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Reader Comments (18)

Posted: May 23rd 2010 5:35PM Hurlbut said

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Actually you can 'forgot' the craft skill for a fee like the feat point fee.

Posted: May 23rd 2010 6:59PM Jef Reahard said

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Can you? I didn't know that, thanks. Will update the article.
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Posted: May 23rd 2010 5:47PM JediPagan said

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Yeah crafting is not well thought out in regards to game design. I'm really loving AoC right now though. I'd prefer not have to worry about crafting. However, since AoC has a GREAT RP community, and RP crafters are generally very faithful, I think it was a huge mistake not to include a more robust crafting system in AoC.

Godslayer is fantastic though.

Posted: May 23rd 2010 11:44PM wjowski said

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Yeah, because when I think 'Conan' I think clothes-weaving and agriculture.

Protip, crafting doesn't have incongruously crammed into every MMO under the sun.
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Posted: May 23rd 2010 6:36PM Bezza said

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Yea, I agree with this article, the crafting is labourious and annoying and not so rewarding in the long run. Harvesting is annoying because of the interuptions and the rare drops are way way too rare.

At the end of the day you get better gear from quest completion than you can craft and the really nice gear is primarily gotten from dungeons that require a group to complete. Such gear can't be traded and one of my most annoying facets of the game is that quest rewards DON'T reward each profession. Last night my Tempest Of Set (priest class) completed a long complex quest for a 'ancient weapon' only to discover the weapon was a bow which i cant really make use of and can't trade. If the reward is armour that's okay you get a choice but for some reason they did not extend this to reward weapons.

In fairness you can see what the reward is going to be in advance (if you think to check) and then not do the quest but if you did this you would end up grinding levels to earn xp. So you do the quest anyway and get a usless reward.

I love the game and have enjoyed going back to Hyboria since the expansion came out but the crafting and reward system both really messed up.

Posted: May 23rd 2010 7:31PM Hurlbut said

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Glad to see that I helped you out.

Two of my biggest beef with the crafting system are one that you already mentioned; rare resource drops.
The second is the skinning. You have to kill certain mobs and hope the specific tier leather (50, 60, 70 lvl items or such) drop. You have to kill enough mobs so you have enough leather for crafting and harvesting quests.
If you are of a higher level, by then the drop rate of the target mobs (like 50+ lvl ones will drop the 50 tier resource) will be noticeably lower.

It would be nice if the expansion had brought us new recipes beyond the last tier recipes and dropped cultural recipes (a step below the T1 raid gears unless you have cultural recipes which are better than the 80lvl (last) tier blue gear/item recipes learned from the trainer).

Posted: May 23rd 2010 7:42PM Graill440 said

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The majority of the player base need not apply to crafting in AOC as the guild requirement and grouping requirement to get a decent pattern are all unnaceptable requirements. Devs are ignorant when it comes to creatiity, lore and execution to combine and make crafting worthwile and fun/profitable.

My view of crafting is this, like any fantasy setting the vast majority of epic crafters in books and legends are, hermits or loners, gaing talent, items and supplies by trade or their own adventures, they create the craft lore that cities and tradesmen pass on to the population or other countries or through genererations.

MMO crafting in AOC is total gargbage in both mechanics and execution of concept, this includes lore.

As a side note Aion crafting sucks just as badly.

Posted: May 23rd 2010 11:13PM (Unverified) said

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Fun game till u get to 80 and start pvping and dont want to PvE(raid,lvl another toon)...

Posted: May 23rd 2010 11:41PM Cendres said

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Completely agreed AoC's crafting was never one of it's shining points, really hope a much needed overhaul happens, one day, maybe?!

Posted: May 24th 2010 6:32AM (Unverified) said

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All I see is an author complaining because it's not as good a system as "make 300 pairs of these useless little boots to skill up" like other mmos. And I'd prefer that when someone claiming to be interested in armorsmithing, they be a bit more knowledgeable than someone who doesn't even mention culture armor, which is tradeskill only. I might also point out that alchemist make the best food and drink items (for stat buffs ) than anything else found ingame. I'm not even familiar with everything about AoC crafting, but I know enough to say it's not all "worthless" compared to raid and pve drops. And complaining that you can't buy your way out of a quest by buying materials for the quest instead of harvesting them yourself? I very rarely say this, as I hate the term in general, but in the author's case, I think it fits: go back to WoW.

