| Mail |
You might also like: WoW Insider, Joystiq, and more

Reader Comments (21)

Posted: Jun 4th 2010 1:07PM Rayko said

  • 2 hearts
  • Report
" The biggest difference right off the bat is that CWA isn't an MMORPG like Free Realms, it is a virtual world. This means that we don't have character levels, stats, classes (or Jobs in the case of Free Realms) or any of the other trappings of a typical MMORPG."

I have taken it upon my self to dub this type of game a MMO CCAG (Consistent Character Action Game). Which is basically a light MMORPG where constant action is the focus.

Posted: Jun 4th 2010 2:20PM Brianna Royce said

  • 2 hearts
  • Report
I guess that'll depend on how actiony the minigames will be, right? I suspect we'll see some thinky-type puzzlers in there too (yeah, thinky-type is a technical term!) And SOE seems to be leaning heavily on socialization aspects like housing and hanging out in the hub areas. Seems like it'll have exactly as much action as you want it to have -- or don't. :)

-Bree
Reply

Posted: Jun 4th 2010 3:09PM Rayko said

  • 2 hearts
  • Report
Just to clarify I didn't mean my above statement to be a slam. I have just noticed a trend in some MMOs lately to be light on depth and heavy on the action. The article quotes SOE as saying it is a "virtual world" which IMHO is the exact opposite of what it is.
Reply

Posted: Jun 4th 2010 1:32PM (Unverified) said

  • 2 hearts
  • Report
What do you know... this seems like a very smart call for SOE. There's a lot of money in Star Wars stuff for kids, and it seems like after the various debacles with SWG, they're finally using their license intelligently.

Posted: Jun 4th 2010 1:41PM (Unverified) said

  • 2 hearts
  • Report
Once again, this game continues to instill a sense of Fun, pure and simple. From what I've been able to gather, it will focus more on simply, "Enjoying the Tone and Setting," as opposed to feeling hard pressed to get from A to B than take the Rimma Trade Route to C. Now, I've mentioned before that I'm not a fan of f2p games, and though Free Realms is a Fun and Gorgeous game, you can't really get anywhere with it unless you're able to shell out some dough at some point. It seems with CWA that won't be the case, aside from wanting to customize your Character or get access to some exclussive areas. The pressure is a lot less this time around and I'm greatful to SOE and Lucasarts for taking this route. Altogether, I'm still *really* excited to get my Hands on this game in the fall, and even though I don't think I'll be shelling out the coin for the extra areas in game right off the Bat, I'm fairly sure I'll be picking up the retail version since I don't see it coming in at a pricetag akin to most game releases, i.e. $49.99 +

Posted: Jun 4th 2010 2:12PM coercer said

  • 2 hearts
  • Report
I am so stoked for this game. SOE is underrated.

Posted: Jun 4th 2010 2:17PM (Unverified) said

  • 2 hearts
  • Report
I use a small equation for Star Wars merchandising myself:

Star Wars = wallet - money

If it says Star Wars I'm in. I even went and saw the Clone Wars movie, piece of junk it was, and sat through the whole thing. At least there was Rex.I'm looking forward to this though. I'm hoping we'll actually get some battles, I would love to play a clone commander in some big PvP battle just for k/d and gear. I think it'd be awesome. Looking forward to PvP space battles. In the end, I just want PvP :P

Posted: Jun 4th 2010 3:12PM Rayko said

  • 2 hearts
  • Report
"Star Wars = wallet - money"

LOL inded
Reply

Posted: Jun 4th 2010 2:52PM DevilSei said

  • 2 hearts
  • Report
Huh... am I the only one who found that first couple of paragraphs almost hypocritical?

They want to make a virtual world, yet they don't want exploration.

They try listing Virtual World as something without levels or classes, but that simply doesn't fit, at least to me. A virtual world is exactly what it says and should imply, a world, not a series of blocked off locations I can quick travel to.


Otherwise, might be good, who knows. Wondering how they'll handle the lightsaber duels though.

Posted: Jun 4th 2010 3:12PM Brianna Royce said

  • 2 hearts
  • Report
I think it's just that the meaning of the term has changed over time. For example, I remember when folks used the term "persistent world" exclusively for sandbox games like UO, SWG, EVE, etc. But nowadays, people use it for pretty much every online game with a persistent server interface. The "world" part seems to have lost most of its meaning. The same thing has likely happened with the term "virtual world" -- in this case, the word "world" has come to mean "setting" rather than an actual roam-able location. In the case of Star Wars, particularly, they're dealing with so many worlds and locations, that any use of "world" has to be more symbolic than literal.

-Bree
Reply

Posted: Jun 4th 2010 3:14PM RogueJedi86 said

  • 2 hearts
  • Report
Remember how the first paragraph of the opening scroll of "Revenge of the Sith" said "There are heroes on both sides", then the most recent Clone Wars cartoon(and this game by extension) portrays the Separatists as 2-dimensional bad guys? All 3 "classes" or whatever SOE is calling them are on the Republic side. Where's a class for the Sep side? If the RotS opening scroll says there are heroes on both sides, why can't we play both sides? Hard to be a hero on both sides when you're restricted to just one side.

