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Reader Comments (13)

Posted: May 29th 2010 5:20PM Wisdomandlore said

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I tried this out a few weeks ago. It was surprisingly fun. The range of races and all the different skills you could pick were definitely a plus, and combat wasn't too slow paced. IMO, it didn't look bad either. Like some kind of primordial WoW. Brighty, cartoony, but still polished. If I didn't have a few AAA titles, or I were 10, I would probably be hooked.

Posted: May 29th 2010 6:25PM pcgneurotic said

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Speaking as a family man, it's a great one for the kids. Less complex than Free Realms, but still meaty enough to make them cry at log-out time. :D

Posted: May 29th 2010 6:44PM thedude657 said

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You reminded me of when I used to play wow my 4 yr old nephew would love to watch me and when I would use the bathroom he would start playing and get pissed when I would come back. Its amazing how kids catch on to video games.
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Posted: May 29th 2010 9:34PM pcgneurotic said

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Yeah! They watch and learn sooo quickly. My 3 yr old boy can run Korthos Island quests in DDO perfectly - like, he does everything you have to do, except for the puzzle parts which are too much for him - just from watching me do them a few times. I even tried partying with him from my laptop, but he gets distracted and doesn't always want to follow me where we need to go. :D :D
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Posted: May 29th 2010 7:07PM (Unverified) said

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I actually took some notes while we were playing this time, so hopefully I have some more insights to offer than in previous weeks.

Fundamentally, Earth Eternal is not remarkably innovative - the typical MMORPG conventions hold relatively strongly for the most part. But it does have the most important factor: it's fun to play.

When I first saw that there were only 4 classes, I was very worried about the game's depth. However, these fears were soon alleviated once I saw the skill system. There are what I call the "primary skills" of each class, which are restricted to only characters of that class. Then there are the "secondary skills", which can be taken by anyone. All healing skills fall under this secondary category - there is no class that is specialized for healing, but instead anyone who wants healing abilities can just pick up those skills. This is wonderful in my opinion, and definitely the right direction for character customization to head in. It's also easy to respec at any time just by clicking a button on the skills screen.

There were also a few nice quality of life things, like your money being shared across all characters on the account by default. Sharing quest objectives with party members is also easy - for example, in a "collect X items" quest, when one person picks up the requisite item it counts for everyone in the party. This avoids those nasty scenarios where you have to wait around for clickables to respawn because having 3 people in the group triples the amount you need.

However, Beau is definitely right that the extent of the starter zones is far more than necessary. I can understand having a tutorial area for new players, but having 2 rather large zones that you need to quest through before getting to the mainland makes it really hard to meet up with anyone relatively new to the game. These zones didn't seem to be special in any way, so I'm not sure why they couldn't have just been folded up onto the mainland.

On the technical end, though, the game is lacking polish in a major way. I experienced very long loads in the web client (on a top end machine), but in the downloaded client version they weren't as bad. Combat can be rather laggy, and often auto-attack didn't seem to work. At one point I had to log out and back in because I couldn't talk to any quest NPCs for some reason.

You can't remove melee or ranged auto-attack from your hotbar, which bothered me because they activate automatically when you use a skill - so I'd rather use the 1 and 2 keys for my bread and butter abilities. There's also this spell failure mechanic that I couldn't find any information about in the game. Sometimes when I tried to cast it would just fail; I have no idea if this was just random, or due to wearing armor or something else. Also, failed spells seemed to generate aggro just like successful ones. I could target an enemy far away, cast a spell that failed, and it would charge at me (right past Beau) even though I never even touched it.

Overall, it's a pretty fun game but they need to keep working on the technical issues. The verdict? It'll stay on my hard drive since it's lightweight, fun to play, and has a nice cross-class skill selection system. Neurotic mentioned above that this would also be a great game for kids and I'd have to agree on that, so if you're looking for something fun for the family then it's definitely worth checking out for that reason as well.

Posted: May 29th 2010 7:26PM Bhagpuss said

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Mrs Bhagpuss and I played the Closed Beta a year ago and found the game was unplayable in a browser. There was a full downloadable client almost from the start, however, so I'm not sure if you are saying there's a new one or that you only found it this time round.

As soon as we downloaded the standalone client, Earth Eternal played smoothly and we had a lot of fun, getting as far as the Ye Olde England map with Stonehenge etc. We loved the races (surprised you balked at the "furry" aspect given your previous foxiness) and the world, but the gameplay was somewhat uninspired.