Posted: May 24th 2010 5:05PM Bueno said

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I agree with fresnoboone on his points except for maybe the last about that other game :p

Crafting in AoC for me has paid off in the long run. I did armorsmithing and am thankful I took the time to do so. Making just the basic blue items for my alts and guild are usually huge upgrades from anything you'd get from quests pre 80.

And of course the Culture armor made by those lucky enough to have the recipes (still working on it) are the best thing to have before you start raiding, and sometimes can be better mixed with some T1 gear once you get a few pcs.

I harvested ALL my mats and I found it a lot less tedious than most games. I also welcome those random encounters to this day because most of the time the mobs themselves will drop mats and once in awhile rare materials as well.

All that said I still agree they could "beef" it up some and make something more engaging then just hitting the "combine" button. VG/ SWG has some great mechanics in this regard.



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Posted: May 25th 2010 12:13AM Jef Reahard said

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@fresnoboone:

I didn't mention culture armor because there's nothing about it that invalidates anything that I said. Is there some hidden system involved in making it that is more complex/fun than the standard crafting game? It's another armor skin. Woo. Stop the presses.

Don't get me wrong, Age of Conan is a fantastic mmo, and I plan on playing it for quite awhile, regardless of whether my job calls for it or not. That said, the crafting game is woefully inadequate compared to what's been done before. As the game continues to evolve, hopefully they'll add some meat to the bones.

Finally, I've never subscribed to World of Warcraft, a couple of hours into the 10 day trial was enough to determine that it wasn't the game for me. Anyhow, yeah. Nice try on the insightful commentary, better luck next time.
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Posted: May 24th 2010 9:04AM Thac0 said

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I have to agree too! I admit I'm somewhat of an AoC Fanboy but i will criticize them where its needed and i have to say Crafting in AoC frankly sucks. I hardly ever craft with any character and i don't feel like i miss out. I hope they rework it someday into something fun and useful.

Posted: May 24th 2010 10:04AM Damn Dirty Ape said

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The girl is crafty like ice is cold

Posted: May 24th 2010 11:27AM (Unverified) said

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The crafting system sucks and drags down an otherwise great, if buggy, game. Age of Conan has solid fundamentals, I would recommend it to anyone, and I'm confident Craig Morrison will focus on a crafting overhaul in an upcoming patch. I really hope the developers do in fact read this column.

Posted: May 25th 2010 1:07PM Hurlbut said

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@Jef Reahard: Culture recipes are the best gear a crafter could produce.

Of course, on the other hand, the recipes are hard to get and require a high number of a specific rare resource drop (well high as in that it require a lot of grinding to get more than one green resource drop) in crafting process.

This is why I said in my previous post that it would be nice if we had gotten new recipes with the expansion. The crafters for weapons and armors do not have anything to keep them competitive for the endgame when you have raid gears and now the faction gears in the game.

Posted: May 25th 2010 1:49PM Jef Reahard said

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That's fair enough.

However, my article wasn't really concerned with gear stats, or which gear is best, but rather on the uninspired and tedious process by which all gear is crafted (i.e. the overall crafting mechanic as a whole). Unless they implemented some sort of different way to craft the culture sets, it's the same boring-arse process, albeit with apparently even more of a rare material grind.

That makes me sad in light of the rest of the game being so much fun.
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Posted: Jun 13th 2010 10:57PM Shadanwolf said

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Jef...great article.I was hoping you would have something more positive to say, but applaud your calling it like you(and I) see it.I too hope one of the decision makers gets the message and really makes AOC crafting much deeper and the demand for crafted items much greater.I remember when AOC crafting was first unveiled(pre launch) there was significant disappointment.There was even a comment about delaying game launch .Players said no delay ...."fix" after launch.And so...we wait and hope.

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