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Reader Comments (37)

Posted: May 29th 2010 10:14PM Xii said

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That sucks, especially in a game like WAR which has such convenient grouping mechanics and focuses on RvR.

I played WAR for a year after launch, and never encountered anything like this (on Iron Rock). There was the usual guild squabbling, but at the end of the day it was always Order vs Destro. I was never booted for being in the wrong guild, or even the wrong class.

It's hard to see an MMO eat itself alive like this, but that seems like an all too common fate for smaller population games. Humans can be complete idiots.

Posted: May 29th 2010 10:20PM Hothnogg said

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I made it to 40 on 1 character, didn't enjoy the eliteness stuff going on, you had to be in a guild, you had to be in alliance, if you wasn't you just wouldn't get a group for rvr.

Ended up having 9 more order in T2, and 10 dest on a different server in t2, (T2 is way more fun than any other T, pug warbands are so much more friendly.after they levelled out that i rarely played them coz it was hard to get pug warbands even in T3. Okay so i should be in a guild? maybe, but i hate politics and that's what ends up with in all guilds, i play to have fun and get away from that sort of shit :)

Posted: May 30th 2010 12:29AM Helltrek said

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This article is absolute Crap. From a player on the Badlands server, who was in since Beta, took a break, tried WoW and many others, I have seen more "Elitist" Guilds in WoW than WAR. I have NEVER ran into ANY issue like this on Badlands. I don't know what childish server you play on, but it does not happen in my Guild/Alliance/Server. I have never been kicked out of a WB, refused an invite to a WB, or made to sit on the sidelines throughout any Tier of any of my many characters, and I am VERY vocal on my disagreement to some WB Leader's direction.

Instead of covering a bullshit topic like this which is more prevalent in an PvE Centric RAID world, like WoW. Why not cover something like the WAR Community and Mythic coming together to support a Player with Breast Cancer.

http://herald.warhammeronline.com/warherald/NewsArticle.war?id=1104



Posted: May 30th 2010 1:32AM drakon said

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It sounds like you are a part of the problem guilds then if you've never experienced this.

I too was in the beta and played for a year after release. I lost track of the number of times where l33t guilds ruined everyone else's fun for their own benefit. Releasing keeps to prevent zone flips, calling false rushes in forts, and other crap like that.

One of the more irritating was during off hours when population was low. One specific guild (on Pheonix Throne) would lock the two pairings to start a fort siege. Pretend to rush the fort gate then peel off and farm Order trying to get in to defend. Since it was off-peak hours the rest of Destruction who tried to siege the fort would get farmed also since we didn't have the support of said guild.
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Posted: Jun 1st 2010 10:53AM (Unverified) said

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Apparently you aren't familar with much of what goes on, on Badlands, the guild that was referred to was none other than DDoW (thier alts on Volkmar) that did the release thing. The Cross Realming and Elitish guilds really make the game suck at times.
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Posted: Jun 1st 2010 2:14PM Helltrek said

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I am guessing I was misunderstood with my "In since Beta" comment. I was NOT putting that out there to show how "cool" and "senior" I was, especially since I took a couple month break. I just added that to show that I wasn't new to the game.

And judging by what some people are saying. I guess the issue or more problematic that I previously thought. I just know that I, personally, have not run into anything like this. And that the guild I am in, would not stand for any childish BS like that. By helping other players and newer players, you help build up the server/game numbers, they feel less alienated and (I would hope) more inclined to lend a hand to other players. Anything else would just make people not want to play the game. Like Thomas said, games are supposed to be fun, obviously. So maybe us as a Community should make an attempt at helping change that. How? I have no clue, I am sure as a collective we could come up with something though.
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Posted: May 30th 2010 2:02AM Valdamar said

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Guild elitism was rife in EverQuest when I played back in 1999-2002 - the well-known uberguilds even had a pecking order - tiers - and lower tier guilds had to wait their turn to raid some dungeons. It sucked tbh, even though I played within the system for ages (never at top tier though - I turned down a tier 2 guild that tried to poach me from my tier 3 guild). When people treat you like a lower class of person purely because of your guild tag, when they don't know you at all, it's dreadful.

Guild elitism fosters individual elitism and makes for some very nasty inter-guild and intra-guild communication. One of my friends eventually joined the highest tier uberguild on our server in EQ and he said everyone in the guild treated each other terribly - it was just pure nastiness all the time on guildchat - but I guess some people thrive on that (most PKers seem to :p ). Admittedly it was fun seeing some of the top tier guilds implode in EQ when they turned on themselves - especially when they took their arguments to broadcast channels to try and destroy each others "reputations".

That's why I much prefer City of Heroes - most people are friendly and there's no elitism based on guild, character level or gear.

Posted: May 30th 2010 1:33PM (Unverified) said

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Never seen this type of thing on the eu servers mube it's an American thing

Posted: May 30th 2010 8:23AM (Unverified) said

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What WAR needs is war between like-faction guilds. Then when one acts badly the rest of the community can opt to punish it. The reason this elitism or bad behaviour is free to continue is because the culpable guilds cannot be reprimanded.

