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Reader Comments (22)

Posted: May 26th 2010 3:50PM jpkustra said

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Finally! The fourth pillar that's been missing in MMOs. I wish someone would have thought of this sooner ;)

Posted: May 27th 2010 2:18AM Azimn said

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LOL
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Posted: May 26th 2010 4:02PM Arkanaloth said

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it all sounds amazing.. but it's so amazing.. so in depth, so all encompassing, I can't help but wonder if this game is actually going to come out in my lifetime.

it's big... VERY big.. perhaps the most ambitious MMO I've ever read about, and usually when it's that big something just doesn't work. I SINCERELY hope it does but I must admit to being cautiously optimistic to the point of wondering if it's going to actually see the light of day with these goals intact.

Posted: May 26th 2010 4:07PM Greeen said

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dang, this sounds amazing. didn't think I would get interested in GW2 really, but now I am one more on the list of "can't wait"!

Posted: May 26th 2010 4:24PM Arkanaloth said

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after trying several MMO's.. even WoW, I've always come back to GuildWars.. the "War in Kryta" events they're doing now are setting the stage for events that will occur in GW2.. so I'm more than interested... I feels as though I'm involved in making it all happen.
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Posted: May 26th 2010 4:23PM (Unverified) said

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It's going to be weird rolling alts. At one point, you want to have a full experience with different backgrounds, but on the other hand, you want to have that ONE dude that has experienced everything.

Posted: May 26th 2010 5:00PM Orvidos said

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Oh. . .well. I like the sound of this.

Posted: May 26th 2010 5:32PM Minofan said

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I heart GW2 so much more than TOR right now, it's untrue - forgive me, Bioware.

Posted: May 26th 2010 6:06PM TheJackman said

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Guild Wars... ones again lots of talk and no action... MMO Marketing is a "tell what they want to hear worry about doing it later" Biz......

Understand me here please if Guild Wars 2 really got this I buy it within the min it comes out but I was disappointed and burned by Age Of Conan and Warhammer Online already and do not trust any of this Marketing biz no more....

Just gonna wait and see?!

Posted: May 26th 2010 7:12PM Wisdomandlore said

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It's one things to mention things as marketing bullets or in interviews. It's another to have a sustained marketing push, essentially making these aspects the focus of the game. I think ArenaNet is serious about it, personally. IF they're not, though, there will be a huge backlash against them...even worse than Aion/WAR/AOC saw.
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Posted: May 26th 2010 10:23PM GaaaaaH said

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They did spin the appearance question by dodging the question. You can't *see* personality on someone
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Posted: May 27th 2010 1:07AM aurickle said

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They didn't dodge it at all. From the log, rather than Massively's summary:

"Once you have created your character's race, class, and gender, you may choose your physical appearance - and there are a ton of options!"

So while they're not giving info regarding what your physical choices are just yet, they're making it clear that there are plenty of choices. However, the focus of the log wasn't on character creation; it was on story. In any book, how much of a character's time on page is spent describing his or her appearance? Very little, compared to all the other elements that make up the actual character.

Your personal story in the game is much like a book, albeit a much more interactive one. Your personal story is not about what other players see. It's about what you do and experience as the game progresses. So it doesn't matter that other players can't see that you're mean-spirited and short tempered because the NPC's know you are and react accordingly. This personalizes the game to you, enhancing your personal story.

Consider Mass Effect, where your dialogue consisted of choosing from one of a few reactions. Shepard then voices a fleshed out version of your choice, lending personality to the basic idea. I believe that's what GW2 is doing, but without the voice acting. When you talk to someone you make a choice. You don't have to actually see the dialogue being read or printed on screen to know that what your character says is colored by your personality choices. This will be assumed, and the NPC's response will be accurate based upon your choices.

How other players react to you will be based on how you interact with them. As with any other MMO, I doubt that appearance will have much bearing on this. If you're a jerk to people, they'll think you're a jerk. The character creation choices won't come into play because that would be impossible anyway.
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Posted: May 26th 2010 6:07PM Tom in VA said

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It's hard to imagine how WoW/Cataclysm can withstand a game like this one -- but we'll see.

It all sure sounds really, really good. Seeing how excellent the original Guild Wars was, I have a high level of confidence in that GW2 will actually live up to my expectations.

Posted: May 26th 2010 7:20PM (Unverified) said

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It sounds like an impressive feature, but I'm not quite sure that's the character customization that I was looking for. If my character hasa rich background or if I'm a kind person doesn't change the overall story arc... which means my character would still be subject to the elements of the lore that I dislike.

It just sounds like more quests and a lot of NPC dialogue... and a home instance that will be similar to the hall of monuments, that I don't use all that often right now.

Too bad, I was almost excited about the sequel again.

Posted: May 26th 2010 7:43PM (Unverified) said

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Sick and tired of hearing you complain about every article on Guild Wars 2. Every post on Guild Wars 2 you seem to give the same negative bullcrap every time.

It's annoying, go away.
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Posted: May 26th 2010 7:59PM (Unverified) said

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I don't insult the people who post positively about this game. I see no need. It's interesting to me that you feel the need to do so. What is it about Guild Wars 2 that is so special? I'm also amazed at how people are so impressed by so little information.

