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Reader Comments (6)

Posted: May 24th 2010 4:51PM (Unverified) said

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I'm curious about his comments on rifting - he hasn't really made it clear what it is he intends to fix. The game currently has a diminishing returns system that prevents players from killing the same foe repeatedly (If you kill the same player too many times, you get a notice that you get no XP or AP because you already killed that person) and there's the "Curse of Azphel" effect that blocks players from rifting and marks you on the map once your rampage has gone on too long.

I'm kind of curious to learn how the Curse of Azphel works now, how many kills does it take to trigger, how does level figure into the trigger rate, etc. Maybe that's a good place to start the research.

-SirNiko

Posted: May 24th 2010 5:28PM Georgio said

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Looks like he has no idea and is just speculating. Something like Liv was doing with 1.5 :(. I doubt he plays the game, I thinks he only fiddles around people playing and notes impressions.
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Posted: May 24th 2010 6:07PM Graill440 said

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The diminishing returns do not deter these twink rifters, they dont kick in until well, well after the new sub has left or the person trying to tolerate the game finally gives up and quits. I have tested this with another friend, even with 80 kills (myself a while back, against the same elyos) the ap was still good and there was no mark, at 120 kills, well over the number needed to clear an area and keep it cleared of viable players given the population, it still hadnt kicked in.

The guide to rifting(aions own site) states clearly, for all the ignorant twinkers to follow, step by step. Numbers of kills, (110 before diminishing returns). This doesnt take into account the many twinkers in one area griefing the same folks over and over and over.

The rifting system is a broken ignorant mechanic that the clueless devs after losing their entire player base are just now addressing. Many folks interested in going back to this lame ass title have asked for opt in or out pvp.

I could point out so many more ignorant choices, as many other folks could also. Its really sad to see potential evaporate due to an ignorant population killing your own game in the name of "thats the way it was intended" and devs simply sit back and smile as they lose folks. If there ever was an example of what not to let happen, this is the title.

Never thought i would type this but this title is worse in mechanics and gameplay than EVE is.

Aion needs to take the one thing they have going for them, character creation, and lease it out and cut their losses.
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Posted: May 24th 2010 8:39PM (Unverified) said

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Calling rifting a "broken, ignorant mechanic" is going to far. Frankly, I thought it was a clever twist on the concept of PvP zones, in that PvP oriented players would have to voluntarily leave their home turf and travel to an area where they were horribly outnumbered. In theory, it provides a nice balance to the unfortunate logic that they're only going to encounter players in the midst of PvP.

Increasing the XP gain from player kills (Make it worth an elite mob of equal level), implement sharp diminishing returns (three kills against the same player per day and you stop gaining any XP and AP) and removing the XP penalty at (PvE) death would eliminate players who perma-rift, since they'd progress steadily up in levels while rifting, and not be able to use death to jump back levels. These would also be welcome additions to non-rifters, I think, since players could quite easily rift their way to 50.

Just my suggestion.

-SirNiko
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Posted: May 25th 2010 2:04AM Dblade said

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Not sure how it is on other servers, but as a new player on Lumiel rifting seems infrequent, and usually if someone kills more than once everyone in the region looks for them. Haven't seen any real negative aspects to it long term, and if anything I'd wish there were more people doing it.

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Posted: May 24th 2010 5:49PM Nadril said

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Does anyone know is patch 2.0 where they said they'd upgrade the combat system? Or was that just conjecture.

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