I certainly never felt that there was anything missing that would require me to spend money in a cash shop. I had tons of bag space and loads of gear dropped. Unless they sell extra gameplay elements, I would say this is a true F2P option.

Ultimately, although EE has stayed on my hard drive, I never actually log in. It's a bit dull.

The idea that it's "still in beta" is a bit of a con, I think, and one that seems to be commonplace with a lot of F2P games now. What exactly is the difference between the "Open Beta" of a game that doesn't charge either a download/box fee or a sub, offers you permanent characters and has a fully functioning cash shop and that game's "Live" release?

Posted: May 29th 2010 7:34PM Beau Hindman said

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Good question about the closed/open beta, Bhag. I would like to research that a bit. I've noticed it more, too. I have heard other FTP developers talk about getting their prices correct during the beta before, though. I believe it was with the Perfect World guys on Massively Speaking.

And thanks for the comments and for joining me in game!

And, of course, thanks for the cool screenie Bran Flakes!

Beau
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Posted: May 29th 2010 9:18PM whateveryousay said

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The "full client download" from the start, that you are talking about was simply the sparkplay media client. It really isn't a client though. It simply creates a small, browser like window to play the game directly from your desktop with. All the resources in the game were originally streamed as you went along from area to area. They've recently added a new option where you can download all the resources ahead of time, cutting back on small lag and long load times.
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Posted: May 29th 2010 8:00PM (Unverified) said

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I have a level 31 Knight in the game atm. Currently in the Great Forest (paris) and busy questing. The game world is quite large. The starter zone, of which there are 2 zones ends with an exciting romp thru a destroyed and occupied city instance. Overall, you should be level 10-13 by the time you get out of the starter zone and get transported to Stonehenge on what used to be Great Britain.

The races don't add anything as far as bonuses, but they can be customized to your hearts content, can even make a pink bunny. The 4 classes are typical mmo flare with Knight, Rogue, Mage and Druid. The druid is the only class that has ranged bow skills. Every class can spend points on healing spells for themselves or others. The game is quite quest based, with "Bounty Boards" for times when you run out of quests for a given level, not to mention providing equipment.

There are a lot of places where you must group up, and its quite fun to do so, they even have the greed/need option for treasure. The dungeons are quite large and some are even a little "too large". No mounts to speak of, so you do a lot of walking and you can teleport to the main cities and the henges as you get to them. You will usually leave the Britain isle around 20ish.

The skills for each class are varied and are fully customizable. For the most part you have free respecs, although at level 30+ the various skills start to cost money.

I would call it a beta still, as it does have some issues with rubber-banding which is due to lag in the game. If you wait a few seconds, it usually goes away. There is a lot of variety in terms of quests from gathering, named mob hunting, scouting, grinding and the usual dungeon fare. Its a very nice game with active Game Sages, and absolutely no gold sellers. Not once have I seen spam of that kind in game, and the chat has a nice ignore feature as well.

Its definitely worth a look, although currently end game (levels 47+) is quite bare as there is little to do except grind as there are no quests at such a level, and some of the other countries have yet to be opened.

Posted: May 29th 2010 11:07PM Ripper McGee said

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Earth Eternal is pretty much my favorite MMO right now. I've been playing since October (I first heard about it through Massively, btw) and have provided constructive feedback and suggestions in the months since I began playing, but Beau hit it on the head - it's jut fun. That and I have a ton of respect and confidence for the staff. He's right - they communicate and they participate with the players. Those are qualities that inspired me to become so active with Dungeon Runners developers and community and they draw me to Earth Eternal, as well.

On a side note, today marks the first time I've ever paid real money for F2P game credits and I did so for Earth Eternal.

~Ripper

Posted: May 29th 2010 11:22PM Thac0 said

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Fun and full of Yiff!

Posted: May 30th 2010 6:20PM Ripper McGee said

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Fun, yes
Yiff, no - the moderators work very hard to ensure the game chat and board posts remain family friendly.

~Ripper
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Posted: Jun 1st 2010 1:38AM Kaoy said

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I know you don't take requests, exactly, but I really recommend DDO. If I recall, there is a regular article about it on this site(Exploring Eberon, I think), but I would love to hear your take on the game. I have recently started playing it and have tried out 3 different classes now, and all of them are fun in their own way. Definitely loving my custom made Barbarian the most of all of them yet. Nothing feels quite so good as putting the 2-hander away, whipping out a pair of long swords, going into a Rage and tearing up a whole group of mobs while leaving Uncanny Dodge and Damage Absorption to take care of that pesky little thing called 'Self Preservation'.

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