For players who have never played the game before, the diary helps give an overview of where the game is and where it can go from here -- including the realm of the Super Lumberjack. (We can only assume that making one allows you to also be super okay.) Veterans can enjoy a solid look at Praetoria, as well as what can only be described as glowing costume pieces. Once the veteran players finish squealing in delight, they can take a look on past the break for the first City of Heroes video diary for Going Rogue, which is targeted for release in July.
City of Heroes launches first video diary for Going Rogue
Super-hero, Video, City of Heroes, City of Villains, Expansions, Previews, News items
5
The time of Going Rogue draws very close for City of Heroes players, and we've still only scratched the surface of what there is to know. It's always a tense time when you're getting close to a new expansion, especially one that's rewriting some of the most fundamental rules about the game. While the first in a series of new video developer diaries from Paragon Studios won't necessarily make the time before release pass any faster, it will help give us a clearer picture of what's coming around the bend.
For players who have never played the game before, the diary helps give an overview of where the game is and where it can go from here -- including the realm of the Super Lumberjack. (We can only assume that making one allows you to also be super okay.) Veterans can enjoy a solid look at Praetoria, as well as what can only be described as glowing costume pieces. Once the veteran players finish squealing in delight, they can take a look on past the break for the first City of Heroes video diary for Going Rogue, which is targeted for release in July.
For players who have never played the game before, the diary helps give an overview of where the game is and where it can go from here -- including the realm of the Super Lumberjack. (We can only assume that making one allows you to also be super okay.) Veterans can enjoy a solid look at Praetoria, as well as what can only be described as glowing costume pieces. Once the veteran players finish squealing in delight, they can take a look on past the break for the first City of Heroes video diary for Going Rogue, which is targeted for release in July.
Reader Comments (5)
Posted: Jun 1st 2010 5:13PM Superfan said
I don't think we got any new info and saw a bit of the new zone(s). I also saw them using the bank mission map with a new Clockwork....ugh. I am dubbing this game City of Repetition! Or aka CoR!
Posted: Jun 3rd 2010 1:25PM Valdamar said
Maybe they should repaint the inside of every bank. After all, that's what Blizzard do to cover up all their re-used content in Wrath and Burning Crusade - they just made it a different colour.
Anyway we have no idea if that bank map was in Praetoria - I doubt it because Paragon Studios' Devs have been saying for months that every art asset in Praetoria, both in the outdoor zones and the new indoor tilesets, is completely new to Going Rogue and hasn't been re-used from the existing game - they've even recreated things like street lamps and mailboxes - nothing gets re-used in terms of terrain/scenery.
At least CoH's gameplay is less repetitive than every other MMO - you're not using the same two spells on the same single mob every fight - there's none of the "I take a swing, you take a swing" combat from WoW/EQ/DAoC etc. - heck, you even get to fight in 3 dimensions.
Sure, cave, office and warehouse maps do get repetitive - I agree with you - but you can avoid them if you pick your content sensibly. CoV in particular has tons more unique maps than CoH and they're not all tucked away in TFs like CoH's unique maps.
Reply
Anyway we have no idea if that bank map was in Praetoria - I doubt it because Paragon Studios' Devs have been saying for months that every art asset in Praetoria, both in the outdoor zones and the new indoor tilesets, is completely new to Going Rogue and hasn't been re-used from the existing game - they've even recreated things like street lamps and mailboxes - nothing gets re-used in terms of terrain/scenery.
At least CoH's gameplay is less repetitive than every other MMO - you're not using the same two spells on the same single mob every fight - there's none of the "I take a swing, you take a swing" combat from WoW/EQ/DAoC etc. - heck, you even get to fight in 3 dimensions.
Sure, cave, office and warehouse maps do get repetitive - I agree with you - but you can avoid them if you pick your content sensibly. CoV in particular has tons more unique maps than CoH and they're not all tucked away in TFs like CoH's unique maps.
Posted: Jun 2nd 2010 12:08AM Sam not Spam said
Very much for new potential players and "I haven't played in forever" players. Which is fine by me.
And Superfan? Its still a city. Cities are pretty repetitive. Inside buildings are pretty repetitive. Blame the source material for being boring...
And Superfan? Its still a city. Cities are pretty repetitive. Inside buildings are pretty repetitive. Blame the source material for being boring...
Posted: Jun 2nd 2010 1:52AM Superfan said
Blame the source material? Are you kidding me? That has to be the lamest excuse I have ever heard. Wow.
Just to play along, they do travel to other times etc in game they even have a zone to that effect. Anyone using the 'blame the source material' and that's why it is so repetitive is whacked. There is nothing limiting them from traveling to other worlds, dimensions and elements - the only thing limiting them in this game is poor dev direction and lack of effort.
Reply
Just to play along, they do travel to other times etc in game they even have a zone to that effect. Anyone using the 'blame the source material' and that's why it is so repetitive is whacked. There is nothing limiting them from traveling to other worlds, dimensions and elements - the only thing limiting them in this game is poor dev direction and lack of effort.
Posted: Jun 12th 2010 8:15PM starka1 said
Let me know when they have added physics in any meaningful way(mayhem missions are just pretty particle shows), a secret identity system, more than one way to complete a mission other than defeat foes or click a blinky, added vehicles, fixed base PvP or least turned it into a separate PvE combat experience, explore more buildings(what's the point of all the clickable doors when one, they don't even have missions use all of them, two, every door is basically "You do not permission to enter"), have environmental effects, customize your hero to something other than a bi-ped(esp ones that are GQ/FHM quality), added some more voices, can interact with the environment be it a gun to shoot down Rikti ships or to buy a newspaper, etc.
THEN they will have taken it to the next level.
The game is good but by their own admission, the game engine is limited so I say there is reason to say it has experienced evolution but definitely not a revolution.
THEN they will have taken it to the next level.
The game is good but by their own admission, the game engine is limited so I say there is reason to say it has experienced evolution but definitely not a revolution.








