"Would you like some story with that?" seems to be BioWare's talking point these days when it comes to The Old Republic. When talking to CVG, the RPG developer boasted that TOR will contain "50 novels-worth" of story, an impressive number that backs BioWare's commitment to telling a tale, even in a genre where story is seen as disposable.
In fact, BioWare isn't afraid to ruffle the feathers of competing MMOs by claiming that they sacrifice fun, story and interesting content while training players to rush through it all to the end game. Despite studios and players resisting change, Lead Writer Daniel Erickson claims that it's time for MMOs to challenge traditional conventions and return to their RPG roots: "The thing that has been a challenge for us on Old Republic is that people tried to convince us these limitations were canon - that they were to be respected, you know? That you could not, in fact, put interesting bits in an MMO because that was now sacrilege."
Of course, as with any pre-release boasts, the question is if BioWare can make good on their claims, and if these changes will be embraced by the MMO community or rejected. The answer to that is over a year away, but it doesn't seem to stop fans and critics from trying to provide it now. Read Erickson's full quote over on CVG and let us know what you think!
Reader Comments (48)
Posted: Jun 1st 2010 6:08PM Mirin said
its an easy enough thing to ignore games that you have no interest in, so yea keep posting i guess?
I think this game will be good. As far as a flop out of the box like say, AION, not likely. The game looks solid, lore is solid, lightsabers and bounty hunters! many buckets of nerd drool will be filled on this here game.
I think this game will be good. As far as a flop out of the box like say, AION, not likely. The game looks solid, lore is solid, lightsabers and bounty hunters! many buckets of nerd drool will be filled on this here game.
Posted: Jun 1st 2010 6:22PM (Unverified) said
Yes, SWTOR will be the greatest video game experience of all time. Of All Time.
Posted: Jun 1st 2010 7:04PM (Unverified) said
That's because they've got top men working on this...... Top. Men.
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Posted: Jun 1st 2010 6:53PM pcgneurotic said
General
DarthNub: "Excuse me lol, but can anyone tell me where the thing is I'm supposed to get for this quest? lol"
DarthFader: "Read the f&@$ing novel, nub!"
DarthNub: "Excuse me lol, but can anyone tell me where the thing is I'm supposed to get for this quest? lol"
DarthFader: "Read the f&@$ing novel, nub!"
Posted: Jun 1st 2010 7:09PM (Unverified) said
If this were any company other than Bioware, I might be skeptical. But given how well they did story with Neverwinter Nights, I'd say this might be more than just boasting on their part. I'm hoping they do pull this off. I love a good interactive novel.
Posted: Jun 1st 2010 7:56PM Lateris said
It is really hard to speculate with out actually playing the game. I wish them luck.
Posted: Jun 1st 2010 8:02PM Phone Guy said
First to clarify, I believe this game will do well. I just need to get that out of the way before I get painted as a hater.
I think Daniel Erikson needs to worry more about writing the next 50, 100, 1000 novels then taking jabs at other MMO developers. I bet it takes less than a month from release for all the major stories to be completed. Not by a single player, but by enough people that the stirring sound of the hungry mouths demanding more. Who then drown out anything positive coming from the community. While I have no doubt they will kill in the Box sells, they have not presented anything to me to suggest that this game has long term playability.
Don't get me wrong, I want them to succeed because failure would lead to EA gutting the studio.But they need to focus on the longer term and figure out how to capture an audience in a new way.
World of Warcraft did this by creating a very solid foundation on which they continued to build upwards. This can worked because they managed to keep the light at the end of the tunnel burning bright. Giving a little something for everybody. The players who enjoy the journey find the experience aged and now lacking but they long since been removed as a key demographic.
But this is why I don't see Kotor being much different. They stuck with a traditional combat system, character advancement, and content system. All wrapped up in a gated and linear experience. While the story and delivery may be innovative, the fact remains that your playing a on the rails RPG.
Now if they had a more open system that threw traditional experience and levels out the window. Advancement that was truly measured by the amount of the story you accomplished, reflected by changes in your characters appearance. Like say new equipment, abilities, and emotes then I would tip my hat and say keep the novels coming. But really how many players would like a system where completing a story arc rewarded something like a interesting scar, battle worn armor, or title?
Just to clarify a final point, I'm not suggesting that Bioware would of been better off using a skill based systems or pure sandbox. But I do believe that they should of started on this end and refined their game to give a unique experience versus copying whats considered the norm.
I think Daniel Erikson needs to worry more about writing the next 50, 100, 1000 novels then taking jabs at other MMO developers. I bet it takes less than a month from release for all the major stories to be completed. Not by a single player, but by enough people that the stirring sound of the hungry mouths demanding more. Who then drown out anything positive coming from the community. While I have no doubt they will kill in the Box sells, they have not presented anything to me to suggest that this game has long term playability.
Don't get me wrong, I want them to succeed because failure would lead to EA gutting the studio.But they need to focus on the longer term and figure out how to capture an audience in a new way.
World of Warcraft did this by creating a very solid foundation on which they continued to build upwards. This can worked because they managed to keep the light at the end of the tunnel burning bright. Giving a little something for everybody. The players who enjoy the journey find the experience aged and now lacking but they long since been removed as a key demographic.
But this is why I don't see Kotor being much different. They stuck with a traditional combat system, character advancement, and content system. All wrapped up in a gated and linear experience. While the story and delivery may be innovative, the fact remains that your playing a on the rails RPG.