Posted: Jun 4th 2010 3:52PM (Unverified) said

  • 2 hearts
  • Report
There are no "classes". You can wear sith outifts if you want, it's not about picking a side, or a role. Everyone can do everythign at all times.
Reply

Posted: Jun 4th 2010 3:57PM RogueJedi86 said

  • 2 hearts
  • Report
Then what is the point of distinguishing between Jedi, Padawan, and Trooper, if everyone can wear everything everyone else can wear? I used "classes" in quotes because even SOE is claiming they're not classes, but they're still dividing them up into different groups who do different things. That's like having several different alien races to play as, but saying you don't have races.
Reply

Posted: Jun 4th 2010 4:46PM (Unverified) said

  • 2 hearts
  • Report
Well, we're mentioning those roles just to call out that you can really experience multi-dimensional fantasies of the Clone Wars universe. We have a lot of different game content that will feel more Jedi-centric, like Lightsaber Dueling or more Trooper-centric like Blaster Training, we even have game content that has you controlling a droid (not a Battle Droid, mind you, but an Astromech in this case). To your point, we’re sticking to Galactic Republic aligned characters for now because it’s a lot easier for us to keep our content close to the show, which is one of our coolest aspects.

Thanks for the question!
Reply

Posted: Jun 4th 2010 3:36PM Lateris said

  • 2 hearts
  • Report
In design terms for terrain maps I always see the word "persistent" mean that there are no zones. Yet I have seen "instances" be embraced in this definition. And the term "world" always meant the lore. It all is changing that’s for sure.

I can't see SOE really having any exploration for this design. It is more geared to the kids as John Smedley pointed out a few years ago before he had to report to the console division of Sony, was the direction they were heading. That is ok with me since I play Eve and AoC and left the SOE line up for more adult geared products. I never tried EQ II. Over all - my 5 year old is hyped for this game. And I won't spend a penny on it; free to play- love it. But what I would like to see is SWG continues to exist after TOR as a free to play model. In fact I will bet you it will, and it has been moving in that direction for some time since the trading card game.

At some point I would love for someone to develop a sandbox game for us hardcore Star Wars gamers that are Xwing vs. Tie fighter online. Kind of a Mix between Star Wars Rebellion and Eve Online. But I do not want to see SOE touch it. I would rather see a studio that is geared to space Sims, tabletop, and hardcore RPG settings design it. And Lucas Arts would estimate a 12-k to 350k subscriber base. I would love to go into hyperspace with no loading screen like Eve Online in a star wars universe.

This is kind of cool to talk to the writer.

Posted: Jun 4th 2010 6:04PM Dblade said

  • 2 hearts
  • Report
So in other words, make WiiSports, put a Star Wars label on it, give it online functionality and lobbies, and make people pay for unlockables instead of earning them from playing the minigames like in offline games.

No thanks.

Posted: Jun 4th 2010 6:20PM Brianna Royce said

  • 2 hearts
  • Report
Dblade, to be fair, you could pare down almost every online (and many offline) games using that same description -- reductio ad absurdum. A game is a game is a game. The methods for paying for a game might differ, but for these types of games, you're still going to pay eventually -- just like you'd have paid for WiiSports. :)

-Bree
Reply

Posted: Jun 4th 2010 7:07PM Dblade said

  • 2 hearts
  • Report
The problem is they want you to pay a lot more for the same things without giving much difference. It's not just this game: slap an experience grind on a FPS and sell the weapons and you have many Korean MMOs. Or they make a bad final fight clone or side scrolling game and do the same.

It's bad for MMOs in general and these types of games need to die. We need games that take advantage of a massive online world not just ape offline games and add worthless grinds and fees to them. Paying isn't the issue as much as wasted potential.
Reply

Posted: Jun 4th 2010 7:29PM Brianna Royce said

  • 2 hearts
  • Report
I can certainly understand that view. Free-to-play games haven't always had the smoothest track records when it comes to their cash shops -- which is precisely why I made sure to include a question about that. I don't like playing "F2P" games that seem more like tacky advertisements for a shop, or feel like bait-and-switch trickery.

But they aren't all like that. Companies are still feeling out the best models, and some of them are bound to be bad. But some are bound to be good too, so I'd rather reserve judgment about this one until I've actually had a look at it! I'm not really sure that the genre would be best served by one specific model -- I think most things are best served by trying out lots of different things and letting things work out on their own. And sometimes that will include letting me decide which individual game elements I'd like to spend my $50-60 (and/or my $15 monthly) on, rather than being stuck paying one lump sum for a bundle of things I'll never play.
Reply

Posted: Jun 4th 2010 6:06PM ZoneOuT said

  • 2 hearts
  • Report
Nice interview sounds like it'll be a fun light game for the kids or when your burned out from your current mmo. I really liked what he said in regards to cash shops

"Well, first of all, no items are "required" in the game. In fact, no items in the game affect actual game play in any way"

and that this game isn't really going to have classes sounds interesting.

| 1 | 2 |

Featured Stories

Make My MMO: December 14 - 20, 2014

Posted on Dec 20th 2014 7:00PM

Engadget

Engadget

Joystiq

Joystiq

WoW Insider

WoW

TUAW

TUAW