Posted: May 30th 2010 10:57AM Helltrek said

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No, not part of the problem. We accept anyone. Any level, any gear, etc as long as they are easy going and understand that people have families first. And WAR doesn't even have the fortresses anymore, just Battlefield Objectives, Keeps and City Sieges.

Posted: May 30th 2010 7:47PM (Unverified) said

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Please let us know your thoughts/impressions on your revisit to WAR.

Posted: Jun 1st 2010 9:47AM (Unverified) said

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You see, this doesn't happen in LOTRO - we're just so happy to get ANYONE to join a fellowship that we can't afford to turn them away!

Posted: Jun 1st 2010 1:25PM Djinn said

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Its so funny when people respond to someone's experience by negating it with their experience.

"You can't have actually had things like that happen to you becase I've never had things like that happen to me!" Um...huh?

It would be so nice if people actually THOUGHT about what they said before they posted in forums lol

Posted: Jun 2nd 2010 4:17AM (Unverified) said

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Not only that, but they don't let your unsubscribe from their newsletter. Mythic and Warhammer Online have really gone straight down the drain.

Posted: Jun 2nd 2010 11:12AM (Unverified) said

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This used to happen a lot when the population was a lot bigger. It still happens but not nearly as often. Thankfully the majority of those players left. As the player base dwindled and guilds/alliances shrank, those that didn't leave saw the importance of strong alliances and partnerships.

MMOs like anything on the internet, suffer from idiots that hide behind an internet connection and there is no punishment for their actions.

It's like the other poster said about LOTRO. We are all so happy to get any new players we treat them pretty well.

This game suffers from some very bad press. I am not saying all of it is undeserved but 95% of is incredibly unfair.

Posted: Jun 18th 2010 1:22PM (Unverified) said

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It's funny because I recently experienced something similar to this, but drew different conclusions. - I recently re-tried WAR b/c of the latest adjustments to T4 play, and wanted to see if I'd have fun again.

It wasn't that I got booted from warbands or groups, so much as I couldn't find any. I'd go to where the action was and there'd be no open warbands. Being someone who had just come back to the game from an extended hiatus, I didn't have a guild and the friends I played with regularly had long since moved on. There were all kinds of people running around, but no open groups/warbands. So I'd broadcast that I was a healer and LFG, and no luck. I refrained from spamming it because I didn't want to be that guy, but it's really not that much fun following around a big warband, but unable to really contribute/add to their strategy.

This was a bit of a discouragement, but I didn't attribute the problem to elitism. As a DAoC vet. (accnt. created in '02), I'd seen elitism in gank groups, but this really wasn't it. To me it seemed like the loyal community that had stayed with WAR through thick and thin, and not bailed like some of us had when we reached T4 a few months after release only to find it unfinished, had just bonded together so thoroughly because for so long their numbers were so few, that as a returning player, you might have been simply overlooked.

In DAoC I was part of a really great guild that brought people in like family; if you were new, we taught you, geared you, helped you, just had a good time w/ good people. But when it was just us for years and years, we would only look for us. We have 12, so there'd be spots for 4 more. Lol, we'd call our game companions in RL and say "hey, you busy, we need a few more" and they'd come; and that would be the first thing we'd do. We wouldn't spam common channels looking for solo strangers or returners. Even when someone would return, the game's age seemed to help. Player X had stopped playing a year ago, but his friends that had played with him for the 2 years before that, sees him return, and he's immediately re-recruited as a prodigal son. This really hasn't happened in WAR because it's not that old.

It's not elitism so much as just how things are. I really enjoyed the game, but to really get anywhere, you need a guild now. That's fine, but how're you supposed to meet a guild if you find yourself constantly following close-knit friends? The WAR community in general inherited DAoC's friendliness, but not it's age. Great game, great community, just really unfortunate circumstances.

Posted: Sep 3rd 2010 7:55AM (Unverified) said

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I have played WAR for over a year have a rr80 and play in a "elite" guild with guild warbands, premades and pve groups. The simple fact is if your a returning player apply to join a guild, get more experiance an move guilds until you find 1 right for you. Yes there is closed warbands and yes to the blogg inviting a random to your group can screw up the warband so does weaken you and the warband.

For example if you are using something like a stagger a random aoe skill can screw that up or some1 usin cc when they shouldn't gives immunity meaning other cc wont work.

War is mainly pvp which means more ppl will be on things like vent, spec'd right and using tactics instead of runnin in randomly.
I hear alot of moaning from ppl saying these guilds have mucked it up for every1 true it has happened and they get moaned at an generaly dnt't do it again but what about ALL the times these guilds have carried the other players through by wipin the zerg holding key positions, moving off objectives to defend others missing the bonuses for themselves cause they know the randoms wont do it.

It is simple organised guilds win in WAR. You want an exmaple how about all the times 2/3 groups of organised ppl have held the manor BO's in T4 against 2 /3 warbands of the other factions screwing the lock and stopping the zone from flipping.


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