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Reader Comments (12)

Posted: Jun 2nd 2010 7:18PM (Unverified) said

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As he was when he would speak about Aion, Brian Knox is the master of answering any and all questions with absolutely no substance or sense, and in complete PR-bs-format.

This Q&A is a perfect example of that. For instance on Page1 he states:

"TERA’s combat system doesn’t have separate skills around the edge of the screen that a player has to remember to hit depending on each combat scenario. We’ve streamlined the skill system to allow the player’s own skill to take over"

..only to then state on Page2:

"Players will need to remember their encounters with different types of creatures and then plan their strategies, actions, and formations accordingly."

Plus statements such as "Each battle feels unique--no two encounters play out the same way" are just purely laudable.

Yup, sure thing, Knox.

Posted: Jun 2nd 2010 7:59PM Bijaz said

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Do we even really need PR guys like this, in this day and age? These games are barely advertised at all by the company themselves, its the fans that build successful forums and blogs that hype up games. I don't see the point in wasting money on this guys wage.

I would much rather hear from an artist of programmer working on the game, just talking about it, than the bullshit that Knox puts out.
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Posted: Jun 3rd 2010 5:59AM Audacious said

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Maybe I'm crazy and have terrible reading comprehension, but from what I gathered in the first example he's trying to say that the controls are streamlined enough that you won't ever have to look at the icons indicating what button does what once you've gotten a feel for the game's controls, which I can only hope is the case if they're claiming it'll be playable with a gamepad.

In the second example, like in virtually any video game with scripted boss encounters, he claims you'll have to learn and memorize an enemy's patterns and strategies (or read them off the internet like everyone who plays MMO's does.) in order to stand a chance at beating them. How do these two statements contradict one another?
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Posted: Jun 2nd 2010 7:27PM (Unverified) said

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I will agree. When AION was coming out and in development/localization, Knox scored a lot of points by promising how "westernized" the game was... when it wasn't. The greatest disappointment that the game seemed to get for itself was that it was everything BUT what he said it was.

Say it like it is, and people will flock to it for -what it is.-

Posted: Jun 2nd 2010 7:37PM (Unverified) said

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It takes a 'special' sort of person to be at odds with themselves over the course of 10 questions though..

"Our combat system equals not having to remember which skill to hit"
to
"Our combat system requires players to remember which skills to use"
in less than 5 questions.

lol

Posted: Jun 2nd 2010 8:05PM (Unverified) said

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It's almost like taking the idea of a button mashing crack monkey game like Mortal Combat and translating it into an MMO doesn't work very well... or something. Yeah, almost like that.

Posted: Jun 3rd 2010 5:45AM Audacious said

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Where'd Mortal Kombat come from? Fighting games and hack and slash games are hardly similar, and TERA's shaping up to be a little closer to the latter than the former.

Dungeon Fighter Online and Monster Hunter already proved that an MMO can use the format of a beat 'em up/hack and slash well and still maintain enough repetitive elements to needlessly draw things out in order to keep people playing. The former lacks polish and the latter hardly qualifies for an MMO, but they're both decent games and proof that the MMO genre is a little more diverse than some people would otherwise believe.
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Posted: Jun 2nd 2010 8:32PM (Unverified) said

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I don't think many Aion players (current or those that have left) have anything but contempt for Brian "westernized" Knox, the Bill Roper of Asian imported games. And as with Mr. Roper I won't go near any game they are involved with, now that I know they are basically, to put it nicely, full of hot air. Sadly, it seems NCSoft replaced Mr. Knox with a clone in Aion, as the new guy seems to be no different, again, even contradicting himself in interviews. Maybe that is the job requirement, like "producers" of Aion that can't even get their facts straight *coughChris Hagercough* and *coughLani "Liv" Blaziercough* ahem.

I must say that at least two people in the industry seem to not be part of the "say anything to make a sale" type of PR people the MMO industry seems so keen to let front their games:

Lee Hammock during the beta and release of Fallen Earth (now moved on to someplace else) and Laralyn McWilliams of Free Realms. I think both were Lead Designer for their respective games, and aside from a small repeated fib by Laralyn about being able to level "all jobs" at release (it took months before that was true with the racing / derby games, but she kept on saying it even after release); they both were pretty upfront about their games. They also clearly were very knowledgeable about their games as well as giving very informative, entertaining, and comprehensive video tours of them. Bravo to two of the "good people" in the MMO industry. They are good examples of the kind of people we need more of from game companies.

Posted: Jun 2nd 2010 9:56PM (Unverified) said

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Yeah, I'm agreeing with the guys above. These "Answers" were pretty devoid of substance. He claims they're advancing the genre by having players hit keys mapped to skills rather than clicking.

He's claiming keybinding is "next generation".

-SirNiko

Posted: Jun 2nd 2010 10:18PM (Unverified) said

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rofl

"He's claiming keybinding is "next generation". "

Hahahahah
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Posted: Jun 3rd 2010 6:54AM pcgneurotic said

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R.I.P. Reading Comprehension. :(

Posted: Jun 3rd 2010 2:38PM Enikuo said

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I have to agree that the answers in this and most interviews I see for Tera continue to lack substance. I'm getting a little weary of what feels like constant updates that don't add much to what's been said before.

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