It's always nice when developers let their hair down, shaking out their majestic manes in slow-motion glory while their eyes sparkle with a thousand points of... I'm sorry, where was I? Anyway, part of the powerhouse Fallen Earth
team recently sat down with Stratics' House of Commons to answer community questions
about the game in a free-form chat, which was recorded and posted on Globaltech ATLAS
. Icarus devs present were Tiggs
(Community Director), Chris Deavellar (Art Director), Cory Farris (Senior Environment Artist) and Wes Platt
(Director of Content Development).
Topics included new Blood Sports
maps, the day/night cycle, supercross, pop culture references and questions about the art and graphics of the game. One of the questions wondered why they couldn't add more body types into the game, which earned a revealing answer: "If we do implement new chracter
[sic] types, it will require new rigging, new animation (about 1000 of them), and new boltons just for one new toon. You'll notice that games like
Gears of War and
Halo only have men? That's because they couldn't even afford to spend time doing a female toon. It's a LOT, LOT, LOT of work."
Globaltech ATLAS has the full transcript
, so feel free to pour over the entire conversation, including a few "after hours" questions!