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Reader Comments (19)

Posted: May 28th 2010 9:15PM ultimateq said

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NGE and CU and stuff.

Glad to see their still working on SWG though. I'm interested in seeing this new house.
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Posted: May 28th 2010 9:15PM RogueJedi86 said

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Okay that screenshot is very cool, where in the game is it from? I don't remember a huge hangar with a dozen AT-ATs and AT-STs and TIEs.
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Posted: May 28th 2010 10:14PM Jef Reahard said

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It's the hangar bay of the Star Destroyer heroic instance/encounter. I forget the name, it's been a while since I took it.
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Posted: May 28th 2010 10:17PM RogueJedi86 said

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Wow, I was gonna guess that but I've never been there. It looks VERY impressive. I don't suppose the AT-ATs are attackable bosses are they?
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Posted: May 28th 2010 11:02PM Jef Reahard said

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Unfortunately not. As I recall it was a horde of dark troopers and then some bridge officer boss.
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Posted: May 29th 2010 11:45AM Larry Everett said

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In my opinion, the ISD instance is one of the most fun instances in the game. That hanger is just pure eye-candy, though. You run through it. You don't even do any fighting there.
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Posted: May 28th 2010 9:32PM (Unverified) said

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I know a sure fire way to grab some additional subscribers...
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Posted: May 28th 2010 11:37PM Blay said

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They should open a new server and roll back NGE and CU there and I would resub in a heartbeat at least until SWTOR gets close to release.
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Posted: May 29th 2010 2:45AM (Unverified) said

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If that ever happened, I would be back in an instant. As it stands, I'm tempted, but not sold. I remember hating the combat. Being completely unable to target adequately destroyed it for me. Unless I was missing something.
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Posted: May 28th 2010 11:54PM (Unverified) said

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I'm certain they would net a ridiculous amount of subscribers by doing that, however, they're too stubborn to go back on their "improvements to the game".
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Posted: May 29th 2010 12:34AM Blay said

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It wouldn't net a ridiculous amount of subs but I bet even if they only did it for a single server that server would be the most populated one there within a month or two. Not like that is anything worth bragging about but it would definitely increase subs and I'm pretty sure they still have the code laying around :)
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Posted: May 29th 2010 12:43AM Tristik said

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~~
Making me respec my entertainer to get his combat levels up incase I decide to switch. :) Gonna be a busy little weekend!

Burned out on everything else. Came back to SWG and been having a blast!
~~
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Posted: May 29th 2010 1:09AM Blay said

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Jef are you sure this is still going on, when I click the link to see the 16.11 hotfix there is the 16.12 hotfix that says double everything is over

"Star Wars Galaxies: Hotfix 16.12

The Empire Strikes Back 30th Year Anniversary Wrap-up

* This year's celebration has come to an end.
* The ESB 30 Week 4 publish gift has been replaced with a new gift.
o Log in each of your characters and pick one Rebel, Imperial, or Neutral themed space painting!

Bonus Everything Weekend is Over

* Thanks everyone for participating! We're looking forward to doing it again.
"
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Posted: May 29th 2010 11:38AM Larry Everett said

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Yes, this will continue until the normal server restart on Tuesday. So get in while you can! :-D
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Posted: May 29th 2010 1:52AM smg77 said

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Double xp weekends...SOE's answer for everything wrong with their game.

Poor Smed will never learn...
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Posted: May 29th 2010 7:24AM (Unverified) said

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"The long-running sandbox title......"

That makes me laugh. There is nothing "sandbox" at all about SWG anymore.
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Posted: May 29th 2010 12:01PM Jef Reahard said

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Eh, I think you're wrong. They took out professions and skills, granted, but the social game, the crafting game, and the storytelling game is light years more advanced than anything other than Ultima.

Sandbox means make your own content, and no game allows you to do that better than SWG. It's also one of the few games that has meaningful non-combat play, which is another sandbox hallmark.
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Posted: May 29th 2010 9:53AM Averice said

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I hate when MMO's decide that "double xp weekends" are going to be their solution.

If you have to give out more than normal xp to draw players in, then your games xp curve is too strong in the first place. Making a permanent 10% decrease in required xp per level, even if it's say only for certain levels, makes a lot more sense to me as a draw to players. If it's only for a weekend, then once the week/weekend is over, it's just back to the same ridiculous amount of grinding.

Then again, I'm an end game player. Leveling can be fun, but when I finally finish and realizing there's nothing to do, I don't go back and level all over again. It's just not a good use of my time. I'm looking at you, Bioware with your SW MMO and the press information saying how people are going to want to play back through the leveling over and over. I think it's one thing to pay a monthly fee for a sandbox game that let's you interact with others, I think it's something different to pay a monthly fee so you can level all the possible classes to max in a near single player environment.
Maybe Bioware is onto something though. They're going to grab all of the WoW addicts that don't like raiding, and provide the best possible game for them with no need to raid to improve your character.
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Posted: May 29th 2010 2:32PM Zantom said

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I have to agree. "Bonus" XP is a very poor marketing gimmick. It really exposes the problems with a game. Your game should be fun at any level, not just at the end game. I can understand new players wanting to catch up to the majority of the server population levels. In those cases you need to do what Bliz did with WoW and perma boost the XP at lower content levels.

Give me a game that is fun no matter what level I am at even with a slow level curve then a game that is designed to have a carrot hanging ahead of you for your play motivation any day.
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