What's so alluring about the kindness attribute?

Generic NPC: "Oh, you look like a tough guy, would you like to buy some scrolls?

Same Generic NPC: "Oh, hi my friend! Would you like to buy some scrolls?"

If the mutli-year delay is the result of some database dialogue changes, I'm not impressed. Why is this so exciting to this community? Is it really going to make Tyria more inviting, or is it a better excuse to roll an alt... and keep players chasing that imaginary cheese?

The way I originally understood how the sequel would work... there might be no level cap or it if would be really high. If that is still the case, a feature like this is a distraction. There's plenty of extra stuff in World of Warcraft that I didn't see, simply because I didn't play horde. So... if this is one of the primary reasons of the delay, then I'm not impressed.

NPC reactions and quests based on Faction are not new... so how are a few choices at the beginning of the game really that different? I read this article and the one on ArenaNet's site. I liked the comic... which pretty much captures the overall sentiment that I think players will have.
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Posted: May 26th 2010 8:44PM (Unverified) said

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Your looking at every single little feature and saying it's not a big deal or how unimpressed you are, but at the same time, what other company is trying to push this bland, stagnant genre forward? Guild Wars 1 distinguished itself from the crowd by being drastically different from it's competitors, and I see this one being the same way, and introducing the genre to new ideas that change the way we think about these games. If they can properly implement the dynamic event system, it's going to be huge. I liked Warhammers public quests, but they got boring because it was the same thing over and over, it didn't feel dynamic. ArenaNet is changing this, by creating these public events that actually change the game world. Personal stories are just another aspect of this.

Photics, I know you loved the original Guild Wars, your site was listed as one of the top fan sites on the Guild Wars website. Your telling me that you enjoyed playing the same storyline in Guild Wars over and over? I enjoyed it the first few times, but after a while it's just not fun anymore. With this system, when I want to make a alt, I can enjoy a completely different story. This system reminds me of games like Dragon Age and Mass effect, both which are very fun and you can experience a different story by playing a different character.

I don't know, you just come off as someone who is butthurt the game, which was promised to have a beta in 2008, is still in development. Well guess what, I'm someone who has been waiting too. I still remember the day they dropped info that they were coming out with Guild Wars 2. I was excited then, but after playing through many MMO's in that time, I'm even more excited for Guild Wars 2 then I was back then. Yes I want it now, but I'd rather wait 3 extra years for a game that is going to be great and polished with very little bugs rather than another Age of Conan, Warhammer, or Aion which see a significant spike in population when the game launches but quickly goes down due to stupid bugs and crappy performance that should of been fixed before release.
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Posted: May 27th 2010 2:08AM Mikx said

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I'm not sure what you're complaining about, you were (and still are) complaining that GW1 forced you to be a hero, now they've confirmed that the events are distinct from the story, so you dont need to be the hero and fight the dragons.
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Posted: May 28th 2010 11:10PM (Unverified) said

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♥♥♥♥ Your looking at every single
♥♥♥♥ little feature and saying it's
♥♥♥♥ not a big deal or how
♥♥♥♥ unimpressed you are, but
♥♥♥♥ at the same time, what
♥♥♥♥ other company is trying
♥♥♥♥ to push this bland, stagnant
♥♥♥♥ genre forward?

Heh, so you think with some quests here and some tweaks there, presto - we'll have new life in a tired genre? No... and that's my point. I'm not picking at every feature, only the ones people seem to be going nuts about... for no really good reason.

There are things I like about Guild Wars 2... no monthly fees, the graphics are OK, skill balance seems to be going in the right direction, self-healing, guns, persistent world, jumping/swimming, and world PvP sounds a lot better.

But what have they shown you? Really?! What have they shown you that's so impressive? A few screen shots... and "Here come the flames" elementalist videos? Most of what they're showing is lore related and I think that's the weakest part of Guild Wars.

♥♥♥♥ If they can properly implement the
♥♥♥♥ dynamic event system, it's going
♥♥♥♥ to be huge. I liked Warhammers
♥♥♥♥ public quests, but they got boring
♥♥♥♥ because it was the same thing
♥♥♥♥ over and over, it didn't feel dynamic.

Ha ha... you mentioned Warhammer, and you wonder why I'm skeptical. I had the common sense to avoid that game... and Tabula Rasa... and Vanguard... and other big talk MMORPGs.

To me, this is just more big talk. ArenaNet wasn't about that in the beginning. They were more willing to show you the action. Here's the alpha... here's the beta... check out the graphics. Being part of development process added to the excitement of the game itself. These press release type articles makes ArenaNet seem cold and corporate to me. It's eye candy, but I don't see the true substance.

♥♥♥♥ ArenaNet is changing this, by creating
♥♥♥♥ these public events that actually change
♥♥♥♥ the game world. Personal stories are
♥♥♥♥ just another aspect of this.

Ha, that's not how I interpreted this feature. I'm thinking that you're in for disappointment if you think events are going to be that dynamic. I think this way because I can still hear Jeff Strain talking up the dynamic aspects of the original. Oh sure, it was cool to make the avalanche on the Borlis Pass mission, but that is far from the way I imagined it would be.

