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Reader Comments (21)

Posted: Jun 1st 2010 9:31PM TheJackman said

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Yep "You can now use the keyboard’s key to take a screen shot once every 5 seconds." is a huge game-changing change!

No really I did check all the changes I do not see anything that is a huge game-changing change...?!

Posted: Jun 1st 2010 9:52PM (Unverified) said

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And nobody was affected.

Posted: Jun 1st 2010 10:39PM MattJG said

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I don't see the point of people posting comments that add absolutely nothing to the article.

With that said, I'm quite looking forward to 1.9. The downtime does kinda suck though, but I think I'll live.

Posted: Jun 2nd 2010 4:18AM (Unverified) said

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This patch feels like too little, too late.

It's a sad misstep i see a lot of MMOs make; or maybe the shareholders make since they budget the game, if im not mistaken, and tend to be the ones pushing (unfinished) games out the door; Aion was released before it really should have been released, now this patch is here, but it just feels like too little too late. Well maybe not too little, it's an epic patch, but it's definately too late.

This patch was previewed just a few months after release and was so large in scale that the Aion team absolutely had to have been working on it leading up to the official release but instead decided to just launch the game, and wait a year for the "polish" patch that should have been there at launch.

I've been playing a lot of different MMOs and the one thing 95% of them lack is depth, polish, and streamlined gameplay. Theres always some clunky game killing mechanic that could have been solved if only they'd worked a little harder on it, or maybe pushed the release back a little further, and got the right people on the problem and made it good. Like for example the crappy Aion loot system that encourages players to roll need on every single item that drops. Maybe they've fixed it by now, but it wasn't there when i first came into the game, and was a big complaint by many of my friends playing and im gone now, so what's that say? That it either wasn't iterated on enough before release, wasn't tested enough, or that there wasn't enough time to add in a better loot system.

Point being, the big glaring thing, the massive problem i see with damn near every MMO that's come out over the past couple years is they lack DEPTH and POLISH. Aion's patch just underlines the problem.
If Aion had released a product as polished as this patch will make Aion on their official launch, they'd probably have twice the subscribers, today, and have very happy players. Instead, players much like myself hopped in, saw the lack of depth, got bored, and left. Why? it lacked polish. It lacked depth. Gameplay was clumsy, and felt like it wasn't iterated on enough. The interface was clumsy. But the sad thing was, and the reason for this rant is i wanted so badly to like Aion.

So why Aion, didn't you just wait and do what your doing with this patch on then release rather than release an unfinished product, then patch in everything u should have had at launch, a year later? This patch is ****ing awesome, but will i come back? No, cause it's too late, i've moved on. Should have released all this content back during your official US launch. I'm busy with other games now.

Posted: Jun 2nd 2010 5:13AM (Unverified) said

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This patch adds a few new things, a couple minor fixes and "screenshots every 5 seconds."

That quote pretty much sums up the entirety of NCSoft's management and development at the moment. They are trying to milk what subscribers they have and in the process will continue to lose more.

Posted: Jun 2nd 2010 6:33AM (Unverified) said

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Eight hours to catch up to where WoW was several years ago. Big accomplishment.

Posted: Jun 2nd 2010 9:14AM ChaosInc said

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@Minos

Yeah, I said the same thing before. Then I realized I was being a moron. You chastise them for releasing an unpolished game. Fair enough. Then you turn around and chastise them for trying to fix it? Seriously? It's the classic "I'm not gonna be happy no matter what" mindset.

It's fine if you don't return. A lot of people won't. I, however, am gonna give the game another shot. I've been keeping eyes on the patches since I left waiting to see where the game is going. I resubbed about a week ago and started leveing through the "good" content that I remember. It's taking some time, more than some might desire, but things are being changed for the better.

The problem is that people have no patience anymore. They seem to think we live in a perfect world where every game released should be perfect and tailored to their wishes. Sorry folks, but people do make mistakes and most will try to fix them. Aion is doing just that. If you're too stuck up to even give people/games a chance to fix their mistakes, then you won't be missed. And even though your opinion may be shared by several, if not large, group of people, coming out here on your little soap box isn't gonna make a lick of difference to anyone who is willing to give it another go.

Posted: Jun 2nd 2010 11:37AM (Unverified) said

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You just chastised someone for "soapboxing" their own opinion, while standing on your own soapbox and voicing yours.

Also, your name is contrary to your apologist attitude.

Irony... so delicious.
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Posted: Jun 2nd 2010 9:17AM (Unverified) said

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This patch doesn't bring AION anywhere near where WoW was several years ago. The only UI improvements being made are a "still" crappy LFG interface and new hotkeys that you can finally move around.

