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Reader Comments (17)

Posted: Jun 2nd 2010 1:57PM TacosWLove said

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So can someone tell me how many people can be fighting in one battle? Is this instanced at all? This game has always interested me, but I could never tell how it really worked. Is it all PvP all the time? Are there just tons of bots and not too many people?

Posted: Jul 14th 2010 2:30AM (Unverified) said

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The entire game is run by players. Each city has capture points that must be held and an army base at the core. If an army base is captured before a division is able to retreat the division gets routed and taken off the map for a set period of time. Each division has its own set of spawn lists. Supplies will come in only if the town is not under contest or if it is in battle if high commend moves a division in to help a few spawn list with new equipment will arrive.

It pretty much goes every kill, death and capture action you take part in effects the outcome of this game. You can even join up in a bomber formation and bomb the other sides factory which reduces their R%D cyle which in turn means your tech 2 weapons come on line sooner then your enemy's giving you an advantage.

There are no instances you can fly, drive, walk anywhere you want on the map. Your not limited to where you go. The only limits for now are Attack points or what are orders from the high commend. If a city has an attack point you are able to attack it and capture it via the capture buildings. This prevents boring gameplay of people we call "molls" that used to run around and capture random towns as a diversion. This is a great change I love about this game that keeps the action high and life like. Great damage physics means you need to learn you weapons and what damage it can do just like in real war. Get around behind the tiger tank to take it out with your Sherman or knock of its tracks with a direct hit. Come check it out ive been with this game for 6 years now lol
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Posted: Jun 2nd 2010 2:47PM (Unverified) said

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No bots, no instances. The whole game world is pvp all the time. However its all based around flag capture style rules so fights tend to all be localised in small pockets.

Ive been in fights with hundreds of people at a time right down to small 5 on 5 style skirmishes. its great when a big plan comes together with land, air and sea units all working together its amazing. Being a simulation it does have a steep learning curve but this has got better over the last few years. I would suggest picking up a trial if there is one.

Posted: Jun 2nd 2010 2:52PM Orvidos said

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The free trial is still there. 14 days. You keep your soldier stats if you subscribe from a trial account, I believe.
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Posted: Jun 2nd 2010 2:51PM Orvidos said

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The game is not instanced. The only bots are machine gun emplacements at certain town facilities. (The army base capture point, mainly.) Think of it like an enormous game of Battlefield Conquest. I mean huuuuuuge. Every person logged into the game can be in the same XX mile area (the usual-ish distance between two towns is something I don't remember)

My only concern with going back, is that the 1.31 patch had a couple incredibly game breaking problems for me. Need to upgrade my hardware significantly. It may look eh, and it is, in part. But part of that low-tech is there's no. . .gah, I forget the term. When you're inside a building, it still renders everything outside for miles around. So it takes a pretty heavy toll on the system.

But still, it's an amazing game with an amazing community, and if you can find people to play with who can get you past the "WTF I am doing?" hump, I think most people would enjoy it immensely.

Posted: Jun 2nd 2010 3:41PM Brianna Royce said

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Thanks Orvidos and d0c for popping in to clarify! For any other folks considering giving it a whirl, don't forget that there's a pretty decent wiki to help you get started:

http://wiki.wwiionline.com/index.php/Quick_start

Posted: Jun 3rd 2010 1:34AM AnotherPint said

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one of the best games I have ever played. Not sure what the pop is these days but back in the day it was crazy fun. I played solo just jumping into towns under attack for a while. That was crazy. Enemy tanks rolling in planes dropping bombs. infrantry runing around. Most of time you never new what killed you but still fun.

When I joined a squad it opened up a whole new game. Supply runs, taking towns in planned assualts, or making runs behind enmy lines. good times.

Can't get to work with win7 or I would be back. Tried all the work arounds no luck.

Posted: Jun 4th 2010 11:00PM (Unverified) said

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Was this with 1.30 or 1.31? 1.30 needs workarounds (runs fine on Win7 for me), but 1.31 has native Win7 support
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Posted: Jun 4th 2010 11:40AM (Unverified) said

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@Kegtap:
I get it to work with Win7 64 bit - just set compatibility mode to Vista latest SP.

@Rest of you guys:
This game is incredible!
Not fanboispeak (often have "run-ins" with CRS because they will not aknowledge my uber ideas and just code them the second I have posted :-p) but I have been totally hooked on this game since 2002.
For me it was everything I had ever wanted, and could not believe I had found it (which I did by an accident)
An all out total warfare simulation on land, sea and in air, with northwest europe in ½ size on one server that can hold 15.000 players (I think it is that number, someone verify), over 600 towns to fight over 24/7, factories that actually have output as well as research and development (tiers of equipment) and can be bombed as well which will have an effect on output, a High Command structure to lead the troops and squads into battle, a strategic game for said High Commanders (simply the map and what we as soldiers do as they ask us), campaigns that can last up to 110 days (think that is the longest), immersion like nothing else I can tell you when you take so much interest in the state of the map - makes it more than just your 30 mins of adrenaline kick.

