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Reader Comments (12)

Posted: May 21st 2010 1:27PM (Unverified) said

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Let me stay loged in the game with private shop open without being timed out. That's all I ask.

Posted: May 21st 2010 2:11PM Caerus said

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Why? You don't need a private store to avoid the queues, as they don't exist anymore to my knowledge. You can post plenty of auctions per toon, and while there is a limit you can always post from alts. The only reason you'd want a private store is to sell varying amounts of consumables - do you really need to have your store be up all night to turn a profit? The timeout is a small price I'll happily pay to reduce the number of AFKers clogging the cities and scammers trying to sell overpriced mats to the ignorant.
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Posted: May 21st 2010 4:46PM (Unverified) said

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I'm just very used to finding a populated area and selling items thru a private store. Whenever I would finish playing some PWI, I would do my usual run for resources and materials, and set up shop. When I would return, usually the next morning or whatever, all my stuff would be sold, and it was a good feeling. I'm not so keep on auction houses. I've used them before, but I like user marketplaces. I also noticed that when I sold fireworks, that two or three same users would come back each time. It was cool having frequent customers. ^_^
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Posted: May 21st 2010 2:56PM (Unverified) said

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AION is dead, may TERA learn from your mistakes and succeed where you failed miserably. Long live the hope that is TERA!

Posted: May 21st 2010 4:56PM (Unverified) said

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I don't understand people who say this. I see players every day, all day.
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Posted: May 21st 2010 3:43PM (Unverified) said

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"The development team is always working on both improving existing content and adding new content and systems. While we don't have specific dates for any of those features, I can assure you that the development team is looking into how to best integrate those ideas, along with other new ideas that weren't included in the Aion Vision trailer, to bring the best possible experience to our players."

Please instead of writing these kind of answers just leave the area blank or just write "move along". This is more insulting.

Posted: May 21st 2010 5:59PM (Unverified) said

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Yeah I agree strongly. If you can't get anything more substantial from these guys I would just stand up and walk out, the purpose of an interview isn't to spout PR slogans and walk away with some free press coverage. The game has issues, the fans want to know what's being done. Do some homework, interview people in the company, establish contacts, write and expose. Come to the interview with more than just some softball questions and abbreviated forum posts.
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Posted: May 21st 2010 5:37PM (Unverified) said

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Better than average, but still not very good responses. Your questions were good, though Jef! The only other thing I would have asked about is luck in crafting, and you addressed that indirectly when talking about Hot Heart of Magic.

I would have liked to hear some details about things NCWest asked from Korea and was refused. The impression is still that NCWest wants to improve things, and has specific actions they want to take to do it, but they're powerless to do so.

The "Easing" of Miragent/Fenril isn't the problem, Mr. Hager. It's a quest that rewards you for absolutely nothing but luck, and has the possibility of an obnoxiously long tail if you're unfortunate. The solution isn't to make it easier, it's to make it so that players actually can put more thought and effort into the quest besides saying a prayer before pushing "Craft all". Putting a cap on the quest that gives you an automatic success after five tries would be a much better solution, as would altering the design to allow players to craft a heart with 100% success if they collect some much more challenging ingredients (Such as a quest item dropped by a raid boss). Giving players the option of trying their luck rather than mandating it would also provide much needed choice.

The answer to the question of PvP imbalance was totally dodging the question. When a level 50 character is invincible against 4 level 40s, is that working as intended or broken in your opinion? That's what was asked, not "are you looking at it".

Good discussion, Jef. It's unfortunate Mr. Hager's answers weren't much of an improvement over the past.

-SirNiko

Posted: May 21st 2010 5:39PM Georgio said

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I resist the urge to make any comment related to this interview, only because Shawn Schuster was nice to answer to one of my comments :). I really struggled, after reading the interview :)

Posted: May 21st 2010 5:42PM Georgio said

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By the way the questions were spot on, just the questions.
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Posted: May 22nd 2010 3:37AM Graill440 said

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I agree, well typed questions. However, with the new game s coming out it is simply to late for this title, those with high level toons will hold on for as long as possible but in the end, its dead.

The sad part of the interview was the implied attitude i got from the sad producer, one of suprise and amazement at what has happened and what they will be doing. For a producer to be doing this its bad news and shows the disconnect, along with the game mechanics that helped kill the game.

Good interview all the same.

Posted: May 23rd 2010 6:39PM (Unverified) said

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"We are slowly but steadily opening the communication channels between NCsoft West and Seoul."

This quote really says a lot about how totally NCWest misled buyers. Before release we were told how worldwide the effort behind Aion was, how it was a triple A title with NCWest being involved at all levels. Yet 8 months later they are slowly opening the communications channels? What a load of...

What, NCSoft in Korea doesn't have anyone that speaks English? They can't send someone that speaks Korean and English to the offices in the West? Do they only use snail mail to communicate or maybe carrier pigeons? The only thing "triple" about this whole thing is that NCWest/NCSoft is a third rate company when it comes to running and supporting their games. Aion is a fun game, I have a lot of fun playing in spite of the problems, but the people running it are... well, I hadn't better say what I think of them at this point. Which also makes me fear that anything coming from ArenaNet (NCSoft owned) about Guild Wars 2 is exactly the same BS we got about Aion.

After 8 months, what the actual truth seems to be is that NCWest does pretty much nothing, NCSoft is really only interested in the Korean/Asian markets, with minor adjustments for the western market if and when they feel like it and neither of them seem to care that they threw away a huge player base through their own doing.

If I could time travel I'd go back a year and tell myself to listen to all the naysayers about NCSoft, stay away from the Aion beta and release, and spend that money on something else (well, not Cryptic games, heh). While there is a good core game in Aion, the company is clueless. GW1 getting (mostly) abandoned and the Tabula Rasa fiasco.... I should have just walked away. Live and learn.

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