Otherwise, the basic mechanics are not changing. They are adding a new xp modifier rather just re-scaling the quest XP and are fixing the drop rates (we shall see). The game is still 95% grind and this patch introduces next to no new content.

Players will have to wait until Oct/Nov for new content, more than a year after the launch.

Posted: Jun 2nd 2010 10:36AM (Unverified) said

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I see we have manastone supplements, and they boosted the enhancement rates from +10 to +15, and there are "increased drop rates".

I really feel like it would be nothing but a positive change to let players know exactly the success rate for things like crafting, manastone slotting and enhancement stone slotting before they even do it. Even if it was just a blurb in the wiki and not in-game, that would help. As it stands, the disconnect between success and failure is so small, players have no idea how or why or even if they can influence the outcome. There's still a huge debate over the best way to slot stones, or if the new manastone supplements actually are worth the cost for the improved chances.

I'd be fascinated to see exactly what the success rates for these things actually are. I can't think of any reason this would hurt the game.

-SirNiko

Posted: Jun 2nd 2010 11:55AM (Unverified) said

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It's amusing that all that anyone ever has to say about Aion is that is sucks or everything is too late. If you don't like it or was let down by it, move on and go play something else and have fun. Aion has a dedicated community and lots of players are having fun everyday.

Freakin' whiners.

Posted: Jun 2nd 2010 4:37PM (Unverified) said

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If it were simply a matter of not liking the game, you wouldn't have this problem. The issue is that Aion delivered an experience totally unlike what was marketed (an Asian grind-game when Westernization was the promised keyword).

Aion sold a lot of boxes, and these went to players who didn't get what they expected. The fact they've been falling in subscription rates for eight consecutive months is evidence enough of this fact, not to mention that even among the people who play there is plenty of griping.

Whether it's because NCSoft offered a product and players were confused about expecting it to be like WoW, or because NCSoft deliberately mislead them is beside the point: NCSoft really missed the mark when marketing this game, and that's what's really hurting them. Not in the past tense, mind you, they're still marketing this like it's appropriate for casual players or people who are looking for balanced PvP when the reality is you need to invest an incredible amount of time to simply hit level cap and PvP is only balanced when you're at the top wearing full PvP gear.

Why do you think Aion articles get this kind of special treatment and not other games on Massively?

-SirNiko
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Posted: Jun 2nd 2010 8:05PM Jef Reahard said

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Not sure what kind of special treatment you're referring to Niko, we cover all the AAA titles, of which Aion is one despite the fact that it has a lot of vocal detractors. NCsoft certainly doesn't pay us to do it, in fact they don't like me very much after some of the things I've said in my column, but I cover it anyway because the Asian games interest me.

It's the same reason I write a lot of TERA articles.
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Posted: Jun 2nd 2010 9:59PM (Unverified) said

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By "Special Treatment" I meant "More complaining than usual in the comments".
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Posted: Jun 2nd 2010 10:03PM Jef Reahard said

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Fair enough.

Just wanted to clarify where I'm coming from because so many people seem to think we get handouts from the companies we write about.

/salute
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Posted: Jun 2nd 2010 8:35PM ChaosInc said

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@Archmage
I fail to realize how my display name falls anywhere into this discussion. Truly, if you have nothing more to contribute you should avoid trying to pick a fight based on a name. I honestly considered mocking your sign in name in return, but realized it would solve nothing except bring me down to your sub-par level and become an active participant in your little game. Sorry, nice try bud.

@SirNiko
Every MMORPG is a grind game, whether people choose to believe this or not. Most other games mask this a bit better, I'll admit that. Aion is working on adding more "masks". As far as PvP balance, name a single MMORPG where PvP is "balanced" high gear vs. low gear. There isn't a single game out there where a guy in lower gear can stand a chance against a person who has worked for the higher gear. Natually, then, high gear vs. high gear is balance, with the variable of player skill determining who wins. This is how it should be and can't see why anyone would think any different. How would you like to spend a bunch of time getting high gear just to get killed in 3 hits to a guy in scrub gear? I'm pretty sure you'd see things quite differently.

Lastly, Aion works fine for the "casual" players. I only get a couple hours a day, if at all, thanks to school, work and kids. Yet I'm still having fun and getting things accomplished.

Posted: Jun 2nd 2010 9:35PM (Unverified) said

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Likewise -- I shall refrain from explaining to you how your apologist attitude and your chosen persona of "chaos" don't go together.

And in the spirit of you failing, I'll also point out that your retort is actually what you state you are not going to do; you have simply hidden it behind more carefully chosen words (though not very well).

