways. The basic structure is the same with some changes made to support LOTRO’s different game world and wide-open environment. Customer levels, the LOTRO Store, and other aspects of LOTRO Free-to-Play are all very similar to those of Dungeons and Dragons Online®: Eberron Unlimited™.

Doubt they will lock out content like that, LotrO isn't segmented like DDO. And IF they do I'd think they would grant access to people with registered retail keys.
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