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Reader Comments (20)

Posted: May 30th 2010 3:45PM Miffy said

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The old starting areas sucked and the very few new players there are are too split up. They need to get everyone in one amazing starting area than several mediocre ones. Though tbh I don't think EQ2 will ever become popular enough to attract many new players unless they went browser based F2P.

Posted: May 30th 2010 4:07PM Agozyen said

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lol. They can't make the game-browser-based. They can't make it F2P without killing the game as it is and they can't get everyone into one amazing starting area because there are three factions, good, neutral and evil.

Try Free Realms, it's everything you stated, and much less of a game than EQ2. Then again it's for a completely different crowd.
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Posted: May 30th 2010 6:36PM pcgneurotic said

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Yah, you'd never get EQ2 browser-based, but making it F2P? Shoot, you could make *any* mmog F2P, DDO's proven that.
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Posted: May 30th 2010 4:04PM Zaetal said

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Pretty much every character I made in EQ2... and i filled up my character slots, I had him/her run to Tim Deep to do the noob quests there, the rewards were so awesome that you could pretty much ignore the first 20 levels of quests and equipment anywhere else. And rewards for ALL the classes could be had there, which was awesome.

I did the original areas a couple times, complete with the city backyard areas... ug, Kelethin once, (it sucked) and TD for the rest.

Not sad to see them go, but they should still at least be a choice for the nostalgic imo, (don't make them default choice).

Posted: May 30th 2010 4:14PM Seffrid said

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Removing all options to use the original starter areas is another classic example of SOE's arrogant disregard of its veteran playerbase. They really do need to stop dumbing down the game in order to try and attract some new players when their actions constantly cost them existing players and the bad viral marketing that goes with that. Where are the new players anyway? There's no sign of them!

Levelling up a character in New Halas is now so simple and bland an exercise devoid of all challenge that it isn't even necessary to get a single skill or spell upgrade, it can all be done solo with Apprentice levels skills and spells.

EQ2 remains at heart a decent game, the shame is that SOE don't appreciate that and think that in order to boost the player numbers (obviously the sole basis of the development team's brief) they need to make constant changes in the core design of the game. They'd do far better in my view if they kept the game as it is and actually marketed it with such innovative tricks as putting boxes on store shelves. I can never spot a single SOE game when I look around my local computer store (Game in the UK), yet WoW and AoC, for example, are always on display.

Posted: May 30th 2010 4:21PM Tizmah said

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I believe SoE changed the core design of another title they had before....and that didn't turn out so well for them.
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Posted: May 30th 2010 6:39PM pcgneurotic said

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SOE's marketing strategy outside the US is a total mystery to me, at least as far as EQ goes. PlanetSide had boxes like any other game, but EQ2 - never saw it in the UK, and here in Poland I've seen 2, maybe 3 imported US boxes in my local media megatore.
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Posted: May 30th 2010 4:18PM shoan said

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ok here is the question that I have sorry about spoilers if you don't know by now but it is long time ago. The end game of eq II was the isle of refuge. Is this still in the game? I remember fighting whats his face the dragon that the other dragon that made my butt run all over the world hunting glyphs to speak draconic for. It would seem to me that the isle has to still be in the game unless they removed the first final raid of the game. I'm really considering coming back to the game for the heck of it. On the last free weekend I still had my templar with her prismatic weapon. So in all this meandering post does anyone know if that raid is still in the game which technically keeps the isle in game just the end game version of it?

Posted: May 30th 2010 4:28PM (Unverified) said

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You'd think it'd be better to just make those two areas as good as the other areas, instead of removing them. Should be as simple as increasing the exp and loot rewards so that there's no advantage.

Posted: May 30th 2010 5:38PM (Unverified) said

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The original starting areas were seriously lagging behind. Most of the "Titanic Thread" was the same three to five people rebutting a slew of others who came in and agreed with the decision.

It takes too much effort to revamp starting areas. That is time that could be used to do something more productive .. like working on making the Velious experience awesome (if it's Velious). Every quest that they do for the revamped starting areas, every piece of art that they manage to put out is one less quest and one less piece of art that can be put into the new content. That goes for items too.