Have none of you learned from history?

I remember in EverQuest, being able to attack guards from enemy cities. Is Guild Wars 2 going to give players that level of dynamic game play? Am I going to be able to wage war against the Black Citadel? Am I going to be able to raze it to the ground? Are the environments destructible for the whole world to see?

Am I going to be able to rally hundreds of players as we engage in a multi-day siege? (Dark Age of Camelot, relic raid, the second best gaming experience of my life.)

If it's just some peasants running around about their village on fire, that's a cool dynamic quest... but limited. It doesn't seem epic to me.

♥♥♥♥ Photics, I know you loved
♥♥♥♥ the original Guild Wars,
♥♥♥♥ your site was listed as one
♥♥♥♥ of the top fan sites on the
♥♥♥♥ Guild Wars website.

My site http://guildwars.us is still listed.
http://www.guildwars.com/community/fansites/

Leading a 1000+ player alliance to absolute victory was the best video game experience of my life. I enjoyed the game, but I've never been a blind Guild Wars fanboy. You can read issue #8 and you can see I've been pointing out flaws for years.

http://guildwars.us/photics-guild-wars-edition-issue-8/

That's what makes the game stronger, because ArenaNet does actually go back and fix things.

I think ArenaNet has some fixing to do with the lore and mass appeal. And what's been my complaint for many years, putting the "Guild" in Guild Wars. However, I don't think ArenaNet is going to be changing their lore to accommodate players like me.

I'm not sure what to do with my fansite. It's hard to rally people. It's not like it was in the early days. Most people I know have a bad impression of Guild Wars... and that seems to have influenced me. At some point I started wondering, why don't any of my friends play this game... even if I gave them a free copy?

That's just astonishing to me... if I had a brand new copy of Guild Wars 2... right now... and I handed it to my friends... many would say, "No thanks!"

(Heh, and the way I feel about the lore, I might have the same response.)

ArenaNet build up a fine villain with the Charr, but GW2 & GW:EN ruins that.
...and what was ArenaNet thinking with Rurik?!

♥♥♥♥ Your telling me that you enjoyed
♥♥♥♥ playing the same storyline in
♥♥♥♥ Guild Wars over and over? I
♥♥♥♥ enjoyed it the first few times, but
♥♥♥♥ after a while it's just not fun
♥♥♥♥ anymore. With this system,
♥♥♥♥ when I want to make a alt, I can
♥♥♥♥ enjoy a completely different story.

I think that's a high expectation. Dark Age of Camelot and World of Warcraft had entire realms to explore. It didn't mean much to me because I picked my favorite realm first. I had little to no interest in playing in the other realms. Alts were fun for a while, but the journey wasn't as fun the second time around.

(Well... except maybe for EverQuest. I had a lot of fun with a Rogue. The different classes generally had a very unique feel.)

The reason it's not as fun for me is because it's boring game-play. You press a button and you watch your character do something. It detaches me from the action. It's not twitch combat like Halo. It's not skill like Super Mario jumping. Combat is nowhere near as intense as Super Street Fighter 2 Turbo HD Remix.

I don't doubt the replay value of the sequel, but I don't think that makes the game revolutionary. People still play the original. Replay value does not equal fun.

Perhaps that's what ruins the MMORPG genre. Players expect so much... hours, days, even years of fulfilling gameplay... but many of my favorite games can be cleared in a few hours.

If this is a matter of content, wouldn't ArenaNet have been better off by making two good small games (on-time) rather than one delayed game?

♥♥♥♥ I'd rather wait 3 extra years for a game
♥♥♥♥ that is going to be great and polished
♥♥♥♥ with very little bugs rather than another
♥♥♥♥ Age of Conan, Warhammer, or Aion
♥♥♥♥ which see a significant spike in
♥♥♥♥ population when the game launches
♥♥♥♥ but quickly goes down due to stupid
♥♥♥♥ bugs and crappy performance that
♥♥♥♥ should of been fixed before release.

My problem isn't the delay. I suspected that it was coming. It's the level of communication with the community. For years they said next to nothing. Now, seemingly out of nowhere and without reason, ArenaNet is flooding the airwaves with information. There's still no news of beta, just these little teases into the sequel. That doesn't impress me.

I reviewed this new information, searching for signs of optimism, but it's just not there for me. I see a good game being made. But so far, it doesn't look like the game for me.
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Posted: May 26th 2010 10:23PM redsolar said

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The personal character development sounds more individual than it does an "epic" feature. I was expecting them to talk about how your actions affect what can be seen by many other players in a "non-instanced" world. But what epic quality is there when the overall experience is individual? There should be no reason to invite people to experience an epic change. But, for their idea to work, it makes sense for the mechanics to work in that way I suppose. Because, otherwise, it would be just a huge chaotic mess if we experienced many perspectives of the story within a given area - non-instanced. The question I have is:

Does assisting someone in their "individual development" become a record to your history thus affecting your very own character development in the process?

Anyways, I am still looking forward to playing this game. Interesting stuff to try out.

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