| Mail |
You might also like: WoW Insider, Joystiq, and more

Reader Comments (9)

Posted: May 27th 2010 12:57PM ployer said

  • 2 hearts
  • Report
Maybe it was just me but I had enough credits to get both an escort and cruiser when I hit level 11.

Posted: May 27th 2010 1:22PM Phone Guy said

  • 2 hearts
  • Report
I haven't played since Beta but spent quite a bit of time in the Tier 3 Cruiser and Escort. While the Defiant is cool, the firepower isn't as impressive as they made it sound. A decently stocked Cruiser could do more damage and survive against a much higher number of opponents. Given the movement limitations in space the Escorts manta maneuverability is survivability just doesn't work. Things might of changed though but trust me when I say popping into a lower fleet action in a Fully Loaded Envoy to help out some friends always brought the trekkie out of folks in zone chatter.

Posted: May 27th 2010 1:36PM (Unverified) said

  • 2 hearts
  • Report
I was also able to get both an escort and a cruiser at level 11. What else are you going to use those credits for? Everything sold by players is grossly overpriced and not remotely worth it, so . . yeah. I stopped playing after my free month was up, but I was going to be able to pick up a science vessel long before level 21. Maybe the ships get prohibitively expensive at the higher levels, but at the low levels at least you can pretty easily get all three.

As to the ships . . I didn't like the escort. 3 forward facing weapons is great, but it's not enough to destroy an enemy ship in a single pass which means you spend a lot of time maneuvering for your next strafing run. If you move slowly enough to keep your guns trained on an enemy long enough to blow them up you also keep a single shield facing them and take piles of damage. The cruiser may not be as exciting, but it seems more effective to me, especially if you're solo a lot.

Also, I'm not sure what you mean by "pick opponents off from range". Everything has a range of 10km, so if you're hitting them they're hitting you.

Posted: May 27th 2010 5:21PM Anatidae said

  • 2 hearts
  • Report
I haven't played since beta, but I am pretty sure that as you progressed, some weapons had longer ranges than others.
Reply

Posted: May 27th 2010 5:35PM Phone Guy said

  • 2 hearts
  • Report
I think he means turreting, which I thought they planned on fixing during the last stages of beta. Essentially you load up on forward firepower. You set energy to weapons and you get around 10km out then open fire, as the enemy starts to return fire you throw it in reverse and simply spam your forward shield arc. During one phase of Beta this strategy allowed you defeat almost every enemy in the game with little effort.
Reply

Posted: May 27th 2010 8:14PM J Brad Hicks said

  • 2 hearts
  • Report
You should probably also know that there is a major balance pass wrapping up, on the test server, THIS WEEK. Almost anything you hear about how the various ship classes play will be obsolete in at most another week.

Here are a few things that I would have said:

Every 10 levels, you get one free respec token. Don't be afraid to experiment. If you try one ship class and end up hating it, you can switch all the skill points you sank into that ship class's main skill into another class's main skill the next time you get to pick a free ship.

From level 31 on, every ship has both an engineering lieutenant and a science lieutenant, and that combo is enough to make you pretty self-sufficient in both shield and hull self-repairs, enough so for any plausible solo content and enough to buy you at least some time in team action no matter how fragile the ship you're flying is. (Making sure this is true is one of the things that this week's balance pass is concentrating on.)

There are two significant differences between any given ship at any given level; the rest is mostly chrome, so pick based on what sounds like the most fun to you based on these two:

1) Maneuverability versus toughness: the faster your ship can go and the tighter the turning radius, the more you're going to be dependent on a healer in PvP or in team PvE. Against an entire team or a large-team's worth of NPCs, even if you do survive the returning alpha-strike from the survivors of your first pass, I'm sorry, but you really can't "tank" in an escort or raptor, the biplanes of STO, for very long. You can sort of "shield tank" in a somewhat faster and more nimble science vessel, the B-17s of STO ... but you'd rather not try it. You can become nearly unkillable in a cruiser ... but you'll have the maneuvering characteristics of a zeppelin.

2) Increasing bridge officer specialization: From level 31 on, the biggest, most important difference between the ship classes is that each one gets two or more times as many bridge officer abilities of one type as it does of the other two. For example, at level 31 (to pick the same example), you get 4 of your main bridge officer type powers, and 2 each of both the others. Escort and raptor bridge crews specialize in self damage buffs and self maneuverability buffs and enemy damage resistance debuffs; if you want to be a team nuker, fly an escort. Science vessels specialize in healing, with some weak team buffs and some weak enemy debuffs; if you want to be a healer and (sort of) debuffer (and if they ever get it rebalanced, controller), fly a science vessel. If you want to be a healer and a tanker, fly a cruiser.

Note, of course, that your own captain skills will add what eventually adds up to even more skills of your type than all of the skills from all of main bridge officers of the specialist type for your ship, combined. If you're a tactical captain, you can add a holy heck of a lot of DPS and resistance debuff, and a fair amount of maneuverability, to any ship you fly. If you're a science captain, you can add some pretty significant enemy debuffs to any ship. If you're an engineering captain, you can add a holy heck of a lot of self-healing and team healing to any ship type.

Posted: May 27th 2010 11:05PM (Unverified) said

  • 2 hearts
  • Report
I bought this game just to be able to fly around in an Intrepid class. Once I finally got it, I raped the game from the inside out. Science officers in science ships feel freaking invincible. I tried playing another class of character in another ship and it was so boring by comparison to my main; which is ironic really, since I spent most of my points into picking skills and BO abilities that tried to mirror my main character's build anyway.

I hit admiral rank and they're like, "here's a new ship!" Screw that, I said, I'm staying in my T4, gimped as I may be at later levels. I freaking love that ship.

Posted: Jun 1st 2010 9:33AM Raithnor said

  • 2 hearts
  • Report
Something that was left off about Science vessels. They get an innate set of "Target Subsystem Powers" which can be used to debuff enemies. So a science ship has more options than a cruiser at the same tier.

One thing I did as I leveled was have an Escort for the first two tiers after the first, switched over to the science vessel for the fourth tier, and then settled on a star cruiser for the final tier. The turning rates of the crusier go up slightly in the later tiers to the point were it feel like running around in my old light cruiser.

The trick to jumping across ship types is to find a ship that has similar stats as your "current" ship that you're comfortable with. For T2 I didn't want to turn like mud so it was either Escort or Science for me.

Posted: May 28th 2010 10:07AM ilduce620 said

  • 2 hearts
  • Report
I ranked up to RA5 with the Science Vessels and enjoyed them greatly. They've got some neat "powers" that the others don't seem to get. That said, I've started another character in the Cruiser line and I'll be making the Lt11 decision shortly. With the early Science Vessels, while I enjoyed the abilities and turning speed, I did not like the fact that I seemed to be firing blanks on the enemies, so I kinda want a cruiser next.

That, and I want an Enterprise eventually. :-)

Featured Stories

Betawatch: August 23 - 29, 2014

Posted on Aug 29th 2014 8:00PM

The Stream Team: Becoming a TERA BAM killer

Posted on Aug 29th 2014 7:00PM

Engadget

Engadget

Joystiq

Joystiq

WoW Insider

WoW

TUAW

TUAW