Now if they had a more open system that threw traditional experience and levels out the window. Advancement that was truly measured by the amount of the story you accomplished, reflected by changes in your characters appearance. Like say new equipment, abilities, and emotes then I would tip my hat and say keep the novels coming. But really how many players would like a system where completing a story arc rewarded something like a interesting scar, battle worn armor, or title?
Just to clarify a final point, I'm not suggesting that Bioware would of been better off using a skill based systems or pure sandbox. But I do believe that they should of started on this end and refined their game to give a unique experience versus copying whats considered the norm.
Posted: Jun 2nd 2010 2:58AM RogueJedi86 said
What if they did a system like Mass Effect 2, where you only get experience from quests? That would mean everyone would have to do the storylines to level, that grinding mindlessly would get you nothing but random loots. And maybe not even that, since mobs also don't drop any money in ME2 either. It'd be an interesting way of forcing people to quest, only giving experience and credits and gear from quests.
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Posted: Jun 2nd 2010 11:53AM Phone Guy said
"What if they did a system like Mass Effect 2, where you only get experience from quests?"
I have talked about this for over 2 years. My optimal MMO experience would be a game that only rewarded players for completing quests. But overall its more than handing players some coin, items, and experience. Each completion would alter your character.These alterations are determined by the methods in which the quest is completed. So if you stole an item that a NPC requested versus buying it from the vendor, the reward would be different. The whole point would be for the story to help define your character and the key would be for every quests to have numerous options for completion. Advancement would take place subtly with milestones being placed at various places in the story that allows a character to access new options and changes. Maybe your Warrior has proven to be so evil or cold hearted a new story line involving a group of Dark Knights is now available.
Reply
I have talked about this for over 2 years. My optimal MMO experience would be a game that only rewarded players for completing quests. But overall its more than handing players some coin, items, and experience. Each completion would alter your character.These alterations are determined by the methods in which the quest is completed. So if you stole an item that a NPC requested versus buying it from the vendor, the reward would be different. The whole point would be for the story to help define your character and the key would be for every quests to have numerous options for completion. Advancement would take place subtly with milestones being placed at various places in the story that allows a character to access new options and changes. Maybe your Warrior has proven to be so evil or cold hearted a new story line involving a group of Dark Knights is now available.
Posted: Jun 2nd 2010 12:14PM (Unverified) said
@roguejedi86
For an MMO example, Dungeons and Dragons Online almost exclusively does that. You'll get more XP from the quest if you kill a bunch of stuff on the way, but you don't get per-monster XP. Even the 'outdoor' areas where you can kill stuff reward XP as though it's a quest.
Reply
For an MMO example, Dungeons and Dragons Online almost exclusively does that. You'll get more XP from the quest if you kill a bunch of stuff on the way, but you don't get per-monster XP. Even the 'outdoor' areas where you can kill stuff reward XP as though it's a quest.
Posted: Jun 1st 2010 9:04PM TheGreatMachine said
Huh, first thing from TOR that actually piqued my interest. If they're going to throw down the gauntlet regarding end-game rush and storyline then good on them. Now give me crafted space combat.
Posted: Jun 2nd 2010 6:37AM TheGreatMachine said
Pointing out people's typing mistakes makes you awesome.
'Crafted vehicles and space combat'
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'Crafted vehicles and space combat'
Posted: Jun 1st 2010 9:50PM (Unverified) said
it all sounds awesome, and I trust Bioware more than any other company in the industry - along with another one- but I really wish they'd start talking about the MMO aspect of the RPG
Posted: Jun 1st 2010 9:56PM thedude657 said
so is this game going to play like a standard rpg with social elements? All I keep hearing about is all the questing and you can easily solo your way to max level with quests and everything will have a voice over. But what about the Massive Multiplayer stuff. is this an mmo? Dont take it the wrong way. Im not trying to bash. If anybody can pull off a good starwars game its bioware. I have faith in them. I just dont want a single player game that pretends to me an mmo. Maybe I missed an article?
Posted: Jun 2nd 2010 3:02AM RogueJedi86 said
Their biggest hurtle on getting lots of players is to convince the single-player RPG fans that the game is worth their time. Once they can convince those people, it'll be easy to convince the MMO fans. Hell, most MMO players are aware of and interested in TOR just off the stuff BioWare has been showing to appeal to single player RPG fans. So they just need to convince non-MMO fans that the game is worth their time, and the MMO fans will come in as a side effect.
Reply
Posted: Jun 2nd 2010 3:36AM thedude657 said
yes I agree with you there but I still want to know why I would play more than 3 months. What can we do besides questiong? And I know we are still along way off from release. I just have no patience and cant find a game to keep me interested more than a few weeks. Crap I think I just realized Im burned out on video games
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Posted: Jun 2nd 2010 4:53AM RogueJedi86 said
I'm sure Blizz wasn't telling us about WoW's end-game a year before launch, so TOR's in no trouble. A lot of TOR's dev team has worked on another MMOs, plus they're partners in the same company that also owns Mythic, so they can get advice from Mythic who worked on the Dark Age of Camelot and Warhammer Online games, PLUS they've seen what has made WoW successful. I'm 99% certain that TOR will launch with end-game content to keep people occupied after they've leveled through their story.
What can you do in WoW besides quest? TOR will have crafting and dungeons and PvP and all that stuff the other MMOs have for when you don't wanna quest.
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What can you do in WoW besides quest? TOR will have crafting and dungeons and PvP and all that stuff the other MMOs have for when you don't wanna quest.
Posted: Jun 2nd 2010 6:39AM TheGreatMachine said
@RougeJedi86
How will 'hurtling' lots of players help the game?
Reply
How will 'hurtling' lots of players help the game?









