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Reader Comments (18)

Posted: May 28th 2010 11:46AM yeppers said

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Can you pre-order this yet? :P

Posted: May 28th 2010 12:05PM (Unverified) said

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You can. On Gamestop and the like. But the dates they give aren't official.

Posted: May 28th 2010 12:26PM (Unverified) said

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I hope a question to detail FACTION CONFLICT..is there any....details etc.... is asked the next time questions can be asked.

Posted: May 28th 2010 11:32PM GaaaaaH said

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If you're thinking charr vs human etc there won't be, but there will be world vs world pvp.
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Posted: May 28th 2010 12:55PM Wisdomandlore said

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I can't wait for this one. If GW2 can deliver what it's promising (and so far it doesn't seem like the usual marketing BS), then it will be serious trouble for every other new MMO out there. GW2 has AAA quality, it's breaking away from the themepark model, AND it won't have a monthly-fee.

Posted: May 28th 2010 2:46PM Anatidae said

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To ArenaNET:

Don't be like everyone else and blow your PR load early. Sure, I like a good tease like every gamer, but really when it comes down to it - I just want the stuff.

If you go and premature-eja...uh, hype all over me, it sort of spoils the mood.

So come on and hold off on the dirty talk until you're ready to bring the goods. It has been one of your sexiest traits so far, keep it up. You don't need to be like those other press-whores (looking at you Bioware).

Posted: May 28th 2010 3:00PM Birk said

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Generating hype is a good way to loosen the purse-strings of your investors ;)
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Posted: May 28th 2010 3:21PM Anatidae said

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@Birk Oh, I agree. It is the timing that I am talking about.

You see, when a company spews hype all over me but doesn't deliver the hard goods - that's called a tease. No one likes a tease.

So I suggest that ArenaNet holds back, just like they have been. When the game is ready to open and undress the beta, THEN get us all hot and bothered by the hype.

All that beta foreplay and dirty-hype talk... hell, I'll be their pre-order slut. Likely they'll even pop the cherries on some MMO virgins that way too.

But again, until then, teasing just leads to frustration, then boredom. Referring to Bioware once more - I am already getting bored by STWOR and it isn't even out yet.
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Posted: May 29th 2010 7:18AM (Unverified) said

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Well, they have been very quiet for a long time after GW2 was announced. This whole information-boom hasn't been going on for very long yet, compared to how long we didn't receive any word about the game.
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Posted: May 28th 2010 3:35PM (Unverified) said

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Well that's interesting... content. That seems to the reason for the delay. It's also the same reason why MMORPGs fail - a lack of content. So, it's hard to fault ArenaNet for that.

Yet, that means the lore really has to draw people in. And unfortunately, that doesn't work for me. That part seems too rigid for me. I think it would be cool if players could create their own starting city, as people have large guilds now, and let them create their own base lore.

Why can't your Guild be your starting point?
It is Guild Wars, put that at the center!

A large focus seems to be around lineage. Even the custom personal story part depends on your family's history. So, why not go larger with that? Give entire guilds a reason to get involved with the sequel. Let them build their own domain in this new world. Let them choose their guild's story...

Good/ Evil or Friendly/power hungry
Race affiliations (All, one, some)
Profession affiliations (all, one, none)
Guild "religion"

If players with like minds have the ability to customize the game a little more to their liking, it becomes more engaging and more entertaining.

The problem that I see with the personal stories is that it seems to be focused on the individual and the original series shows the problem with that. Heroes / Henchmen basically turned PvE into a single-player game. In a game called Guild Wars, can you really have "What's your story" without being able to create a story for your Guild?

If you have a really good friend, they might join your instance and follow your story, but what's going to compel strangers to work together? I don't think that's going to happen as much as it should.

THE GUILD is what could increase player interactions.

