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Reader Comments (68)

Posted: May 20th 2010 4:44PM TheJackman said

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So Sony and Blizzard gone from making content for there mmos to make a new mount a month and sale it for 25 dollar....

Blizzard make it a little worst now they allowing gold farmers to undercut you now in the ah without even logging in the game!! Woot a other 3 dollar a month for the AH service! Oh and not forget about the Blizzcon ticket price of 150 dollar!

Posted: May 20th 2010 4:57PM (Unverified) said

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LOL.

If you want it, and can stomach the $25 dollar hit, Enjoy it, They look sweet, unlike the freaking My Little Sparkleponies in Wow. If you don't like it, don't buy it.

Its that simple lol.

Really, Lets take wow for an example. If you've been playing since Launch, without break, bought both expansions when they came out, You've already given Blizzard..::Pulls out calculator::

$1089.32 + Tax, VAT, exchange rates, etc. Then add in server moves, race changes, faction change, gender change, etc etc. (This was done paying monthly at 14.99$USD/mo. obviously).

What's $25 more for something you want? We get raped by being MMO players anyway, this is just a little more obvious about it.

Oh, and i forgot the original box price of Classic btw lol.

Also, correct me if i'm wrong, but I thought that some of the higher-level good mounts in EQ2 already added to your stats in some why, depending, Am I right?

Posted: May 20th 2010 5:23PM Seffrid said

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Sounds to me like the new Producer with his cash shop background decided to pitch this at a certain level to see how people reacted and has then been back-tracking ever since.

Too expensive for a single character item? Don't worry, it's going to be heirloom now (across the account).

Too useful in terms of stats? Oh sorry, it doesn't have all the stats we originally stated.

It's all rather sad really, and to cap it all you'll find more members of the development team swooning over this item in a single thread on the official board than you've ever seen posting across the board on the same day. They're all under instructions to whip up support for the Marketplace but of course they deny it!

Trouble is that the Producer has given the game away by telling everyone that it's better than anything that went before - without mentioning that it's only available on the marketplace.

Posted: May 20th 2010 5:32PM smg77 said

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And once again SOE does what it does best...steal ideas from other publishers. Good job, Smed.

Posted: May 20th 2010 5:33PM Daelen said

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I would not pay extra for any items in a cash shop. That said, its the fastest mount you can get and its account wide. The stat bonus is weak compared to even the easy to get quest mounts but the speed is nice.

The other nice, easy to get mount is the RAF. 55% mount, XP bonus and its on fire for $15, also account wide.

Really if you're biggest gripe with EQ2 is the cash shop you're not looking too deep ;)

Posted: May 20th 2010 5:41PM (Unverified) said

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This is the end of the world as we know it.

Posted: May 20th 2010 5:57PM wjowski said

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Doesn't affect gameplay? Still stinks better than Turbine's shit.

Posted: May 22nd 2010 2:22PM wjowski said

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For the record, SOE's has had a cash shop long before Blizzard started selling pets and sparklehorses, so I don't see what part of this article merits 50+ responses.
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Posted: May 20th 2010 6:01PM (Unverified) said

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The real fear is that publishers of subscription-based MMOGs will eventually offer exclusive new content -- like dungeons and useful gear -- via their cash shops and use game updates solely for required changes like class balancing and bug fixes. At that point you have to wonder, exactly what I am paying a subscription for again?!

Posted: May 20th 2010 7:03PM (Unverified) said

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Eventually offer exclusive new content like dungeons via their cash shops?

The first "adventure pack" for EverQuest II was actually released in March 2005. More than five years ago.

http://en.wikipedia.org/wiki/EverQuest_II_expansions#The_Bloodline_Chronicles
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Posted: May 20th 2010 6:58PM markt50 said

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And once again SOE manage to make me feel glad that I bailed on them the day the launched this crap. I shake my head in absolute bewilderment with people these days. We now have MMO's where you have to purchase the Box+Subs+Expansions, then they have stores to sell you even more stuff. The sad part, we have nobody to blame but ourselves! of course these greedy companies were always going to try it on, but it must obviously be working for them to keep on with it. For every person who cancels in disgust, there are hundreds who are buying this rubbish.

You know, it used to be that your monthly fee would cover the costs of running the servers plus the development of new content such as new dungeons, items etc. Instead we now have games that are completely shifting into becoming class based games, and not the type of class us MMO players are used to, no, there is a dividing line emerging between those who are only prepared to pay a monthly fee ('lower' class) and those who are prepared to whip out the credit card at the drop of a hat ('Upper' class). And the gulf between these two classes will only get wider. Whatever happened to the concept that these games were an entertaining form of escapism, where your real life financial status didn't really matter, as long as you could scrap together a few dollars for the monthly sub, well you could play and in whatever virtual world you roamed you were on equal footing with everyone else.

The shocking part is that this is basically the Free to Play model so popular in Asia, that has been adopted by the greedy companies in the west who took one look and thought, wow, the western audience are complete idiots, we'll charge them to buy the game, charge them each month to play the game, and then charge them to buy all the new cool stuff we make as well, lol. This issue will only get worse as these companies push the boundaries even further, items will creep onto these stores at ever increasing prices, with ever increasing gameplay affecting stats, and before you know it these games are no longer being designed by game makers with the ideal of 'Gameplay' and 'Fun' at their core, no, instead they are being designed by suites sat behind Excel spreadsheets and whom care nothing for gameplay and fun, there entire purpose is to suck up as much money from the 'Upper' class players as possible and the 'Lower' class players be damned. The games are now being designed to maximise revenue.

The only answer is to cancel your sub if you do not agree with this, by adopting an attitude of 'I'll still play but just not use the store', you are simply opting into becoming a 'lower' class player. One whom the games company will happily take their monthly fee from, but for whom they hold no regad whatsoever.

