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Reader Comments (9)

Posted: May 29th 2010 10:09PM (Unverified) said

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How does this sort of gaming addiction compare to other countries? Sure, stories of the infrequent shut-in WoW player who failed school pop up now and then, but you don't usually hear about western players playing until they die.

I feel like this issue is about more than just the games, but the way Korean society (and other Eastern societies) behave in general: getting ahead, accomplishing tasks is prioritized so much that people will literally work themselves to death. (The Japanese even have a word for it, Karoshi, to work oneself to death!)

I'd be really interested to see if Korean gaming addiction rates are similar or dissimilar to the West, and if the problem extends to more than just games.

-SirNiko

Posted: May 30th 2010 12:30AM MewmewGrrl said

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Most games that we get from South Korea that have been tailored for their territory contain TONS of mindless repetitive grinding just to gain levels, with little story or reason behind it other than having a higher level or better powers than someone else. A new game comes out, and they want to be the best, the highest, grinded up player in that game, so they sit there and grind for days on end. Having that higher level character is a big accomplishment in their lives, luckily we don't measure our accomplishments quite like that here for the most part. A few nerds do, but they respect it on a bigger whole over there and honestly they feel that they have less of a way to make an impact in real lives there than we do here (sorry SE Asians but it's true!).



Though I wonder something else too as a side note. Most people need a little help as in 'drugs' to stay up for 5 days in one spot not eating or drinking, it makes me wonder how much drugs were involved in them staying up and dying, and that part gets left out when they want to blame it on gaming?
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Posted: May 30th 2010 3:24AM kasapina said

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It's true that nobody can die of exhaustion without any outside help, given that you'd probably just faint without any caffeine/etc. Additionally, since many of those people die in internet cafes/clubs, I wonder what are the employees doing? I mean, normally, you'd notice when a person keeps going for 5 days, and you'd notice his physical health deteriorating too.

When the society can't handle it, the government needs to take care of it. People in the entire world can't handle drugs, so they are forbidden. In the east, obviously games are also capable of killing (even if they still are a LOT weaker), so they need to do something about them - I am not talking about 2 or 6 hours limits, just prevent people from playing 100 hours straight.
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Posted: May 30th 2010 12:57AM (Unverified) said

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I would just like to take this moment to say hello to all of my future MMO support group cohorts.

Hi, my name is WizarddBludd732

Posted: May 30th 2010 1:45AM (Unverified) said

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The new rehab center for these folks will be in this place called the DMZ and the councilors will be mainly from North Korea...

Posted: May 30th 2010 11:49AM (Unverified) said

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Hahahahahahaa! Good one!

Personally, I don't care. One less goldseller in my games.
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Posted: May 30th 2010 1:19PM kasapina said

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It's not the gold sellers that die of exhaustion, it's the normal players. Gold sellers are professionals and work in offices with others, they have work schedules like normal laborers.
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Posted: May 30th 2010 1:27PM mysecretid said

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How a gamer will read this headline:

"South Korea increases counseling programs for COMPULSIVE gamers"

How the general public will read this headline:

"South Korea increases counseling programs for compulsive GAMERS"

The problem here is compulsion. If online gaming didn't exist, these troubled people would latch on to something else, I suspect.

Posted: May 30th 2010 2:06PM wjowski said

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Honestly, the country that invented the Double Down and the Failure Bowl have no business pointing and laughing at this.

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