They aren't Blizzard, which while not being a sinking ship, has had a lot of people JUMP ship from WoW due to the impatience in waiting for them to get off their butt and do something with Cataclysm. A recent piece of news also puts it out as far as 2011. Ouch.

The old isles did nothing but chase friends who tried the game out away. I'm happy they're gone. Tim Deep, Halas, etc, are far better.

Posted: May 31st 2010 2:38AM (Unverified) said

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"Blizzard, which while not being a sinking ship, has had a lot of people JUMP ship from WoW due to the impatience in waiting for them to get off their butt and do something with Cataclysm."

lol. right..
care to back that up with, you know, facts?
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Posted: May 30th 2010 6:41PM pcgneurotic said

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I thought the whole 'Trial of the Isle' concept was awesome though. Will there be an alternative 'demo zone' without them?

Posted: May 30th 2010 7:17PM Daelen said

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The old starter zones did suck. They had already had a rework to clean up the story and make it less all over the place. But the problem is the zone is small and narrow, no quest line is going to fix that.

Also if you do the original EQ2 epic you end up in the starter zone so its not like noobs will never see it ;)

And lets be honest here even if you did the old starter area, and I did because of maxing AA, you got your butt to the other starter area ASAP.

I think the trial has always allowed you to start at the other starter spots, the Tim Deep one definitely did =) Now that said, with the way RAF works there is no reason for anyone to use a trial when they can be invited into the full game free. If you continue, you pay the months and thats it no box to buy.

Posted: May 30th 2010 8:47PM (Unverified) said

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Yes, from what I've read on the forums you can still do the Prismatic quests, they just took out the starting there. And yes, there is a new trial (well not really new anymore per se) it was Play the fae. Put that in long time ago and got rid of the trial of the isle.

Posted: May 30th 2010 9:52PM (Unverified) said

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Didn't Mythic do something like that with WAR?

Posted: May 31st 2010 12:55PM (Unverified) said

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As a previous comment said, the 'epic' post was almost completely full of the same 5 or 6 people making the same comments over and over (as most 'epic' threads on any mmo forum tend to be :P )
Its also strange that when you check the charactr profiles of the biggest complainers, none of them have even started a new character in a long time, and its even longer since any of them started on the isles.
The starter isles (they havn't been called the isles of refuge for a long time) had become very dated, when comparred to the newer starter areas and do not give new players a good view of the game they are entering.
Yes, the devs could have revamped these areas, but, there are now 4 distinct starter areas and I woudl much rather see the developer time spent on other content, rather than 2 areas that will be used by new characters for a couple hours at best.

Also, the devs have also posted recently that they have plans to make the Qeynos and freeport areas a much more important area to the mid-levels and higher levels of the game, not just an area for newbies and player housing.

Posted: May 31st 2010 11:52AM (Unverified) said

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While I don't play the game anymore, I had played it for 4 years, over 2 redesigns of the newb isles and seeing all of the newer starting areas spring up. I'm a little miffed about their decision to remove the islands. The islands when I started playing the game (4 years ago) made the biggest impact because of how cool they were!

Although SOE"s reason to remove them because they aren't comparable to the other starting zones at this time is a little pointless for level 1-20 content. You can obtain level 30 in 1 day without breaking a sweat so all that loot becomes little worthless.

Posted: May 31st 2010 1:25PM Seffrid said

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"Its also strange that when you check the charactr profiles of the biggest complainers, none of them have even started a new character in a long time, and its even longer since any of them started on the isles."

You're familiar with their multiple accounts, and are able to relate their forum handles to their character names within the broken EQ2 Players system are you?

Posted: Jun 1st 2010 6:45PM (Unverified) said

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considering they almost all have their character names splashed across their signatures, its not hard to access players and see just what characters they have and on what accounts.
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Posted: May 31st 2010 5:00PM archer75 said

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This is a good move. The original starting areas were really bad while the newer content is much much better. I'm sure these areas will be back at some point and vastly improved.

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