One final point in my tirade that nobody will read, whatever happened to the concept of the 'Micro-Transaction'. I have always been against this kind of thing on principle, but there is a disturbing trend recently to charge an aweful lot for items, I mean really $25 for an ingame item. I always though this would be items setting for mere cents, not dollars. Another example of these companies taking things to the extreme and the playerbases letting them get away with it. My own answer is to boycott any MMO that charges a sub, but has a store selling ingame items for real money. The list of games I can play might be getting a little short, but there are still some sub only games out there.

Posted: May 20th 2010 7:18PM (Unverified) said

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Okay, for those bashing SOE...If you are a current player and you purchased every expansion, you should have 2200 Station Cash. The mount is 2500. That means the mount is $3 out of your pocket. So Sony covers most of the cost right there.

Posted: May 20th 2010 7:41PM Lateris said

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I call it SOE greed or John Smedley greed. Way to go John. Once again you ruin another community. Did lucas arts put you up to this one as well? I bet you just want your entire catalog to be all kiddy games like free realms. No wonder you have a turn over rate of employees.

Posted: May 20th 2010 7:42PM (Unverified) said

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This recent trend is a great thing for me.It's pretty much cured me of any MMO addiction and I don't see that changing anytime soon.

Posted: May 20th 2010 9:33PM (Unverified) said

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omg omg. This is the end of gaming as we know it. I'm going to have to forgo my daily trip to Taco Bell for a week so I can get this mount. It's not fair that my money has to go to some developer that is working 60 hour weeks just so he can go to Taco Bell instead of me. Capitalism is so wrong! I deserve free games! Smedly blah blah blah, he stole everything, especially Everquest which he stole from Warhammer which came first! blah blah blah, we need to stand up to this injustice of the world. Evil companies blah blah blah. Nerdrage getting strong. I must have that mount! I can't do a 20 hour quest to get it but instead I have to pay the equivalent of one tank of gas for it, Waaaaaaa. Dont' get me angry, you wouldn't like it if I'm angry, nerdrage out of control now, going to post on every forum. NGE ruined the game! Nerdrage is peaking..nooooooooo,

*pants and shirt rip as I burst through a wall*

Posted: May 20th 2010 10:15PM TheGreatMachine said

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They could have at least made it $24.99

Posted: May 20th 2010 11:02PM (Unverified) said

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I've been following this thread and a few others. Some comments

1. No one has to buy this. It's just a cool mount. Most people wont buy it.

2. While I can see the viewpoint of ' we're already paying for the box plus the sub fee' argument.. Players that feel that way don't have to spend more than that if they don't want to.

3. Costs to make these games is going up by an enormous amount. The cost spread between EQ 1 and 2 was 6x . The next gen will also be a huge costs jump ( I know of 2 games over $100M and 1 that's likely to top $200M) . You need to reasonably expect that we're going to come up with new ways to make money, and if at the end of the day you can play a new game that cost that much to make for basically the same price you've been paying for 8 years ( assuming you don't want to use micro transactions ) I fail to see why that's a bad thing. The cost of the base game, the base sub and expansions has stayed relatively consistent. That just seems like a fair deal IMO. People call it greed, but we are in the entertainment business.. And the goal is for it to be profitable all the way around.. The players feel like they're playing a fun game and the company providing that entertainment makes money.

Smed

Posted: May 21st 2010 1:28AM Rialle said

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Since you took the time to come discuss your side of this, and have indicated you've read the comments, then you likely realize many people see this sort of thing as a "slippery slope."

I think most of us realistically understand that the costs of making an MMO are growing, especially with reports that TOR will need 1,000,000 subscribers just to break even. However, those of us who enjoy the "escapism" factor of the genre are wary that eventually the players will be divided between "standard" customers and "elite customers" who have enough disposable income to be able to drop $25-$50 in a cash shop regularly, allowing RL finances to rear their ugly head in what is supposed to be a fantasy game world.

I don't know how many players would share my sentiment, but I personally would be willing to pay $1-2 extra dollars a month in subscription to have access to game servers where the cash shops are similar premium advantages completely disabled, just to know all the players there are on equal footing in that aspect.
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Posted: May 21st 2010 8:25AM markt50 said

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Your third point is exactly what has me worried over this entire encroachment of RMT into Sub based games.

You have admitted yourself how much more it is costing to make games, as these costs are attempted to be met with the sale of digital goods via ingame stores a big problem could happen. As the presure increases to recoup ever increasing development costs, how can you ever stop the need to tweak gameplay in an effort to 'Encourage' people to purchase items from the store ?

Lets say you put up XP pots for sale, need to make a bit of extra money, then what is to stop you from having the devs tweak the standard XP gain down, thus directly impacting the game and it's future development.

Probably not the greatest example, but hopefully it highlights my concerns over this, which actually has nothing to do with the money, but more the negative impact this can have on gameplay.

I'm all for paying more for a decent game. If the development costs are so great then I'm more than happy to pay a bit more for the Box, I'm even prepared to pay a higher monthly fee as each of these should not impact on gameplay. But with RMT and Microtransactions (This term needs changing, $25 is not 'micro'!) I believe that they result in too much damage to gameplay, something that is ok to deal with in a F2P game, but not acceptable for a Subscription based game.

Oh, and I'm guessing you are not really Smed, but just incase you are, then I still haven't forgiven you for introducing this into EQ2 when it was a game that was already well established and which you promised would not have RMT :( you should have introduced this with a new game and left EQ2 alone, far too many people had invested years into the game to have you change it overnight. You're a very naughty man ;)
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Posted: May 21st 2010 12:02AM jpo said

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This is just another way to make money....which is what SOE is all about...but, I will NEVER play a P2P game with a cash shop.

Just me.


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