That being said, my post was not an attack on your person. Merely the ironic content of your post and how your chosen name is not in accord with the essence of said post. It was said in jest, I assure you.

If it makes you feel better or tougher to lash out though, have at it.
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Posted: Jun 2nd 2010 10:40PM (Unverified) said

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Chaos:

Aion is grindy and fails to even mask the grind. Then we're in agreement.

Other MMOs do one of two things, they create a system where low-level players can defeat high level players by smart play (EVE online, as an example), or they create situations where players of equal gear levels can meet and battle without interference of high levels (WoW, WAR, for example). Aion provides neither.

Third, casual players can certainly progress, but when you're looking three months minimum before you hit level cap and can think about participating in PvP, I think most people would rightly wonder why to bother.

Lastly, you've not addressed my key point: Aion was greatly misrepresented as being low on grind, high on fun. Maybe it was confused players, maybe it was NCSoft being misleading. Do you disagree? People bought Aion thinking it would be different from the typical Korean MMO, and different from the Korean release of Aion, and it wasn't. Doesn't NCSoft carry some responsibility for not better informing its players with what to expect?

-SirNiko
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Posted: Jun 2nd 2010 11:29PM ChaosInc said

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@Archmage
Once again, I'm not playing your game. Stop trying. Head on back to MMORPG.com for that crap.

@SirNiko
PVP: While the option is present for "enclosed" PvP, higher levels still have free reign to gank lower levels in both WoW and War. Aion was never shooting for that.

Casuals: I don't mind if it takes more time to get to my goal. Hell, I'm 63 hours into FFXIII and still haven't finished it; I've been working on the side quests and toon advancement. To each their own on that. I've done the "rush-to-endgame" race when I started WoW again after WotLK. All that was waiting for me was more grind. Personally, I'd rather enjoy the ride up.

Release: I don't disagree that Aion didn't meet the hype at release as far as grind was. I played in the beta, but never reached farther than low 20s. After release, I hit the grind wall and left.

Versions: As far as people thinking it was going to be different than the Korean version, that was their own faults. It was never masked that the game wouldn't be the same. They simply stated they'd be ADDING a few things for the Western market, not REPLACING. Their is a huge difference there and most have missed/overlooked it. But it was on NCSoft that it didn't release any information on the overall XP curve of later levels. That, to me, was the deceiving part, especially considering they admitted post-release that the XP-to-Level ratio was much higher than other MMORPGs.

What the real issue was that the Western market was all hyped up on yet another "WoW killer" while actual players were trying to explain "no, it's not, but it's still a good game". Which taking out the grinding factor of levels and crafting (mind-numbing there, but worth it in the end) Aion is still a good game.

As I said, Aion is not really a game for the "I want it now" crowd. There's no denying that it takes a lot of time to get anywhere. This caters to some, others not. After playing WoW for 4 years, it's refreshing to me that I actually have to WORK for something, rather than run heroics 200+ times to get the "welfare epics" to qualify for raiding. The only part I hated was the obvious grind, which, yet again, is being addressed.

Other than than, it's pretty much what I expected it to be: a good game with a decent community that isn't filled with 200 kids linking "ANAL " in general chat, spamming Chuck Norris "jokes" (still not funny) and, the most important point for me, isn't based soley on some addon telling me how good/suckage my gear is in order to get a group/guild.

Posted: Jun 3rd 2010 7:39PM Suplyndmnd said

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Can you give me an example of how higher levels gank lower levels in WAR? I play WAR and you have to be in the PvP "pools" for you to be flagged. I can be out doing a quest in WAR and not have to worry "Am i about to get jumped by some level 40 with a hard on for griefing?". I can do all the quests i want in WAR and not worry about it. And I do. I've not had a lot of time to play in the past few months so maybe the game has utterly changed but i'm seriously doubting it. Correct me if i'm wrong.

As far as their release, i was perfectly happy with facing an XP grind. However i too played beta and couldn't get far enough to hit that XP wall because they reset characters too frequently. Also, it was marketed as a game that you traveled by flying. There are very few areas you can fly in however. That is what ticked me off. I came from FFXI where you get laughed at for complaining about grinding. A game you can spend, literally, an entire day waiting for one monster to pop only to not get claim on it then have to do it all over again.

The reason i left, was the fact that PvP wasn't an option outside of, if you didn't wanna do PvP, you log off. I hate PvP. Abhore PvP, but i love it in WAR because you can actually get a group together and go into a PvP area. Instead of just wanting to hop on, do a few quick quests then log off. Instead you start out and boom dead. Start out again, ganked. Say "Screw it, will try another area". Ganked. Then just log off having done absolutely nothing.
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