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Reader Comments (5)

Posted: May 20th 2010 3:11PM yojibalinese said

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Unfortunate lifer here.. I also maxed all three of the old crafting "schools" way back the first (and last) month I played. So, if I happened to decide to log in now, what will have changed?

Posted: May 20th 2010 3:20PM TheBahn said

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Explaining the way crafting used to be instead of the way it is now doesn't explain a thing!

Posted: May 20th 2010 4:21PM Ocho said

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Allen, only the first few paragraphs of the article explained how it was before, only to show the comparison of how much it has improved. The other 80% of it explains how it is now, and I think this article did a good job at that.

The "crafting" system is far from complex, but at least STO has shown that it really cares about its development and its improvements come out at a rediculous pace compared to other games (Hey WoW, where is the aerial mounted combat promised on the box cover for WotLK?) For that reason, this game still has high hopes for massive improvement.

Posted: May 20th 2010 5:16PM Scarecrowe said

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"The system itself was not engaging, and progression was a confounding mess."
Agreed. However, I think I would have preferred that they redesign the first part from the ground up rather than the second part. So I can track progression much easier now but it still isn't fun? What's the point?

Posted: May 20th 2010 6:19PM KTrell said

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I like the rework, but I have no idea why someone might craft something in STO. with the new patches all weapon types are available with simple daily marks. And those are purple. correct me if I´m wrong pls

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