Posted: May 28th 2010 6:07PM (Unverified) said

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First of all you gotta realize that you don't start out with a guild, and while some people might be bringing full guilds from GW the vast majority of players will not, considering GW2 will attract ALOT of new people to the guild wars franchise. It is only logical to make the PERSONAL storyline focus only on your character. Regarding guilds, I'm sure arena would not name their game GUILDwars2 if they didn't plan to have extensive guild support and tools.
As for strangers not sharing their personal stories, we don't know nearly enough about the system to start making assumptions of how people will interact. As far as we know Personal Stories might be some of the funnest most rewarding 'missions' which would be good encouragement for strangers to play together: The main character gets good help from strangers and the strangers get good rewards.
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Posted: May 28th 2010 9:51PM (Unverified) said

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♥♥♥♥ First of all you gotta realize
♥♥♥♥ that you don't start out with
♥♥♥♥ a guild, and while some
♥♥♥♥ people might be bringing full
♥♥♥♥ guilds from GW the vast
♥♥♥♥ majority of players will not

I'm not so sure about this. I think it depends. Some players might be using the sequel as an opportunity to escape from their guilds. Heh, a popular question in Guild Wars... "How do I leave my guild?" Sometimes, players feel indebted to their guild because they've been so helpful.

Ever look around towns and outposts for players without a guild? It's not easy to find someone. Have you ever been guildless in Guild Wars? You'll get bombarded with invites. Lots of players will try to recruit you. I don't think the vast majority of players are guildless. Maybe the connections aren't strong as they should be, but they are there.

Why do entire alliances have to be lost in the sequel? Why not give them their own legacy?

♥♥♥♥ The main character gets
♥♥♥♥ good help from strangers
♥♥♥♥ and the strangers get
♥♥♥♥ good rewards.

What's in it for me - that's probably going to be on the minds of players. While there are some altruistic players, most are consumed by loot greed. So, for personal quests to have meaning to the community overall, there has to be a reason for others to get involved. Maybe players will have similar goals and they'll team up. Yet, how would such a system not be exploitable? If inviting others into your quest yields large bonuses, will players be buying alternate accounts to maximize rewards? (If so, why should ArenaNet care if extra copies are sold to the same person?)

It just seems a bit too theoretical. to me. That's why I'm staying skeptical. It's hard for me to believe that they've completely reinvented the genre. I've heard it before. For example, Dark Age of Camelot resolved many of the issues from EverQuest, but then they introduced their own.

It does seem like they've put a lot of work into it. Hopefully they remember to create for their audience, not just what amuses them. For example, lots of work goes into the storylines of daytimes Soap Operas, but I generally do not watch them. It's pretty clear in video game land... the games that appeal to wider audiences sell better.

http://en.wikipedia.org/wiki/List_of_best-selling_video_games
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Posted: May 28th 2010 4:25PM TheJackman said

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I just wanted to known of there will be mounts in GW2! :(

Posted: Jun 4th 2010 2:26PM Azzura said

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As long as we can JUMP!!!!
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Posted: May 28th 2010 6:39PM (Unverified) said

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We don't know. Anet has been VERY shut up about this topic (I know, big surprise). But take a look at what they said in a recent interview:-- "I choose to ride into the Centaur camp and challenge their leader to a duel" versus "I choose to wait until nightfall and sneak in and try and get the hostages out."-- The key word there being "RIDE". Of course this could mean absolutely nothing.

Posted: May 28th 2010 11:34PM GaaaaaH said

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"Moving to the topic of the skill bar design for a moment, will skill acquisition be an issue with the five weapon-related slots? Will you automatically pick up the skill knowledge with the weapon, or have to learn to use it?"

-Pregen answer

Posted: May 29th 2010 12:32AM (Unverified) said

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Yes I was not thinking/hoping open pvp NOT one class/race vs another...but rather players can choose to be part of one faction or another..with ongoing warfare between the factions.

Posted: May 30th 2010 3:15AM Yapper said

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I really hope that ANet leaves out all that faction based combat. It is and was one of the least favorite and least popular things in GWs. Which is why there are so many people doing it now. Nothing else left to do.

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