The best part of it though is a community like no other, and developers you can get to speak to and will listen (although not very likely to do as you say, as everyone want's their say lol - but have implemented wishes from players that has made sense).

Our knowledge base is incredible, there really are some guys who knows what they talk about when it comes to arms and such (a LOT of old and current serving people playing), and that comes in handy because WWII Online is not your pixel damage based usual game.

Spall, trajectories of rounds, muzzle velocity, all that stuff (I'm not one of the knowledable guys) is taken into consideration from the game and it acts accordingly, tanks have the exact thickness of armor they had in reality, gearboxes are modeled (and will take damage and render your tank stationary) and rounds will penetrate or not based on those values and so on - very cool.

Give it a try, and remember the learning curve is shallow (not steep :-p) so will take you some time to get the hang of it, get in a squad and ask for training and you will save yourself some time :-)

Posted: Jun 4th 2010 5:30PM (Unverified) said

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I have been a Off and on Player of this game since 2001 to right about spring 2010 when I quit again. Over the years the game rules have evolved so much I think it has become broken in many ways. I am a player who likes freedom and I don't like slamming my head into a brick wall over and over. meaning High command sets how much equipment is in the field and they set where you can attack and defend.
And if you don't like doing things their way, they are always fast to tell you if you don't like it leave.

Posted: Jun 4th 2010 7:49PM (Unverified) said

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I started playing again after taking a break and it seems even more people are playing now! There were massive battles everywhere! Tanks thundering around, infantry running all about and plenty of pesky enemy airplanes strafing and bombing us all!
My heart was racing almost the entire time. No game is even close to what this game can offer. I wish I never took a break :).

Posted: Jun 4th 2010 10:46PM (Unverified) said

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as a long-time (9 years) WWIIOL player, I have one word: Squeeeeeeeeee!

Posted: Jun 5th 2010 12:44AM (Unverified) said

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Just to clarify, yes HC decides how much equipment is available - but not like it may sound.

Equipment is tied to brigades on the map - HC moves those brigades around the map and into frontline towns where you can spawn (well you can spawn any place a brigade is) - they do not decide how much equipment you can use in the brigade - not at all.

In order to be able to attack a town, there must be an Attack Objective on it, and yes only High Command can place that AO - but anyone can join High Command ;-)

Posted: Jun 5th 2010 8:59AM (Unverified) said

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What can I say? I've been playing WWIIOL for 6 years myself and even without 1.31 I was not getting bored with this game.

It's the only game where my heart rate increases! Like whenim diving down on enemy aircraft or opening fire on enemy tanks with an Anti-tank gun or even assaulting a town as infantry.

Just beware though, as your bouncing someone else, or engaging moving targets on the ground someone is most likely looking for YOU!

Not for the faint hearted!

My take on 1.31 is that it is already much much more immersive than it was before so yes, this is a game I intend to be playing for many more years.

Try it and see if you like it. KUDOS to the RATS and WWIIOL playerbase for this true labour of Love

Posted: Jun 6th 2010 12:23PM (Unverified) said

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1. MACINTOSH users: this game is one of the VERY VERY few MMO's Macintosh native!
2. *ONLY* Truly "combined arms" MMO out there. IL-2 and Warbirds for instance has armor only as targets for aircraft. Still, the navy is a bit lacking, don't expect epic sea battles.
3. LIFE LIKE combat. This is no COD or MOH. Forget "rambo" or banzai attack. You have to choose you unit wisely, know its limits, and use all your skills to defeat your opponent. This game will easily separate the Men from the BABIES (are you a cry baby???)
4. MASSIVE TEAMWORK! Most games limit you from 4 to 8 members on your team. In this game, thats NOTHING. Many squads routinely have 20 to 30 show up on their game night, and there are a bunch of squads who play.
5. SPRECHEN SIE DEUTSCH? You join to play the Germans, and the first thing you hear in your ear phone is someone speaking German, FROM GERMANY! This game has players from all over the world!
6. I dont want to spend all night listing things, I WANT TO PLAY!!1! :D

No game is perfect, and WW2 Online has it faults, but there is so many incredible things about it, you, like many others, forgive the shortcomings and have a blast!

S!

PS: it has a FUN community, so you are bound to make a bunch of friends too!

Posted: Jun 6th 2010 6:13PM (Unverified) said

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I am a commander for the Axis side and I defenitely reccomend you try this out. The entire game is modeled into one giant map with no loading if you walked form one side to the other. The big update will greatly improve graphics and the recent addition of tutorials helps with the learning curve. WW2 Online, 9 years strong!

Posted: Jul 14th 2010 6:29AM (Unverified) said

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Game now looks pretty amazing.
Still, there are things that have been left out in this "make up" patch, like balancing.
Allied bombers are still very fast planes, Allied tanks are overpowered compared to Axis tanks (especially Shermans). All in all, its a good game, but dont expect it to be a simulator.
Well, give it a try and you'll see.

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